Jump to content

Crash & Stability Feedback - 1.3.302


52 replies to this topic

#21 Clayton M Abernathy

    Rookie

  • 9 posts

Posted 03 July 2014 - 09:55 PM

Same problem as Alex Reed. Difference specs on comp, used same process. Can't join any games mech gets locked out.

#22 ShadowSpirit

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • 341 posts

Posted 03 July 2014 - 10:32 PM

Can't drop. Crash back to mechlab 100% of time. Mech stuck in combat.

(sigh)

------------------
System Information
------------------
Time of this report: 7/3/2014, 23:35:56
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
		   Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
	   System Model: System Product Name
			   BIOS: BIOS Date: 10/21/11 16:23:25 Ver: 08.00.15
		  Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
			 Memory: 8192MB RAM
Available OS Memory: 8182MB RAM
		  Page File: 3884MB used, 12478MB available
	    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
	 DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
	  Display Tab 1: No problems found.
	  Display Tab 2: No problems found.
	    Sound Tab 1: No problems found.
	    Sound Tab 2: No problems found.
		  Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)
---------------
Display Devices
---------------
		  Card name: AMD Radeon HD 6800 Series
	   Manufacturer: Advanced Micro Devices, Inc.
		  Chip type: AMD Radeon Graphics Processor (0x6738)
		   DAC type: Internal DAC(400MHz)
		 Device Key: Enum\PCI\VEN_1002&DEV_6738&SUBSYS_31071682&REV_00
	 Display Memory: 4095 MB
   Dedicated Memory: 1011 MB
	  Shared Memory: 3084 MB
	   Current Mode: 1680 x 1050 (32 bit) (60Hz)
	   Monitor Name: SyncMaster T220/T220G,SyncMaster Magic T220/T220G(Digital)
	  Monitor Model: SyncMaster
		 Monitor Id: SAM03E5
	    Native Mode: 1680 x 1050(p) (59.883Hz)
	    Output Type: DVI
	    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1280 (English)
	 Driver Version: 14.100.0.0
	    DDI Version: 11
	   Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 4/17/2014 19:42:54, 1343272 bytes
	    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2478-11CF-3270-0D11BEC2C535}
		  Vendor ID: 0x1002
		  Device ID: 0x6738
		  SubSys ID: 0x31071682
	    Revision ID: 0x0000
Driver Strong Name: oem79.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NI:14.100.0.0:pci\ven_1002&dev_6738
	 Rank Of Driver: 00E62001
	    Video Accel: ModeMPEG2_A ModeMPEG2_C
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
					 {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
	   D3D9 Overlay: Not Supported
		    DXVA-HD: Not Supported
	   DDraw Status: Enabled
		 D3D Status: Enabled
		 AGP Status: Enabled
		  Card name: AMD Radeon HD 6800 Series
	   Manufacturer: Advanced Micro Devices, Inc.
		  Chip type: AMD Radeon Graphics Processor (0x6738)
		   DAC type: Internal DAC(400MHz)
		 Device Key: Enum\PCI\VEN_1002&DEV_6738&SUBSYS_31071682&REV_00
	 Display Memory: 4095 MB
   Dedicated Memory: 1011 MB
	  Shared Memory: 3084 MB
	   Current Mode: 1920 x 1080 (32 bit) (60Hz)
	   Monitor Name: Generic PnP Monitor
	  Monitor Model: VG248
		 Monitor Id: ACI24A5
	    Native Mode: 1920 x 1080(p) (60.000Hz)
	    Output Type: HDMI
	    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1280 (English)
	 Driver Version: 14.100.0.0
	    DDI Version: 11
	   Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 4/17/2014 19:42:54, 1343272 bytes
	    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2478-11CF-3270-0D11BEC2C535}
		  Vendor ID: 0x1002
		  Device ID: 0x6738
		  SubSys ID: 0x31071682
	    Revision ID: 0x0000
Driver Strong Name: oem79.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NI:14.100.0.0:pci\ven_1002&dev_6738
	 Rank Of Driver: 00E62001
	    Video Accel: ModeMPEG2_A ModeMPEG2_C
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
					 {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
					 {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
					 {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
	   D3D9 Overlay: Not Supported
		    DXVA-HD: Not Supported
	   DDraw Status: Enabled
		 D3D Status: Enabled
		 AGP Status: Enabled
-------------
Sound Devices
-------------
		    Description: Speakers (3- Logitech G430 Gaming Headset)
Default Sound Playback: Yes
Default Voice Playback: Yes
		    Hardware ID: USB\VID_046D&PID_0A4D&REV_0119&MI_00
	    Manufacturer ID: 65535
			 Product ID: 65535
				   Type: WDM
		    Driver Name: USBAUDIO.sys
		 Driver Version: 6.01.7601.18208 (English)
	  Driver Attributes: Final Retail
		    WHQL Logo'd: n/a
		  Date and Size: 7/12/2013 03:40:58, 109824 bytes
		    Other Files:
	    Driver Provider: Logitech, Inc.
		 HW Accel Level: Basic
			  Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
			  HW Memory: 0
	   Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
		    Description: AMD HDMI Output (3- AMD High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
		    Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1002
	    Manufacturer ID: 1
			 Product ID: 100
				   Type: WDM
		    Driver Name: AtihdW76.sys
		 Driver Version: 7.12.0000.7718 (English)
	  Driver Attributes: Final Retail
		    WHQL Logo'd: n/a
		  Date and Size: 12/19/2013 09:45:50, 94720 bytes
		    Other Files:
	    Driver Provider: Advanced Micro Devices
		 HW Accel Level: Basic
			  Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
			  HW Memory: 0
	   Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
		    Description: Microphone (3- Logitech G430 Gaming Headset)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
		    Driver Name: USBAUDIO.sys
		 Driver Version: 6.01.7601.18208 (English)
	  Driver Attributes: Final Retail
		  Date and Size: 7/12/2013 03:40:58, 109824 bytes
			  Cap Flags: 0x0
		   Format Flags: 0x0
-------------------
DirectInput Devices
-------------------
	  Device Name: Mouse
		 Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
	    FF Driver: n/a
	  Device Name: Keyboard
		 Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
	    FF Driver: n/a
	  Device Name: Logitech G430 Gaming Headset
		 Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x046D, 0x0A4D
	    FF Driver: n/a
	  Device Name: Corsair Gaming Keyboard
		 Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x1B1C, 0x1B02
	    FF Driver: n/a
	  Device Name: Corsair Vengeance M60 Mouse
		 Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x1B1C, 0x1B30
	    FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1002, 0x4398
| Matching Device ID: usb\root_hub
| Service: usbhub

