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Stuck / Out-Of-World / Collision Feedback


333 replies to this topic

#221 Mister Fusion

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Posted 29 November 2014 - 04:07 AM

The kind of collision issue. (What happened?)

Stuck, could not move.

The map affected.

Viridian Bog

The game mode used.

Not sure, but I think it was Skirmish

The grid tile affected.

2470.8, 2303.6, 130.9

The Mech and/or weapon used to achieve the collision issue.

Mist Lynx and I was jumping at the time I got stuck.

A screen or video capture to help locate the bug.

I have a screenshot, but I do not currently have a place to host it.

#222 William Mountbank

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Posted 30 November 2014 - 02:19 PM

Stuck on edge of a ledge in Factory
1897 1925 351
TDR-9S
Conquest

Still managed to get 3 kills from this position though, so I guess I can't complain.

Posted Image

#223 SoggyGorilla

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Posted 30 November 2014 - 05:44 PM

The kind of collision issue. (What happened?)

I jumped from the water in d3 to the citadel, close to the middle area on top. Once i landed, i didnt quite make it, and slid down some, then got stuck.

The map affected.
River City (day)


The game mode used.

conquest



The grid tile affected.
2175 1119

The Mech and/or weapon used to achieve the collision issue.

Myst Lynx

A screen or video capture to help locate the bug.

Posted Image

#224 SoggyGorilla

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Posted 30 November 2014 - 05:48 PM

The kind of collision issue. (What happened?)

walking on top of the citadel, closer city side. i walked off the side closest to the river/bridge, but clipped some kind of invisble wall and become stuck.

The map affected.
River City (day)


The game mode used.

skirmish



The grid tile affected.
2178 1193

The Mech and/or weapon used to achieve the collision issue.

Myst Lynx

A screen or video capture to help locate the bug.

Posted Image

Edited by SoggyGorilla, 30 November 2014 - 05:48 PM.


#225 SoggyGorilla

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Posted 30 November 2014 - 05:56 PM

This may be a dumb question, but i just spent the last 20 minutes trying to get my self stuck on the testing grounds in river city, and i found it to be impossible. that doesn't add up because i cant even look at the citadel when i am in game without getting stuck.

.....what does that mean? am i crazy or is the net code causing the stuck in world???

#226 Fle

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Posted 04 December 2014 - 04:42 AM

  • The kind of collision issue. (What happened?)
I got stuck on the edge of a rampant and a some kind of building after jump. When i was killed, dead mech started infinite falling through map
  • The map affected.
Mining collective
  • The game mode used.
assault
  • The grid tile affected.
E3 coordinates 1739.2 1400.8 317.9
  • The Mech and/or weapon used to achieve the collision issue.
spider 5v with 4 jump jets
  • A screen or video capture to help locate the bug
    Spoiler



Edited by Fle, 04 December 2014 - 04:46 AM.


#227 Myke Pantera

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Posted 05 December 2014 - 05:50 AM

View PostLazerblazer, on 26 November 2014 - 04:50 PM, said:

A screen or video capture to help locate the bug.
Posted Image

^^ I second that one. It's really big and problematic collision area. Like an invisible wall that's knee high (heavy mech knee). Or are there some boxes missing visually?

Edited by Myke Pantera, 05 December 2014 - 05:53 AM.


#228 RjBass3

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Posted 05 December 2014 - 08:54 AM

V. Bog map issue. Player gets stuck, foot buried in rock steps. Video, closeup and map cords in the link.

http://www.twitch.tv...pigmc/c/5623100

#229 Lurch180

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Posted 05 December 2014 - 01:40 PM

Good day peoples..... just happened moments ago....

Stuck on Manifold. I actually stopped where I am in the pics.. didn't know I was stuck til I tried to move...was still able to shoot and got 81 dmg..rofl

Hellbringer Prime

Skirmish

Posted Image

Posted Image
Here ya go...

PS.. Keep up the good work.

Edited by Lurch180, 05 December 2014 - 01:43 PM.


#230 Mechteric

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Posted 07 December 2014 - 07:13 AM

Still getting stuck on top of the palace in River City. Please fix it, it happens nearly every time you jump up there.

