How Much Will The Clan Mechs Be In C-Bills?
#41
Posted 02 June 2014 - 06:25 AM
#42
Posted 02 June 2014 - 06:35 AM
#43
Posted 02 June 2014 - 06:48 AM
I would rather take 30 points of spammy damage over 40 points of one hit wonder.
Edited by Pariah Devalis, 02 June 2014 - 06:48 AM.
#44
Posted 02 June 2014 - 07:04 AM
Oh, i would too, but remember the 6PPC Stalkers..
Edited by CyclonerM, 02 June 2014 - 07:04 AM.
#45
Posted 02 June 2014 - 07:15 AM
By comparison, mine with 22 DHS can fire both ERPPC between 4 and 7 times back to back depending on the map (hot vs cold), and can go from 99% heat to zero very rapidly allowing it to virtually reset its heat scale on demand. Oh, and mine has jump jets. And 4 SRM4 and an ERMLas. (And can alpha strike twice, followed by the quad SRM4+ERMLas once more, and still not shut down - scary, quiaff?)
Assuming you could fire the 2 ERPPC/AC5 combo three times, that is 105 damage. Worse case scenario for mine is 120 damage.
Not flexible enough. Someone is going to do it. Many someones, perhaps. Does not make it a smart way to build the mech.
Edit:
Plus, the HexaPPC stalkers were cute. I used to love running up to their faces, waving my arms around, then watch them overheat doing ziltcho damage to me. Then I shot their cockpits out. Glorious times!
Edited by Pariah Devalis, 02 June 2014 - 07:20 AM.
#46
Posted 02 June 2014 - 07:45 AM
Pariah Devalis, on 02 June 2014 - 07:15 AM, said:
By comparison, mine with 22 DHS can fire both ERPPC between 4 and 7 times back to back depending on the map (hot vs cold), and can go from 99% heat to zero very rapidly allowing it to virtually reset its heat scale on demand. Oh, and mine has jump jets. And 4 SRM4 and an ERMLas. (And can alpha strike twice, followed by the quad SRM4+ERMLas once more, and still not shut down - scary, quiaff?)
Assuming you could fire the 2 ERPPC/AC5 combo three times, that is 105 damage. Worse case scenario for mine is 120 damage.
Not flexible enough. Someone is going to do it. Many someones, perhaps. Does not make it a smart way to build the mech.
Edit:
Plus, the HexaPPC stalkers were cute. I used to love running up to their faces, waving my arms around, then watch them overheat doing ziltcho damage to me. Then I shot their cockpits out. Glorious times!
But who said they would do it on a Timberwolf? I foresee many breaking builds on the Dire Wolf..
I am very very interested in your double ERPPC build, but i would try to find a way to fit some LRMs on it.. So no JJs for sure.
Oh, i remember those times too
#47
Posted 02 June 2014 - 07:47 AM
#48
Posted 02 June 2014 - 07:53 AM
Pariah Devalis, on 02 June 2014 - 07:47 AM, said:
Quite sure i have seen it somewhere (Grand Council? ). Do not worry i will find a way to use effectively those 27.5 tons of pod space (more if i remove a few armor plates)
#49
Posted 02 June 2014 - 07:57 AM
#51
Posted 02 June 2014 - 11:41 AM
Kmieciu, on 02 June 2014 - 03:05 AM, said:
At the time of my posting the LBX was assumed to have slug/cluster rounds. And yes, I do believe I know the in-game stats: 20 damage, 360 meters optimal, 9 crit slots, 12 tons. Sarna is your friend.
#52
Posted 02 June 2014 - 11:44 PM
101011, on 02 June 2014 - 11:41 AM, said:
What you don't know is how Paul will "normalize" it in line with the other ACs. If he decides to give it 5 DPS (the same as IS AC20) and a bigger spread than the current LBX10, then it will be inferior to IS AC20 anywhere beyond point blank range (<50meters?).
I truly hope we won't get single shot slug LBX20. Three of those on a Daishi would mean half a year of P2W.
Edited by Kmieciu, 02 June 2014 - 11:55 PM.
#53
Posted 03 June 2014 - 11:42 AM
Kmieciu, on 02 June 2014 - 11:44 PM, said:
I truly hope we won't get single shot slug LBX20. Three of those on a Daishi would mean half a year of P2W.
