Stuck / Out-Of-World / Collision Feedback
#221
Posted 29 November 2014 - 04:07 AM
Stuck, could not move.
The map affected.
Viridian Bog
The game mode used.
Not sure, but I think it was Skirmish
The grid tile affected.
2470.8, 2303.6, 130.9
The Mech and/or weapon used to achieve the collision issue.
Mist Lynx and I was jumping at the time I got stuck.
A screen or video capture to help locate the bug.
I have a screenshot, but I do not currently have a place to host it.
#222
Posted 30 November 2014 - 02:19 PM
1897 1925 351
TDR-9S
Conquest
Still managed to get 3 kills from this position though, so I guess I can't complain.
#223
Posted 30 November 2014 - 05:44 PM
I jumped from the water in d3 to the citadel, close to the middle area on top. Once i landed, i didnt quite make it, and slid down some, then got stuck.
The map affected.
River City (day)
The game mode used.
conquest
The grid tile affected.
2175 1119
The Mech and/or weapon used to achieve the collision issue.
Myst Lynx
A screen or video capture to help locate the bug.
#224
Posted 30 November 2014 - 05:48 PM
walking on top of the citadel, closer city side. i walked off the side closest to the river/bridge, but clipped some kind of invisble wall and become stuck.
The map affected.
River City (day)
The game mode used.
skirmish
The grid tile affected.
2178 1193
The Mech and/or weapon used to achieve the collision issue.
Myst Lynx
A screen or video capture to help locate the bug.
Edited by SoggyGorilla, 30 November 2014 - 05:48 PM.
#225
Posted 30 November 2014 - 05:56 PM
.....what does that mean? am i crazy or is the net code causing the stuck in world???
#226
Posted 04 December 2014 - 04:42 AM
- The kind of collision issue. (What happened?)
- The map affected.
- The game mode used.
- The grid tile affected.
- The Mech and/or weapon used to achieve the collision issue.
- A screen or video capture to help locate the bugSpoiler
Edited by Fle, 04 December 2014 - 04:46 AM.
#227
Posted 05 December 2014 - 05:50 AM
Lazerblazer, on 26 November 2014 - 04:50 PM, said:
^^ I second that one. It's really big and problematic collision area. Like an invisible wall that's knee high (heavy mech knee). Or are there some boxes missing visually?
Edited by Myke Pantera, 05 December 2014 - 05:53 AM.
#228
Posted 05 December 2014 - 08:54 AM
http://www.twitch.tv...pigmc/c/5623100
#229
Posted 05 December 2014 - 01:40 PM
Stuck on Manifold. I actually stopped where I am in the pics.. didn't know I was stuck til I tried to move...was still able to shoot and got 81 dmg..rofl
Hellbringer Prime
Skirmish
Here ya go...
PS.. Keep up the good work.
Edited by Lurch180, 05 December 2014 - 01:43 PM.
#231
Posted 07 December 2014 - 11:36 PM
Became wedged walking down a ramp.
The map affected.
Crimson Strait
The game mode used.
Assault
The grid tile affected.
2379.5 3092.9 200.5
The Mech and/or weapon used to achieve the collision issue.
Mad Dog A
A screen or video capture to help locate the bug.
If I could figure out what Google did to Picassa, I would.
#232
Posted 08 December 2014 - 07:18 AM
@4m 7s : Ahh... -123 REALLY PGI ?
@4m 28s : Ahh.. Fall damage going up a hill ?? Really ??
#233
Posted 08 December 2014 - 02:14 PM
- The kind of collision issue. (What happened?)
- The map affected.
- The game mode used.
- The grid tile affected.
- The Mech and/or weapon used to achieve the collision issue.
- A screen or video capture to help locate the bug.
Edited by ArchangelKenko, 08 December 2014 - 02:17 PM.
#234
Posted 11 December 2014 - 04:27 AM
2) River City, same gamemode and mech. Terrain hit detection: hits are detected outside of the visible terrain.Between Ce and D3; between the buildings over the river, closer to the C line, in cover from and facing C2. Especially annoying when we both can see each other, but not shoot.
Edited by Uthael, 11 December 2014 - 04:56 AM.
#235
Posted 15 December 2014 - 01:39 PM
#236
Posted 15 December 2014 - 08:34 PM
no jump jetting involved.
1697.6, 2158.7, 165.2
Edited by SyreKron, 15 December 2014 - 08:35 PM.
#237
Posted 16 December 2014 - 04:56 AM
- The kind of collision issue
- The TBR seen on the screenshot got stuck
- The map affected
- CW: Boreal Vault
- The game mode used
- CW
- The grid tile affected
- D5 (perhaps E5)
- The Mech and/or weapon used to achieve the collision issue
- TBR-Prime(I)
- A screen or video capture to help locate the bug
#238
Posted 16 December 2014 - 06:40 AM
Good news: I made a great turret.
#239
Posted 18 December 2014 - 01:45 PM
Experiencing a massive collision issue in the top corner of the tunnel in Forest Colony Snow.
Was playing an assault match and went up to the top corner of the tunnel to ambush when I experienced this: http://imgur.com/a/0MIVH
Using Jenner F. When up in that corner, you can only clip out of the tunnel if you are powered on and looking at a certain angles. If you power off, the mech settles and you clip back into the tunnel again. Note that when using 3rd person view, your camera view is initially shifted up and then will try to cram you back into the tunnel if you clip out of it (gets very close to the back of your mech). If you power off just as you enter 3rd person view, you are able to stay permanently in that higher observer mode and can swivel the camera in most any direction while still being clipped out of the tunnel.
Not sure if this could be considered an exploit, but it is definitely unnerving to suddenly jump from a damp cave to the airy back door!
Edited by shellashock, 06 January 2015 - 02:59 PM.
#240
Posted 18 December 2014 - 02:51 PM
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