Edited by ShadowSpirit, 03 July 2014 - 10:34 PM.


#23 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 03 July 2014 - 11:04 PM

Crashing to mech lab. When I'm not crashing to mech lab I apparently can't connect to the server.

#24 Black Razer

    Rookie

  • The Merciless
  • The Merciless
  • 7 posts

Posted 04 July 2014 - 02:20 AM

Getting dumped back to Mechlab every time. I cannot connect to a game. My Mech makes it, but I do not.

#25 Nathan Davidson

    Rookie

  • The Cub
  • The Cub
  • 4 posts

Posted 04 July 2014 - 04:50 AM

Well, I am "glad" to see that I am not the only one with this problem. I won't bother to uninstall the game as I had considered doing. Hopefully this issue is fixed soon.

#26 Kokobutta

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 37 posts

Posted 04 July 2014 - 06:24 AM

Same problem as those above. Crashing to mechlab when I try to drop. :wacko: My Arrow demands the blood of her enemies....please fix :(

#27 Cartho

    Rookie

  • The Steadfast
  • The Steadfast
  • 3 posts

Posted 04 July 2014 - 04:17 PM

I actually originally posted in another thread but you all are having the same issue we were discussing there.

I was looking through my omicron file and see the following:

[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default

as well as this:

============================ Loading level mechlab ============================
======== mechlab is loaded in 4.1 sec ========
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
OmicronOnline[ELogLevel_Notice]: Received MatchmakingBegin
OmicronOnline[ELogLevel_Notice]: Received MatchmakingComplete: Result=EResult_Success, GameID=462186641922378890
Material objects/mechs/skins/invasion_a/timberwolf_invasion_a not found during Unregister
Material objects/mechs/skins/invasion_a/kitfox_invasion_a not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 4.0 sec ========
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
[Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
[Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
Material objects/mechs/skins/invasion_a/kitfox_invasion_a not found during Unregister
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
Ammo Pool Statistics:
[Error] Runaway thread
System Shutdown
could not free all buffers from CDevBufferMan!
DXInput Shutdown
I have been testing a lot of different things but nothing is working.
I submitted a ticket after running the repair tool, testing multiple router settings, along with confirming other online games are still working fine. I also tested to see if I had any packet loss and that came up negative as well.

I am assuming no one is working today since my ticket has not been answered since first thing this morning, which means it will go the entire weekend without a response since they only work Monday - Friday.

Anyone else have any idea what the errors I am seeing are referring to? Maybe someone has found a work around?

Edited by Cartho, 04 July 2014 - 09:01 PM.


#28 Exbe

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 102 posts

Posted 04 July 2014 - 09:07 PM

My FPS dropped to 10..15 from game to game.
MSI GT70? Nvidia GeForce GTX 780M/4Gb GddR5

#29 Rebel Ace Fryslan

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 439 posts
  • LocationAd Astra

Posted 05 July 2014 - 12:52 AM

1st game after he patch directly crashd with he common 128 out of 0 bytes.

After that it's been oke.

But now i got a new crash for he 1st time with a new kond of error.

"=============================================================================
*** Memory allocation for 4294967295 bytes failed ****
<CrySystem> Last System Error: The system cannot find the path specified.
Windows 7 64 bit SP 1 (build 6.1.7601)"

running repairtool and object.pak is broken again. :D

#30 Svidro

    Member

  • PipPipPipPipPipPip
  • 238 posts

Posted 05 July 2014 - 12:07 PM

There we go, got it again. and after running the repair tool.

