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12 Man's Vs 2-Man Groups?


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#41 Ironwithin

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Posted 02 July 2014 - 01:26 PM

90% of all statistics used in conversations are made up on the spot, just like this one.

Edited by Ironwithin, 02 July 2014 - 01:26 PM.


#42 DAEDALOS513

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Posted 02 July 2014 - 01:27 PM

View PostSarsaparilla Kid, on 02 July 2014 - 01:22 PM, said:


Not always...and so your best defense is to meet up with fellow FRR pilots on the FRR Teamspeak Hub and make your group larger and more competitive. Also, the Matchmaker is still going to try and match Elo...it's not going to match the most elite teams against those that play casually.

I didn't say ALWAYS did I? Reread my post please.

Edited by DAEDALOS513, 02 July 2014 - 01:27 PM.


#43 -Natural Selection-

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Posted 02 July 2014 - 01:27 PM

View PostRevorn, on 02 July 2014 - 01:15 PM, said:

Prems experiencing now Pugs everyday Life? Intresting.


If you equate 2 man dropping in a match against a comp 12 man as being the same a YOUR pug match facing a 4 man drop, I feel for you. Ohh, the humanity.


But yes I agree the 12 man drops should still be a separate que. I though this would be an opportunity for small groups to grow to 12 mans, but I don't think it work out to well as is.

#44 DAEDALOS513

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Posted 02 July 2014 - 01:29 PM

View PostKendricke, on 02 July 2014 - 01:24 PM, said:

5 PM is not prime time. I realize that for a particular demographic, this feels like no one has to work, but the average age of gamers is not 16 anymore. and hasn't been for decades.

It's currently 2:30 Pacific time, by the way. It's still 4:30 or earlier for more than 85% of North America's population.

Are you feeling alright? If a game is to do well, it needs to 'work' beyond the hours of 6 to 10pm. If this game cannot function properly at 5pm, in the middle of the summer, WITH HALF THE COUNTRY UNEMPLOYED, MWO is in serious trouble.

Edited by DAEDALOS513, 02 July 2014 - 01:32 PM.


#45 Felbombling

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Posted 02 July 2014 - 01:29 PM

Hindsight is 20-20, but PGI could have saved themselves a ton of grief by simply providing group indicators in the start screen. War Thunder and World of Tanks accomplish this by having little 'shield' icons with numbers on them, clearly identifying how many and who were in groups. Hell, had they been doing this for the last year, the sync drop and PuG stomp rumors could have been dismissed or confirmed.

Edited by StaggerCheck, 02 July 2014 - 01:30 PM.


#46 Stormwolfe13

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Posted 02 July 2014 - 01:30 PM

I can't find how you select between group and solo queue........ anybody else having this issue?

#47 Sarsaparilla Kid

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Posted 02 July 2014 - 01:32 PM

View PostDAEDALOS513, on 02 July 2014 - 01:21 PM, said:

Statistically, as you say, 12-mans will dominate pugs, 99% of the time (and you might as well be pugging in a 2-man group).

View PostDAEDALOS513, on 02 July 2014 - 01:27 PM, said:

I didn't say ALWAYS did I? Reread my post please.


For me, 99% is pretty darn close to always...:)

View PostStormwolfe13, on 02 July 2014 - 01:30 PM, said:

I can't find how you select between group and solo queue........ anybody else having this issue?


Hey Stormy! Sorry...no such option available...groups of 2-4 will be selected by the matchmaker to be used in either the group or the solo queue, above 4 in a group will go to the group queue, and solo droppers will go to the solo queue...it's all automatic.

#48 Revorn

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Posted 02 July 2014 - 01:34 PM

View PostDozier, on 02 July 2014 - 01:27 PM, said:

If you equate 2 man dropping in a match against a comp 12 man as being the same a YOUR pug match facing a 4 man drop, I feel for you. Ohh, the humanity.


But yes I agree the 12 man drops should still be a separate que. I though this would be an opportunity for small groups to grow to 12 mans, but I don't think it work out to well as is.



Stomp is Stomp.

