The game "kinda" aches for something new and different, and by "kinda" I mean seriously.
Therefore, I've got a simple implementation proposition; a post game minigame for collecting salvage.
Concept:
- After the round ends, a timer is given.
- After the timer ends, functional enemy mechs are removed from the field.
- Remaining players are given a 2-3min window to collect all the salvage they can from destroyed mechs.
- Those who chose to leave, if on wining team, get a small compensation. Anyone who stays, shares the salvage, even dead players.
- When aimed at, parts of mech wrecks light up if they've anything salvageable.
- Simple left click will select the mech part for salvage, place a small marker on the map and a beacon on the wreck, to notify other players that they don't have to search it.
- For the mech part to light up, player needs to be within 100m of the wreck.
- "Round" ends when the timer ends. Anyone who leaves in the mean time, or doesn't commit an action(keypress) for a certain time - is afk, is denied his share.
- All collected salvage; armor, weapons, ammo, heatsinks, engines, extra equipment, is divided among the remaining players in the form of cbills.
What we're supposed to get out of this?
Take a break between matches, discover shiny treasures, fluff.