CryEngine error while connecting into a match.
"FRead did not read expected number of byte from file, only 128 of 0 bytes read"
Ok closes the program.

Win7 64.

Note this was the second drop out of maybe 30-40 where it happened. The mech that was selected was considered "In Game" once I restarted and checked the mechlab.

Edited by Svidro, 05 July 2014 - 12:11 PM.


#31 Zvanya

    Member

  • PipPip
  • Ace Of Spades
  • 20 posts

Posted 05 July 2014 - 02:33 PM

View PostNihtgenga, on 03 July 2014 - 08:48 AM, said:

Now here, too. 100% rate, not possible to play. Happens during blackscreen when going from map loading screen into map drop.



This started happening today 100% as stated above. Been playing no problem since patch untill just now..

#32 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,234 posts

Posted 06 July 2014 - 12:55 AM

I am glad to report that the "Memory Allocation" crash is alive and well.

#33 Raviir

    Member

  • Pip
  • The Mercenary
  • The Mercenary
  • 18 posts

Posted 06 July 2014 - 02:40 AM

Crash to desktop in frozen city very early in match. Video locked up first, audio seemed fine before CTD. I can't input the Omicron data into a code snippet. I don't want to put it all into the message...

Edited by Raviir, 06 July 2014 - 02:42 AM.


#34 HybridTheory

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 281 posts
  • Twitch: Link
  • LocationBC, Canada

Posted 06 July 2014 - 09:29 AM

First crash in quite some time. But kicked into mechlab after match was found not an actual CTD.

Spec: Core i7-3820 @ 3.6GHz, 16 GB DDR3, Dual nVidia 670 GTX, Windows 7 64 bit

My girl however was having some issues last night which took lowering her spec to minimum to make the game more playable. Her FPS would suffer lower than it has ever been (startng around 45 fps at the start of a match, then dropping durring fighting or just randomly as low as 15 fps)

This has never been an issue in the past though her rig is older than mine.
Spec: Core i7 920 @ 2.67GHz, 12 GB DDR3, Dual nVidia 560 GTX, Windows 7 64bit.

The game was fairly recently freshly installed on a Kingston SSD about 1 month ago so I doubt a fresh install is needed... but maybe?

#35 Funkcikle

    Rookie

  • 1 posts

Posted 06 July 2014 - 10:11 AM

I'm getting generally hacked off with this game. The amount off times i've had to re-install the game from scratch because the patch fails numbers in the teens. It's not like I'm running an out of spec or weird operating system. FFS do your testing, it's not to much to ask, frankly I'm about to try once more before turning to World of tanks (which patches work). Get it together lads.

#36 Compit

    Member

  • Pip
  • Survivor
  • 19 posts

Posted 06 July 2014 - 12:23 PM

Ever since the latest patch the game seems unable to run on DX11 for me.
The screen remains black while hearing the "crytek 3" and menu opening sound. after clearing the shader and setting the override.cfg to DX9 it worked again, but the moment i set the game to DX11. Black screen/window every time.
If that could get fixed it would be much appreciated
(just to be sure for testing i did a clean-install of the game. same thing happened)


Relevant-System-Specs:
GPU used: MSI Geforce gtx760
graphics driver: 340.43(beta)
OS: Windows 7 X64 Ultimate
If requested i can provide a DXDiag report.

#37 Rebel Ace Fryslan

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 439 posts
  • LocationAd Astra

Posted 06 July 2014 - 12:40 PM

I'm getting that rotten cryengine crash so often it's a game braker.

You have to run the repairtool after that becaue there are always files corrupt after a crash, also very strange is think because here game-system files.

#38 Bloodweaver

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 890 posts

Posted 06 July 2014 - 11:13 PM

Same as quite a few others have said. Launch a game, crash back into Mechlab with the chosen 'mech stuck in a match I was never able to witness. 100% rate. Can't play at all.

#39 Heem

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 8 posts

Posted 07 July 2014 - 01:34 PM

View PostAlex Reed, on 03 July 2014 - 09:47 PM, said:

I am crashing to MechLab every time I launch the game from MechLab.

This has happened every match (6-7 times) since the last patch.

I was running a Radeon HD 7770 first and then upgraded to a Geforce GTX 760 with the same results.

I tried the Repair tool ... same result.

I uninstalled and reinstalled the game ... same result.

I load the game, pick a Mech in the MechLab. and then select Play Now, Public Match, Assault and Skirmish.

Once I launch, it keeps MechLab in the back with "Searching" in the foreground. Once it switches to "Connecting," the background is black. Then, with "Connecting" in the foreground, the MechLab loading graphic reappears and I am in the MechLab with the Mech locked out.

The Mech loads and runs fine in Testing Grounds ... it appears to be a network issue.




Spoiler




I have been having the same issue. I have not been able to play as well. Can we get some help here please?

#40 Chip

    Rookie

  • The 1 Percent
  • 9 posts
  • Locationitaly

Posted 07 July 2014 - 01:48 PM

After last patch game start.
Play
search...
Windows reboot.

use asus matherboard
a10 cpu
catalyst 14.4
os Windows 8.1 64bit fresh





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users