Posted Image

Edited by CapperDeluxe, 07 December 2014 - 07:15 AM.


#231 Heketon

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Posted 07 December 2014 - 11:36 PM

The kind of collision issue. (What happened?)

Became wedged walking down a ramp.


The map affected.

Crimson Strait


The game mode used.

Assault


The grid tile affected.

2379.5 3092.9 200.5


The Mech and/or weapon used to achieve the collision issue.

Mad Dog A


A screen or video capture to help locate the bug.

If I could figure out what Google did to Picassa, I would.



#232 ShinVector

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Posted 08 December 2014 - 07:18 AM

HORRIBLE for fast lights without JJs... !!



@4m 7s : Ahh... -123 REALLY PGI ?
@4m 28s : Ahh.. Fall damage going up a hill ?? Really ??

#233 ArchangelKenko

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Posted 08 December 2014 - 02:14 PM

  • The kind of collision issue. (What happened?)
Got stuck on top of structure after using Jump Jets. Once landed my Jets did not recharge.
  • The map affected.
Crimson Straight
  • The game mode used.
Skirmish
  • The grid tile affected.
B3
  • The Mech and/or weapon used to achieve the collision issue.
CTF-3D and Jump Jets
  • A screen or video capture to help locate the bug.
Posted Image

Edited by ArchangelKenko, 08 December 2014 - 02:17 PM.


#234 Uthael

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Posted 11 December 2014 - 04:27 AM

1) HPG Manifold, Skirmish, terrain hit detection: wall is overly visible or weapon convergence doesn't work on it. It happens in sector C4 on the center of the border with D4, facing D3. RVN-2X with dual LPL is used.

Posted Image


2) River City, same gamemode and mech. Terrain hit detection: hits are detected outside of the visible terrain.Between Ce and D3; between the buildings over the river, closer to the C line, in cover from and facing C2. Especially annoying when we both can see each other, but not shoot.

Posted Image

Posted Image

Edited by Uthael, 11 December 2014 - 04:56 AM.


#235 Zpector

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Posted 15 December 2014 - 01:39 PM

Got stuck(continuous falling) after jump jetting over left hand side of left gate(alpha) when attacking on Ice map(whatever the name is). Invasion mode.

Posted Image

#236 SyreKron

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Posted 15 December 2014 - 08:34 PM

stuck on dropship terrain in CW Artic map.
no jump jetting involved.
1697.6, 2158.7, 165.2

Posted Image

Edited by SyreKron, 15 December 2014 - 08:35 PM.


#237 haop

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Posted 16 December 2014 - 04:56 AM

Hi,
  • The kind of collision issue
    • The TBR seen on the screenshot got stuck
  • The map affected
    • CW: Boreal Vault
  • The game mode used
    • CW
  • The grid tile affected
    • D5 (perhaps E5)
  • The Mech and/or weapon used to achieve the collision issue
    • TBR-Prime(I)
  • A screen or video capture to help locate the bug


#238 Bront

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Posted 16 December 2014 - 06:40 AM

Bad news: I got stuck.

Good news: I made a great turret.

Posted Image

#239 shellashock

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Posted 18 December 2014 - 01:45 PM

Hey all!

Experiencing a massive collision issue in the top corner of the tunnel in Forest Colony Snow.

Was playing an assault match and went up to the top corner of the tunnel to ambush when I experienced this: http://imgur.com/a/0MIVH

Using Jenner F. When up in that corner, you can only clip out of the tunnel if you are powered on and looking at a certain angles. If you power off, the mech settles and you clip back into the tunnel again. Note that when using 3rd person view, your camera view is initially shifted up and then will try to cram you back into the tunnel if you clip out of it (gets very close to the back of your mech). If you power off just as you enter 3rd person view, you are able to stay permanently in that higher observer mode and can swivel the camera in most any direction while still being clipped out of the tunnel.

Not sure if this could be considered an exploit, but it is definitely unnerving to suddenly jump from a damp cave to the airy back door!

Edited by shellashock, 06 January 2015 - 02:59 PM.


#240 Threat Doc

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Posted 18 December 2014 - 02:51 PM

Holy crap, shellashock!!! For as many screenshots as you have, there, it looks like you had some fun prior to leaving the map, hehe.





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