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Direwolf And Nova Screenshots Revealed!


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#141 Koniving

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Posted 02 June 2014 - 09:31 AM

View PostGrimmrog, on 02 June 2014 - 03:32 AM, said:

seeing that model, I don't see any hinges at those legs making it able to perform turns, So how do mechpilots even turn that thing?

In the books it "leans" and the feet rotate. That's actually how it turns in MWO too. On that model it appears it could rotate the thighs just below the hip, but lets face it statue makers don't put a lot of fore-thought into their models.

#142 IraqiWalker

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Posted 03 June 2014 - 05:55 PM

View PostVayne Beoulve, on 01 June 2014 - 10:06 PM, said:


Omega would not be Clan, that one belong to the Wobbies, and an Omega would have 3 and I repeat 3 huge cannons sticking out its back and it will weight 150 tonnes of badass and move so "fast" that a Dire Wolf go circle around it. The nearest "brother" to our dear beloved Dire Wolf would be new Tomahawk (100 tonnes omni, designed and created by Clan Wolf, very scary badass and almost the same profile, one of the BV highest around), and poor man Dire Wolf would be Steiner's Hauptmann.


I meant Direwolf Omega. Not the Omega Battlemech.

Although, I would love to see that baby here as well.

#143 MisterPlanetarian

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Posted 04 June 2014 - 12:46 AM

View PostIraqiWalker, on 03 June 2014 - 05:55 PM, said:


I meant Direwolf Omega. Not the Omega Battlemech.

Although, I would love to see that baby here as well.


No way they are balancing a 150ton IS deathmobile with what we have now. Maybe as an NPC somewhere would be cool, but I digress.

#144 Ljusdahl

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Posted 04 June 2014 - 12:31 PM

Posted Image

#145 IraqiWalker

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Posted 04 June 2014 - 01:44 PM

View PostMisterPlanetarian, on 04 June 2014 - 12:46 AM, said:


No way they are balancing a 150ton IS deathmobile with what we have now. Maybe as an NPC somewhere would be cool, but I digress.

That would be a great event kind of thing.

View PostLjusdahl, on 04 June 2014 - 12:31 PM, said:

Posted Image

God I almost burst my own ribs, laughing at this.

#146 Lily from animove

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Posted 04 June 2014 - 11:57 PM

View PostIraqiWalker, on 04 June 2014 - 01:44 PM, said:

That would be a great event kind of thing.


God I almost burst my own ribs, laughing at this.


Guess its QQ'ing now how community is harassing him ^^
Mom! Mom! Mom! they make fun of me qq, they are so mean.

#147 IraqiWalker

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Posted 05 June 2014 - 12:31 AM

View PostLily from animove, on 04 June 2014 - 11:57 PM, said:


Guess its QQ'ing now how community is harassing him ^^
Mom! Mom! Mom! they make fun of me qq, they are so mean.


Kinda, I like the big guy. In fact i got the Daishi pack. It's a good deal, and I like the design and potential of the mech.

I actually hope the roof is it's own hitbox. That would be cool.

Although the Masakari looks a lot like that dad, to be honest.

#148 Cimarb

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Posted 05 June 2014 - 06:06 AM

The Dire Wolf is by far my most wanted mech. Like the Stalker, you can call it ugly and bloated all you want as long as I can wreck face with it!

#149 SgtMagor

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Posted 05 June 2014 - 11:33 AM

hope it can take a punch, and its not a paper tiger Posted Image

#150 Lysander Davion

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Posted 02 July 2014 - 12:38 PM

The direwolf is way too small ingame.. i can look over it sitting in my griffin cockpit.. it looks more or less like a 50 ton mech and not a 100 ton assault... it should be way bigger...

#151 Stingray Productions

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Posted 02 July 2014 - 02:44 PM

View PostLysander Davion, on 02 July 2014 - 12:38 PM, said:

The direwolf is way too small ingame.. i can look over it sitting in my griffin cockpit.. it looks more or less like a 50 ton mech and not a 100 ton assault... it should be way bigger...

I think the Summoner is too short as well. The summoner was supposed to be one of the tallest mechs ever built. It also looks way to silly when it runs in game. I think the mechcommander actually looked best while running, the upper torso was very stable it didn't move a lot:

Posted Image





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