Each Lance With Its Own Color
#1
Posted 26 June 2014 - 12:53 PM
For drop leaders it would really help if each team lance uses its own blue color.
#2
Posted 26 June 2014 - 11:43 PM
#3
Posted 27 June 2014 - 12:28 AM
But colors are indeed problematic for the colorblind, but maybe there is another color in the blue scheme which will work for the colorblind?
Otherwise add little icons to the marker to differentiate, maybe dots, or squares?
#4
Posted 27 June 2014 - 12:30 AM
The thing is, PGI sucks at UI. You can take chat and game messages as examples: even with current colors there is no color-coding of authors in chat or color-coding of killers and killed in messages about mech destruction. If someone's writing in general chat, all you can see is that this is general chat (both message body and author's name are white). You have to press Tab to look if it was wrtitten by friendly or enemy. When you see the message "X has killed Y", the message is all yellow - you have to press Tab again to see who is who. In most other games since Counter Strike you will see players color coded in these circumstances. There's also still no ability to customise HUD to any extent, while it was there in the very first Crysis game (using older edition of the same engine). UI functionality is just beyond PGI's scope (Mech Bay UI 2.0 is another striking example). They've produced a cosmetic variant for Clans because it can help them sell pokemechs, but that's all. If people agree to eat current implementation, don't expect PGI to care and try to make it better, however generally accepted those options may be currently.
Voted no, because PGI.
PS. Of course, I had already suggested these features - lance colors, color-coding in chat, different map markers for different mechs, HUD customization - along with many other possible UI improvements back in... Closed Beta, IIRC?
Edited by Morang, 27 June 2014 - 12:36 AM.
#5
Posted 27 June 2014 - 09:56 AM
As Morang said, additional visual mode would be needed. Not sure, but Dice made a good job on Battlefield 4 for different kinds of color blindness.
Morang, on 27 June 2014 - 12:30 AM, said:
PS. Of course, I had already suggested these features - lance colors, color-coding in chat, different map markers for different mechs, HUD customization - along with many other possible UI improvements back in... Closed Beta, IIRC?
You voted no because PGI sucks for you? What could go wrong? I believe they have enough skill to not taking a red color for the third lance.
PS I also suggested several features in close and open beta. But then they released the game and said they don't want our feedback anymore. I stopped suggesting anything but I got the feeling PGI is more open to feedback currently.
Edited by Sev7, 27 June 2014 - 09:57 AM.
#6
Posted 27 June 2014 - 10:38 AM
Morang, on 27 June 2014 - 12:30 AM, said:
If you are going to rip on PGI, do it properly please. The customization in Crysis went as far as changing the color and reticle. While yes, this is basic, it is also far more basic than what most players are demanding for MWO. Also, Crysis ran on Cryengine 2, which is not the same engine as Cryengine 3.
#7
Posted 27 June 2014 - 12:55 PM
it isn´t a big problem for PGI i think
#8
Posted 27 June 2014 - 01:12 PM
#9
Posted 29 June 2015 - 08:23 AM
Doesn't have to be a different color per se, but light blue/dark blue/medium blue would work. Or having the arrows be white, black or normal color in the middle.
And FYI - color blindness affects about 8-10% of males in the population. It's pretty common, and I have friends who simply cannot play certain games due to color blindness. MWO isn't too bad for using green/red in the UI, but some games are virtually unplayable if they use red/green pretty exclusively. Makes it impossible to tell whether someone is friend or foe.
Edited by Luscious Dan, 29 June 2015 - 08:24 AM.
#10
Posted 29 June 2015 - 11:33 AM
#11
Posted 29 June 2015 - 04:12 PM
Ryvucz, on 26 June 2014 - 11:43 PM, said:
OP has a point perhaps a colored icon A, B, C blue, green, white, gold outline for lance and team command. Square or star around the triangle for command etc. A lockable tag allowing you to tag a lance mate or team mate to follow. An umlaut ( ¨ ) or Tilde (~) something along those lines.
Edited by MW222, 29 June 2015 - 04:15 PM.
#12
Posted 29 June 2015 - 04:37 PM
Ryvucz, on 26 June 2014 - 11:43 PM, said:
Why?
They would see dark grey, grey and light grey anyway.
That`s should be last of concerns.
3rd lance should have different shade at least. Never understood why they resist this simple and very good feature.
Same as with IS Clam meks names. Should be select able. Simple and so good.
#13
Posted 29 June 2015 - 06:11 PM
#14
Posted 21 July 2015 - 12:43 AM
#15
Posted 22 July 2015 - 04:52 AM
#16
Posted 22 July 2015 - 08:22 AM
Is it too hard for the drop commander to give orders by these designations? I am puzzled because the groups I drop in tend not to have these problems...
#17
Posted 22 July 2015 - 12:28 PM
Yeah I got problem hitting tab checking name each fucki/ing name here and there, remember all damn names and assign those to lances constantly in changing chaos of battlefield.
Some are so damn stone minded.
#18
Posted 30 December 2015 - 10:51 PM
#19
Posted 01 January 2016 - 12:04 AM
adamts01, on 30 December 2015 - 10:51 PM, said:
Separated by shape would be better (which could be combined with different colors per lance)
Something like what WoWs does:
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