Single Shot is already confirmed as being called the Clan AC/20. It should have identical stats, as it is only because of technical issues that it is not the same weapon. You cannot just look at half the weapon and declare it will be worse.
#54
Posted 10 June 2014 - 07:21 AM
I cannot see how this is gonna make for an exciting game as if i have spent that much time and effort saving up for a timber wolf i'll be dropping in it every game (and this is even before the debatable clan/IS balancing is taken into account, i.e. if an IS mech was as expensive as 24+m C-bills i'd still do the same). And so i imagine will everyone else if they can afford one. This will turn Mechwarrior online into iconic clan mech online (most probably the TW).
P.G.I. if you read this (please) don't be silly and make the clans so outrageously expensive that it leaves no real choice but to use hard earned.
Edited by mad kat, 10 June 2014 - 07:25 AM.
#55
Posted 10 June 2014 - 09:45 AM
mad kat, on 10 June 2014 - 07:21 AM, said:
I cannot see how this is gonna make for an exciting game as if i have spent that much time and effort saving up for a timber wolf i'll be dropping in it every game (and this is even before the debatable clan/IS balancing is taken into account, i.e. if an IS mech was as expensive as 24+m C-bills i'd still do the same). And so i imagine will everyone else if they can afford one. This will turn Mechwarrior online into iconic clan mech online (most probably the TW).
P.G.I. if you read this (please) don't be silly and make the clans so outrageously expensive that it leaves no real choice but to use hard earned.
Well, I can not stand the Timber Wolf, so I guess that means it will be iconic-Clan-'Mech-Online-except-for-that-one-weird-guy-over-in-the-corner-with-the-funny-looking-'Mech. I think I will call it ICMWOEFTOWGOITCWTFLM. Phew. That is a mouthful.
On a serious note, I know quite a few people who will not be playing the Timber Wolf, and of course, it looks as if Clan equipment will be pretty much useless in competition excepting the Dire Wolf and perhaps the Timber Wolf. Gotta min/max 'em all!
#56
Posted 10 June 2014 - 12:35 PM
But then, everyone would jump to the Clan factions. After all, you can just buy a Timberwolf and switch back to Marik/Kurita/Steiner whatever...
#57
Posted 07 July 2014 - 03:39 PM
#58
Posted 08 July 2014 - 08:01 AM
KStormRaven, on 07 July 2014 - 03:39 PM, said:
Cool Story Bro.....^^
They will not be cheap (compared to IS that is), but I don't see PGI making them impossible for the casual guy to get there hands on one. As stated already most of the IS mechs like the D-DC are much cheaper then they should and im sure PGI will stick with the trend and standards they have already used.
Like i have already stated, if they resell for over 4mill (t-wolf) then i can bet it will be 15 or 20 mill to purchase it, x3 and their ya go. Will be 50Mill plus to get 3 TBR's setup and ready to master!
Edited by DarthRevis, 08 July 2014 - 08:02 AM.
#59
Posted 08 July 2014 - 08:46 AM
DarthRevis, on 08 July 2014 - 08:01 AM, said:
Now THAT would be fine. I hope in CW Clan warriors will have access to them at much cheaper prices as their Clan may own a factory producing it (even if most Omnies are quite common in thanks to trade and isorla).
One of my biggest fears is seeing almost all the Spheroids using Clan 'Mechs. I understand salvage and the rest, i understand the pain of dedicated IS warriors who love our OmniMechs but too much is too much.
Edited by CyclonerM, 08 July 2014 - 08:46 AM.
#60
Posted 08 July 2014 - 09:13 AM
CyclonerM, on 08 July 2014 - 08:46 AM, said:
One of my biggest fears is seeing almost all the Spheroids using Clan 'Mechs. I understand salvage and the rest, i understand the pain of dedicated IS warriors who love our OmniMechs but too much is too much.
I believe Paul said that their most likely approach to CW is players will be limited to IS mechs or Clan mechs based on their faction (no Clan mechs for IS players and vice versa). I'm guessing that means there will be 2 ques, Community Warfare (the important que) and Casual (for players that want to use mechs they can't use in CW).
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