Match Maker Unfair Drops.
#1
Posted 06 July 2014 - 01:03 AM
No point running mid sized groups as ur just going to get the shaft!
#2
Posted 06 July 2014 - 01:53 AM
We really need:
Solo queue
Small groups queue
12 man queue
3-4 smaller groups really don't match up to a 12 man very well.
#3
Posted 06 July 2014 - 02:11 AM
kamiko kross, on 06 July 2014 - 01:53 AM, said:
We really need:
Solo queue
Small groups queue
12 man queue
3-4 smaller groups really don't match up to a 12 man very well.
Amen
#4
Posted 06 July 2014 - 06:51 AM
Just put groups of 4 or less in the pug queue. Allow 1 group of more than 4 per side.
If there is a group on one side make sure there is an equal sized group on the other side.
4 or less doesnt dominate pugs like bigger groups
Definitely groups of 2 should just always end up in pug queue
Edited by Bigbacon, 06 July 2014 - 07:48 AM.
#5
Posted 06 July 2014 - 07:33 AM
kamiko kross, on 06 July 2014 - 01:53 AM, said:
We really need:
Solo queue
Small groups queue
12 man queue
3-4 smaller groups really don't match up to a 12 man very well.
That is the real tragedy of the now completely busted group cue, is that when a pug in the last matchmaker got hit by a PPC they started screaming about poptarts and premades and every other thing under the sun. Most premades were casual drops running fun builds anyway, not meta poptarts or whatever the hate flavor of the month is. Now we have a solo cue that seems great from what I've seen and a group cue that is worse the the previous solo cue was as it lumps casual groups in with competitive teams. And this weird thing has started up where new groups who drop into the group cue to screw around for giggles and enable the enemy to stomp them for the sake of "having fun" because "premades wrecked it for them in the past"
Unless your group is running an 8 man its not worth bothering with the group cue at the moment
And for all the competitive crowds running their 12 man training drops in the group cues so you can stomp a couple of 4's or a 4 and a few 2 man teams, you guys are bringing this down hard. Go to your private matches, that's where you belong
Edited by FatYak, 06 July 2014 - 08:05 AM.
#6
Posted 06 July 2014 - 08:01 AM
Edited by Carl Avery, 06 July 2014 - 08:14 AM.
#7
Posted 06 July 2014 - 08:02 AM
I believe groups of 8+4 would at least stand a reasonable chance against somewhat evenly proficient 12mans while mixed bunches of 4s, 2 and 3s have no chance in hell unless the 12man is utterly incompetent.
Also: solo-drops are pretty much perfect right now, don't change a thing there.
Edited by Ironwithin, 06 July 2014 - 08:05 AM.
#9
Posted 06 July 2014 - 08:16 AM
#10
Posted 06 July 2014 - 08:30 AM
Ironwithin, on 06 July 2014 - 08:02 AM, said:
I believe groups of 8+4 would at least stand a reasonable chance against somewhat evenly proficient 12mans while mixed bunches of 4s, 2 and 3s have no chance in hell unless the 12man is utterly incompetent.
Even 8's against mixed bags of 2's and 3 is still a rofl stomp in the making and terribly one sided
And class matching is still hit and miss. one of the two stomp that worked in my favor tonight, the other team had 2 light mechs and some mediums, the smallest my team had was a single medium
#11
Posted 06 July 2014 - 09:57 AM
That said, I've had more decent games solo past two days than I've ever had. Some real close nailbiters. But can we stop penalising the small groups now please? I want to drop with 2-3 mates again and enjoy it if you don't mind!
#12
Posted 06 July 2014 - 11:37 AM
kamiko kross, on 06 July 2014 - 01:53 AM, said:
We really need:
Solo queue
Small groups queue
12 man queue
3-4 smaller groups really don't match up to a 12 man very well.
been part of more stomps in the last 4 days than the entire 3 months previous combined
something isn't working correctly in the matchmaker
#13
Posted 06 July 2014 - 08:36 PM
Edited by amenophis, 06 July 2014 - 08:40 PM.
#14
Posted 06 July 2014 - 09:49 PM
#15
Posted 07 July 2014 - 12:41 AM
We had this for more then a year, just search the forum about premade+pug.
Now tell me where is the difference and why do all the premade arguments against a pure pug queue do not count for the small groups in the 12 mans queue too?
Edited by Galenit, 07 July 2014 - 12:41 AM.
#16
Posted 09 July 2014 - 12:44 PM
Also, the group queue has elevated the tryhard tactics to a new high. The level of play is very different and having at least 8 people facing you on comms is exponentially worse than just 4.
Now if 2 mates drop, you are being fed into the grinder......
#17
Posted 10 July 2014 - 01:39 PM
That being said, there's a really simple solution to this issue: allow groups of 4 or less to opt-out of the group queue (PGI stated this is coming in the July 15th patch). Additionally, add the ability for those brave souls who wish to solo-drop into group queues to do so (opt-in to group queue on solo drops). Because personally, I would solo-drop in group queue every time if I could. I'd much rather play with a cohesive team, even if I'm not on their coms.
#18
Posted 10 July 2014 - 07:00 PM
Panzerbjorn, on 10 July 2014 - 01:39 PM, said:
That being said, there's a really simple solution to this issue: allow groups of 4 or less to opt-out of the group queue (PGI stated this is coming in the July 15th patch). Additionally, add the ability for those brave souls who wish to solo-drop into group queues to do so (opt-in to group queue on solo drops). Because personally, I would solo-drop in group queue every time if I could. I'd much rather play with a cohesive team, even if I'm not on their coms.
STFU? Really?
Why is this post still here?
#19
Posted 11 July 2014 - 01:45 AM
Akulla1980, on 06 July 2014 - 09:49 PM, said:
The reason why they acted like a 12 man is simple: everybody who's at all competitive knows the basic strata for each map. If they happen to have 2 or 3 competitive lances they just need to say a couple of words in chat at the start for everyone to know what to do. The only time you actually need 12 man comes is when you are fighting a group of similar skill. Clearly the guys you faced were not.
There would be a lot less frustrations on this game if people would just let go of false mental limitations and preconceptions notions if what is "impossible" and really, actually LTP.
When you lose, don't blame the mm, don't blame HSR, don't blame the meta, blame yourself first and ask: how could I have adapted and prevailed in that situation I just faced? If everyone did that wed have much better games.
#20
Posted 11 July 2014 - 05:58 AM
Kamiko, you need to consolidate. When you are running 2 and groove with the guys you just played with then send them a friend invite and ask to be in their group. After a while you will get a group of guys you like to regular with. They may not be the same faction, or even IS, but right now that does not really matter. Factions are just cosmetics in the moment.
You are experiencing the same frustration the solo's felt when groups were in the PUG que. You are in the minority so far as numbers/coordination and feel overpowered/left out. If you are dropping with 2, may be the rest are a 10, or a 6 and 4, or whatever. Consolidate, find guys you groove with and become regulars. It will save you and your friend a world of hurt and heart ache.
I know people love the "but I dont want to" and "I should not have to" arguments, but you need to be practical about it and find your own solution or wait however long it takes for PGI to MAYBE change something that makes things more to your liking. The way it looks, solo que only with no groups and group que with no PUGs is here to stay, at least for a while. A lot of Solo's and groups are loving it they way it is now so there is little pressure on PGI to make any changes.
Also, befriend your nemesis. If you are getting rolled by specific "12 mans" then send out a friend invite to a few of them and keep an eye on their status (e.g. on/offline, deployed, etc.). If you are getting rolled by specific units then you can "game the system" and hit the launch button when they are either offline of already deployed.
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