JC Daxion, on 23 April 2014 - 08:37 PM, said:
I just want all the newbies out there to know... High damage is generally bad...
While sure, 600+ damage, 4 kills+9 assists.. is always good......
First off, stop leading new players to believe that they can somehow magically hit 13 enemy mechs in a match. There are 12. Secondly, both of your 'examples' are perfectly good games for a player. They're not amazingohmygodsauce games...but they're doing their job and helping the team. Stop discouraging that.
Thirdly, I could infer from OP that my 1500+ damage game with 4 kills and 8 assists wasn't as good as the example you listed, because I'm doing extra "useless" damage.
I'd disagree, because it depends on the game. If you do 800 damage on a single Atlas and killed it, well, at least you killed it. The guy that did 600 damage with 2 kills and a few assists spread his damage differently...but it doesn't mean he did better or worse. Maybe tying up that Atlas was incredibly useful. Maybe not. Damage hitting a section other than a CT isn't always useless...ever hit a guy cresting a hill in ANY part of his torso and he panics and backs up, preventing his buddies from advancing? That's not a kill, but it's useful. Ever hit a lights leg to have it run away? Useful. When you CAN damage an enemy, you should.
There are few extreme cases where high damage means someone wasn't terribly useful...and it's usually when they have only 1 assist or 1 kill...like putting all their shots into the arms of a banshee that has all it's weapons in the torso.
But those are generally outliers.