No Prems in Pugs, and no 12 Man in Prems, 3 Ques cant be that Problem, Imho. I realy dunno why PGI always needs to build an unfair MM. But well, they surley totaly know what they doing. arent they?, :)

Edited by Revorn, 02 July 2014 - 01:36 PM.


#49 Kendricke

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Posted 02 July 2014 - 01:36 PM

View PostDAEDALOS513, on 02 July 2014 - 01:29 PM, said:

Are you feeling alright? If a game is to do well, it needs to 'work' beyond the hours of 6 to 10pm. If this game cannot function properly at 5pm, in the middle of the summer, WITH HALF THE COUNTRY UNEMPLOYED, MWO is in serious trouble.


Where are you getting these numbers? 50% unemployment, really?

#50 DAEDALOS513

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Posted 02 July 2014 - 01:39 PM

View PostRebas Kradd, on 02 July 2014 - 01:24 PM, said:


I'm aware school is out. I'm a teacher. :) It doesn't mean working people are home from their jobs. And quit pulling 99% out of your ass, there are PLENTY of teams that are bad.

Quit being pissed for a second and just listen...give it a few more hours and you're likely to start finding better matches for your small group.

99% is very close to accurate imho. If you drop in 12-man's, you are one of the more dedicated players of this game. If you're skill is lacking, they don't want you in their 12-man group, PERIOD. Where does that leave us? oh ya, 12 mans that dominate 99% of the time.

I hope you're right about finding better matches, because I don't enjoy dropping in 12 man's. I enjoy pugging and 2 man dropping. I don't want to be forced to use Teamspeak to play a game well.

Edited by DAEDALOS513, 02 July 2014 - 01:49 PM.


#51 Kendricke

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Posted 02 July 2014 - 01:42 PM

View PostDAEDALOS513, on 02 July 2014 - 01:39 PM, said:

99% is very close to accurate imho. If you drop in 12-man's, you are one of the more dedicated players of this game. If you're skill is lacking, they don't want you in their 12-man group, PERIOD. Where does that leave us? oh ya, 12 mans that dominate 99% of the time.


I feel like you have an argument, but you keep using over the top hyperbole and completely made up numbers which completely kill any chance of you being taken seriously.

The actual discussion should be whether or not 12 mans should be in their own queue. Of course, then the next discussion will be whether or not a 10-man facing off against 5 2-mans is fair and whether or not there should be a 10-man queue.

#52 DAEDALOS513

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Posted 02 July 2014 - 01:42 PM

View PostSarsaparilla Kid, on 02 July 2014 - 01:32 PM, said:


For me, 99% is pretty darn close to always... :)



Hey Stormy! Sorry...no such option available...groups of 2-4 will be selected by the matchmaker to be used in either the group or the solo queue, above 4 in a group will go to the group queue, and solo droppers will go to the solo queue...it's all automatic.

But it's NOT always, is it! The odd 12 man group will suck, sure, but that's once in a blue moon.

Edited by DAEDALOS513, 02 July 2014 - 03:35 PM.


#53 Stormwolfe13

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Posted 02 July 2014 - 01:44 PM

Thanks for the info Sarsparilla.... not exactly what I wanted to here... but thanks :)

So PGI is deciding for me what queue I want my 2 - 4 man group drops in? That's just great! Does PGI actually go out of the way to ruin the game... seems like every time they give us some feature we ask for it is ALWAYS accompanied by a slap in the face... I assume for having the temerity to ask for features. Every patch pushes me closer to the exit door.

Edited by Stormwolfe13, 02 July 2014 - 02:04 PM.


#54 DAEDALOS513

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Posted 02 July 2014 - 01:46 PM

View PostRevorn, on 02 July 2014 - 01:34 PM, said:



Stomp is Stomp.

No Prems in Pugs, and no 12 Man in Prems, 3 Ques cant be that Problem, Imho. I realy dunno why PGI always needs to build an unfair MM. But well, they surley totaly know what they doing. arent they?, :)

It's always

View PostKendricke, on 02 July 2014 - 01:36 PM, said:

Where are you getting these numbers? 50% unemployment, really?

ok more like 35%. And don't tell me you believe the stats the government releases..

