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Timber Wolf Specifications


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#1 Kyle Polulak

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Posted 16 June 2014 - 09:58 AM

TIMBER WOLF

Base:
  • Tonnage: 75
  • Engine: 375 XL
    • Top Speed: 81 kph
  • Armor Type: Ferro-Fibrous
  • Internal Structure: Endo Steel
  • Fixed Weapons & Equipment:
    • Head: Fixed Armor Slot
    • Left Arm: Fixed Armor Slot
    • Left Torso: Fixed Structure Slot, Fixed Armor Slot x2
    • Center Torso: Fixed Structure Slot, Engine (5/5 internal heat sink slots used)
    • Right Torso: Fixed Structure Slot, Fixed Armor Slot x2
    • Right Arm: Fixed Armor Slot
    • Left Leg: Fixed Structure Slot x2
    • Right Leg: Fixed Structure Slot x2
  • Heat Sinks: 15 Double
  • Jump Jets: 0 (0 Max)
  • Movement Archetype: Large
TBR-Prime
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side. (Max w/ 2 Lower Arm Actuators.)
    • 30 degrees up and down.
  • Armor: 460
  • Weapons & Equipment:
    • Left Arm: ER Large Laser, ER Medium Laser, Double Heat Sink
    • Left Torso: LRM 20, Medium Pulse Laser, LRM Ammo
    • Center Torso: Machine Gun
    • Right Torso: LRM 20, Machine Gun, Machine Gun Ammo, LRM Ammo
    • Right Arm: ER Large Laser, ER Medium Laser, Double Heat Sink
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
    • Left Torso: 1 Energy, 1 Missile
    • Center Torso: 1 Ballistic
    • Right Torso: 1 Ballistic, 1 Missile
    • Right Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +2 Double
  • Jump Jets: +0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
TBR-C
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side. (Max w/ 2 Lower Arm Actuators.)
    • 30 degrees up and down.
  • Armor: 460
  • Weapons & Equipment:
    • Left Arm: ER Large Laser x2
    • Left Torso: LRM 15, AMS, LRM Ammo
    • Center Torso: ER Medium Laser
    • Right Torso: LRM 15, LRM Ammo, AMS Ammo
    • Right Arm: Ultra AC/5, Ultra AC/5 Ammo
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
    • Left Torso: 1 Missile, 1 AMS
    • Center Torso: 1 Energy
    • Right Torso: 1 Missile
    • Right Arm: 1 Ballistic
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: +0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Right Torso: +10 degrees Torso Turn Angle (Yaw)
    • Right Arm:
      • +5% Arm Movement Rate (Yaw)
      • +5% Arm Movement Rate (Pitch)
TBR-S
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 25 degrees to each side. (Max w/ 2 Lower Arm Actuators.)
    • 30 degrees up and down.
  • Armor: 460
  • Weapons & Equipment:
    • Left Arm: Large Pulse Laser, SRM Ammo x2
    • Left Torso: SRM 6 x2, Machine Gun, Jump Jet x2, Machine Gun Ammo (1/2 ton)
    • Center Torso: Jump Jet
    • Right Torso: SRM 6 x2, ER Small Laser, Machine Gun, Jump Jet x2
    • Right Arm: Medium Pulse Laser x2, Double Heat Sink, SRM Ammo x2
  • OmniPod Hardpoints:
    • Left Arm: 1 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
    • Left Torso: 2 Missile, 1 Ballistic, +2 Jump Jet Slots
    • Center Torso: +1 Jump Jet Slots
    • Right Torso: 2 Missile, 1 Ballistic, 1 Energy, +2 Jump Jet Slots
    • Right Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +1 Double
  • Jump Jets: +5 (+5 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • OmniPod Quirks (not reflected in above values):

    • Set Bonus: +2.5% XP Bonus

    • Left Arm:

      • +5% Arm Movement Rate (Yaw)

      • +5% Arm Movement Rate (Pitch)

    • Left Torso:

      • -7.5% Torso Turn Rate (Yaw)

      • +3% Overheat Damage

      • +5% Missile Weapon Cooldown

    • Right Torso:

      • -7.5% Torso Turn Rate (Yaw)

      • +7% Overheat Damage

      • +5% Missile Weapon Cooldown
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