1) Ferro-Fibrous is the worst upgrade for an assault mech. Not only does it use much needed critical space and provide negligible tonnage, it also make stripping armor less effective. With FF, you have to strip more to get an appreciable amount of tonnage back. A mech with standard armor can easily recover a ton or more from the head and legs. Warhawk can't strip more than 1 ton without hurting survivability. By itself , FF wouldn't be a dealbreaker except...
2) 10 tons and 20 critical slots are locked into heatsinks. This becomes 10 tons of dead weight when carrying ballistic weapons and makes dual gauss possible but cringeworthy. Sure you can run dual gauss but don't expect to have any kind of useful backup weapons. This also brings the number of locked critical spaces to 27 with FF. But it gets even better.
3) An entire side torso is completely locked. For a mech that already suffers from space issues and a lack of hardpoints, all 3 variants use an identical side torso omnipod devoid of any free space, hardpoints, or quirks. This makes the Warhawk the least customizable of any clan chassis and presents yet another glaring weakness...
4) No ability to spread ammunition. Since ammo feeds from the CT first, if you happen to lose the side that can store ammo, that's usually all you have left. A single component loss renders an 85-ton mech utterly useless unless it's an energy-boat. In a competitive environment, smart pilots would intentionally focus this point when they see a ballistic loadout.
5) Limited hardpoints are also not a dealbreaker but they force pilots to gravitate toward a build that focuses on a few of the heaviest weapons. If you use ballistics you are essentially throwing away 10 tons that could be better used on ammunition or backup weapons. A lack of torso energy hardpoints also means that such builds are completely vulnerable to problem 4.
None of these issues alone would merit a change but together they really limit the chassis. As much as I love the Warhawk, it just isn't worth the money (and eventually C-Bills) when there are other, far more competitive choices. If you want to run a fast mech with heavy armament, the Timber Wolf has considerably more hardpoints, speed, free slots, and nearly the same amount of tonnage for weaponry. If loading up on heavy energy and/or ballistic weapons is your thing, the Dire Wolf is far superior.
I think that the removal of 1 or 2 fixed heatsinks from the locked side torso or legs would alleviate a lot of these issues. It would allow pilots using ammunition-based builds to spread their ammo as well as freeing up a few tons for cool-running builds. Also, having an entire side torso devoid of hardpoint options, free space, and even quirks makes this the least-Omni Omnimech in the game. I'm ok with the Warhawk being a focused specialist and the limited hardpoints ensure this, but I think it should be able to specialize in areas other than just energy boating.
Edited by Malcolm Decker, 02 July 2014 - 01:54 PM.