It fired every half-second (0.5 second cooldown), and you could chain a bunch of them together to make a hail of bullets. It was, in my opinion, the most fun weapon in the game.
Then, the Ghost Heat programming prevented players from chaining their AC/2s together to make a stream of bullets. Well, at least we still had a fairly rapid-fire weapon that felt like a real autocannon. Most autocannon in the real world fire pretty quickly. Even the Bofors 57mm fires more than 3 rounds/second (0.30 sec cooldown time).
NOW.. the AC/2 fires slowly (0.8 second cooldown now), and can't be chained... it's just not fun anymore. I know the firing rate was reduced to make it less effective (even though it was already one of the least effective weapons in the game when employed against skilled players), but it was made less effective in a way that made it no longer fun to play.
I don't get any "giggliness" out of the AC/2 anymore.
Can you please make it fire quickly again so it's fun to play? You can turn the damage down a little, but I don't think it's fair that I have to use Clan Mechs just to field a rapid-fire autocannon. Inner Sphere pilots should be able to get their Dakka Dakka on, too, ya know.
(note - this thread isn't about making the AC/2 better or more combat-effective... just making it more fun.)
Edited by Prosperity Park, 25 June 2014 - 06:30 PM.