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MegaMek


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#101 Skadi

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Posted 11 July 2012 - 09:03 PM

View PostZendric, on 18 November 2011 - 05:07 AM, said:

Like Maus said, we at SJ pretty much all enjoy a game of MegaMek, and have had some good campaigns.

im assuming this is the same SJ that owns the only mwll server thats playable...

#102 Duncan Jr Fischer

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Posted 11 July 2012 - 09:13 PM

Used to play MMNet a lot back in the day about 2003-2004, I guess I played it every night. Returned several times after that, but not for long, don't have that much time now, but I'm still a great fan and often think of how cool it would be to start all over if I had time for that.

#103 Kraven Kor

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Posted 12 July 2012 - 08:23 AM

View PostShade Ward, on 11 July 2012 - 08:53 PM, said:

When I played MegaMek, some of the vs. AI games I would do took days...sometimes one day just for the AI to make a move. Has it gotten faster yet? And also, can it accept imported `Mechs from Heavy Metal Pro easier now?


It is reasonably fast in smaller matches. The more units you add, the longer it takes for the AI to move each unit. 4 to 8 units per side is about the most I have been able to use with the AI and complete a fight in one session (about 2 hours.)

At some point I had it working so that I could see the AI as he tried to move - and each unit it tries to move to every hex that unit can move to, so you see each unit all blipping all over in its movement range until the AI finds a position it likes.

MegaMek AI is pretty terrible, all things considered.

#104 Jekrump

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Posted 12 July 2012 - 08:38 AM

I have the game, but cant even make the bot1 work, I want to play but its hard. The only way I've g gotten the bot to work at all is to confect to my own game as a computer player, but I still have to do all the movement for him. Not fun. If I just do the one game the computer will never move. Please help!

#105 Kraven Kor

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Posted 12 July 2012 - 10:06 AM

View PostJekrump, on 12 July 2012 - 08:38 AM, said:

I have the game, but cant even make the bot1 work, I want to play but its hard. The only way I've g gotten the bot to work at all is to confect to my own game as a computer player, but I still have to do all the movement for him. Not fun. If I just do the one game the computer will never move. Please help!


Are you making sure to set the bot's units to be controlled by the bot? Did you go in and add a bot first? I'll set up a game tonight and post steps I take if needed...

#106 Jekrump

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Posted 12 July 2012 - 06:49 PM

View PostKraven Kor, on 12 July 2012 - 10:06 AM, said:


Are you making sure to set the bot's units to be controlled by the bot? Did you go in and add a bot first? I'll set up a game tonight and post steps I take if needed...


yes, please do, I do make sure they are owned by Bot1. The bot will place the mech. but it will never move and it's just not fun. I have tried the first run scenario and I've tried it with only one mech apiece and he just won't move.

#107 Jspoon

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Posted 12 July 2012 - 07:01 PM

Good day fellow Totaltech/Megamek/Mekwars Legends players.


I have been playing on the various megamek servers for close to 7-8 years now. Found my home to be Word of Blake in the Mekwars Legends server. (www.mekwarslegends.com)

Call sign has been 52nd Shadow Division, 1st Division IV - Beta. Spent one cycle in FWL (was meh).

Currently we are about midway through a year long campaign. Lots of fun and you can find some of the worlds top TT players here. I know first hand we have people from Germany, Russia, Canada, Mexico, South America and the Far east playing here. I think the cycle started in 3067 not sure what year we are up to.

Happy Hunting.

Nothing like playing a 50k BV vs 50k BV match. Full company with tank/ba support. Artillery included.

#108 Beazle

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Posted 16 July 2012 - 04:05 PM

View PostOrcinus, on 11 July 2012 - 11:50 AM, said:

AI can be reconnected, but it has to be done through in-game commands.

mekhq (available from the same site where megamek is downloaded) is the primary tool for setting up full campaigns for people to play
I, however, am not familiar with the workings of mekhq, so I can't be of much help beyond that


MekHQ is still very much a Beta.

That said, it does have some very useful features for campaign style play. I use it myself to manage 2 campaigns i'm running via MegaMek. If your looking for a tool to help you manage all the tedious book keeping involved in a BT TT campaign, it's a great fit.

I would not, however, recommend it to anybody who doesn't already have a fair understanding of those rules. It's a tool to help manage your game, not a replacement for rule comprehension.

As far as MegaMek goes.

I think it's important that people know that MegaMek and MekWars are two seperate things (although they are designed to fit hand and glove). MegaMek is are computerized version of the TT game. That's it. You don't need anything else to play it.

MekWars is a campaign manager for MegaMek that has some useful features, but the servers online aren't what i would call "true campaign" style play. They're more like a blend of campaign play and match making service.

I get by without MekWars. We use TeamSpeak for coms while playing (typing is sooo 1984) and i send out any custom maps or units that I'm going to have in the campaign out via Email, and the person with the most stable connection/hardware hosts the game while the rest of us connect via IP address and password.

After the game, i collect the unit files, and, as a GM, determine who wins/salvages what, and send that out via email. The players then make the decisions as to what they wish to do regarding their salvage, and i make the dice rolls for repairs based on their decisions.

I then present the players with a briefing (again via email) regarding their possible options for future action (although players are welcome to come up with their own ideas regarding what to do next, i usually manage to cover all the viable options), and they decide what actions they wish to take.

I spend a little time in the MegaMek map editor and MegaMekLab, and the entire process starts again.

Each campaign meets every two weeks, on alternating weeks. This gives all the sad sops I have for players time to respond to my emails around all their tedious Real Life concerns (poor buggers with all their jobs and families and what-nots).

As a side note, matches are never based on matching BVs. Players are given what info they have earned (via their own decisions regarding scouting/recon) and they decide where to go with what. If they decide to launch an assault against overwhelming numbers, then i can always just restart the campaign. :)





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