When they tout that employment is up, guess where the jobs are going? To the over 60 and under 20 (statistically backed info). Leaving the caviar of 20 to 40 year olds for the game companies to feed off of. It's a good time to be in the video-gaming industry!

Why is everyone so nit-picky about the stats, can you not see the POINT I'm making in my comments? Do you not see the FOREST for the TREES?

Edited by DAEDALOS513, 02 July 2014 - 03:36 PM.


#55 Roland

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Posted 02 July 2014 - 01:47 PM

View PostDAEDALOS513, on 02 July 2014 - 12:44 PM, said:

I was in group of TWO!


If you were in a group, then you play in the big-boy's queue.

You were likely matched with a 10 man premade... minimally, you were matched with other groups.

#56 DAEDALOS513

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Posted 02 July 2014 - 01:53 PM

View PostKendricke, on 02 July 2014 - 01:42 PM, said:

I feel like you have an argument, but you keep using over the top hyperbole and completely made up numbers which completely kill any chance of you being taken seriously.

The actual discussion should be whether or not 12 mans should be in their own queue. Of course, then the next discussion will be whether or not a 10-man facing off against 5 2-mans is fair and whether or not there should be a 10-man queue.

You sound like a very logical, rational man. I admire that. AGAIN, however.. 'forest for the trees' thing.

All the points you question have been so evidently brought up. Please don't get hung up on minutiae..

View PostRoland, on 02 July 2014 - 01:47 PM, said:

If you were in a group, then you play in the big-boy's queue.

You were likely matched with a 10 man premade... minimally, you were matched with other groups.

Thanks for chiming in friend, but PGI is touting fairness in this last patch, and that is NOT what we got. If six 2-man groups VS one 12-man is your perception of fairness, you should work for the casino companies.

Edited by DAEDALOS513, 02 July 2014 - 03:36 PM.


#57 Evil Ed

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Posted 02 July 2014 - 02:07 PM

View PostDAEDALOS513, on 02 July 2014 - 01:53 PM, said:

Thanks for chiming in friend, but PGI is touting fairness in this last patch, and that is NOT what we got. If six 2-man groups VS one 12-man is your perception of fairness, you should work for the casino companies.


That is unlikely to happen, MM tries to match similar sized groups against each others. I ran 12-man earlier, and we played against mostly other 12-man or larger (9/10) groups. It's working as intended and it's working perfect so far.

#58 DAEDALOS513

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Posted 02 July 2014 - 02:11 PM

View PostEvil Ed, on 02 July 2014 - 02:07 PM, said:


That is unlikely to happen, MM tries to match similar sized groups against each others. I ran 12-man earlier, and we played against mostly other 12-man or larger (9/10) groups. It's working as intended and it's working perfect so far.

The point of the matter is 12 mans and even 10 man groups should NOT be allowed to drop against smaller premades (be it six 2-mans, four 3-mans, or any combination of smaller groups). It just doesn't make for a fun game!

12man should ONLY vs 12man, or a team consisting of two groups at most.

Edited by DAEDALOS513, 21 July 2014 - 03:05 PM.


#59 General Rabbit

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Posted 02 July 2014 - 02:17 PM

This is an absolute insolence. 12 teams against 1, 2 or 3 small teams. There is a very high probability to play against Meta 12 team gamers. What is simply unthinkable for normal players. The metagame is rather boring for me and I do not have the time for Metagaming.
3333 is very good but if I have to play against 12 teams even more I am really disappointed and pissed to investet so much money in the game. work on that matchmaking system. Please.

Edited by General Rabbit, 02 July 2014 - 02:19 PM.


#60 BOWMANGR

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Posted 02 July 2014 - 02:18 PM

I just enjoy the screaming from smaller premades getting a taste of their own medicine because they got their bottoms kicked by larger premades for once instead of roflstomping defenseless PUGs for a change. It's hilarious, keep it up!

Edited by BOWMANGR, 02 July 2014 - 02:18 PM.






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