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I Want This Vulture From The Devs, Please

3D Art

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#41 Alaskan Nobody

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Posted 12 July 2014 - 11:10 AM

View PostIacov, on 12 July 2014 - 12:18 AM, said:

apparently, when you take the cockpits as "absolute point" the upper torsi seem to be of a similar size - at least concerning their height - they both end fairly exact at the same point into the hip

Nose sticks out a bit further though

#42 NautilusCommand

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Posted 12 July 2014 - 05:27 PM

View PostShar Wolf, on 12 July 2014 - 11:10 AM, said:

Nose sticks out a bit further though

As well as the back is bigger.

#43 LowRoad

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Posted 12 July 2014 - 05:52 PM

I LOVE the Vulture. I would definitely pick one up if it became available. Like some others, I like the original the best.

#44 Iacov

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Posted 22 July 2014 - 12:26 PM

quick and dirty paintjob

tried the first time to render something, so please be gentle
Posted Image

edit: now with shadow

can't wait for the official vulture...better some kind of vulture in game than none xD

Edited by Iacov, 22 July 2014 - 12:40 PM.


#45 SolasTau

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Posted 22 July 2014 - 01:36 PM

They may end up reusing assets from the Mad Cat, but that wouldn't be terrible. They can scale the dimensions of the various component pieces of the legs to fit them better as opposed to having to start modeling from scratch.

As an aside, I'd probably make the Mad Dog a little more slight in the upper body and bulk up the legs just SLIGHTLY to make it appear more stable. The side view on the mech is by far one of the biggest offenders in all of BattleTech, leading to a 'mech that seems disproportionately larger than it is, even though it makes sense when you consider how much of that torso is empty space for ammunition and LRM20's.

#46 Surtosi

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Posted 22 July 2014 - 03:11 PM

That's so awsome! Especially given how clan lrms work the multi launchers are required. Great job!





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