Are Small Pulse Lasers Working For Anybody?
#1
Posted 08 July 2014 - 06:05 PM
#2
Posted 08 July 2014 - 08:38 PM
#3
Posted 09 July 2014 - 03:53 AM
Edited by Elyam, 09 July 2014 - 04:36 AM.
#4
Posted 09 July 2014 - 04:44 PM
it is a toss up for me. I do like them though.
unless you running 150+, having at least one mid range weapon is needed anymore with the clans running about. it is alot harder now to back stab with lots of SLs and SPLs
Edited by Bigbacon, 09 July 2014 - 04:46 PM.
#5
Posted 11 July 2014 - 12:47 AM
The only real benefit is the short cycle time. It feels better than ML with regards to blowing off components and getting kills. I've got quite few kills with my 7SPL Firestarter, but rarely do much damage.
That said, a lot of my "kills" are really bad assault pilots who let me literally walk up to them and volley them repeatedly in the back. Heck, I could probably have killed them with flamers....
Verdict: A fun change of pace, as it FORCEs you to use a different playstyle, but in 95% of situations a ML will be better and more versatile. I'd recommend SPLs for a holiday, but not a permanent lifestyle choice.
#6
Posted 12 July 2014 - 09:27 AM
I like them because they feel like laser machineguns. Are they good? Only if you fire multiples within range. If you chainfire like i do, no they pretty much crap. If you play them smart, get quickly behind enemy mech, you can murder ANY assault in seconds.
The beutifull thing with SPL is dat fire rate, so when you boat them you can unload over 20damage every second.
Would i recommend them? Yes if you have the mindset for those builds. Forget everything they tough you about being a light and wellcome to the glorius Close Quarter Brawling.
Edited by Turist0AT, 12 July 2014 - 09:33 AM.
#7
Posted 12 July 2014 - 10:22 AM
#8
Posted 12 July 2014 - 10:32 AM
#9
Posted 14 July 2014 - 11:28 AM
I want to say it generally takes me about 5-6 perfect hits to back-core an assault. It's surprisingly easy, since a lot of people seem to ignore you until they've taken internal damage, which is usually on the second hit.
#10
Posted 22 July 2014 - 05:04 PM
I have been trying to find other mechs to run the SMP's, like the energy based 5 slot thunder bolt, but i could not get it to work, and ended up with a different config.. Perhaps centurians, or cicada might be something up for the task, i am not sure, but they are both next on the list of mechs that i need to play.
#11
Posted 23 July 2014 - 10:40 AM
#12
Posted 23 July 2014 - 02:21 PM
#13
Posted 25 July 2014 - 08:40 AM
1. Your build uses small lasers.
2. Your build has an extra ton left over.
The SPL synergizes much better with small lasers than medium lasers because of the short beam duration, cooldown, and range.
I have a hunchback 4H build that uses an AC/20, 4 Small lasers, and a small pulse laser in the head. the SPL also gives you just a little bit extra firepower when you're completely stripped down to your head laser.
Other than that, you're usually better off either using small lasers, or using medium lasers.
#14
Posted 04 August 2014 - 07:29 AM
#15
Posted 05 August 2014 - 07:02 AM
Edited by SethAbercromby, 05 August 2014 - 07:03 AM.
#16
Posted 14 August 2014 - 05:06 AM
and thats pretty much it.
take the firestarter, ran dozens of matches comparing spl- sl- mediums to each other.
mediums hands down, are the winner- I dont mean compare 8 mediums to 8 small lasers, I mean keep the heat index the same in smurf.........8 spl's do less damage than TWO mediums (real world battle damage/cbills/XP)
just my .02, your mileage may vary
#17
Posted 14 August 2014 - 05:21 AM
Ranges should be something like: ML: 270 m (like now), SL 160 m, SPL 130 m.
Currently the range drop from mediums to smalls is too steep.
#18
Posted 14 August 2014 - 05:39 AM
LCT-3M
| Mech | Played | Wins | Losses | Ratio | Kills | Deaths | KDR | Damage | XP | | LOCUST LCT-3M | 42 | 24 | 18 | 1.33 | 44 | 20 | 2.20 | 11,287 | 34,664 |
Small Laser Locust
LCT-1E
| Mech | Played | Wins | Losses | Ratio | Kills | Deaths | KDR | Damage | XP | | LOCUST LCT-1E | 14 | 6 | 8 | 0.75 | 15 | 6 | 2.50 | 3,803 | 15,254 |
Use the both of them almost exclusively for Conquest PUGging. Both fun! I don't use a*strikes.
Edited by Myke Pantera, 14 August 2014 - 05:39 AM.
#19
Posted 14 August 2014 - 06:24 PM
Definitely an acquired taste and a unique playstyle, but they have their place. Try them yourself before you let someone else tell you they're useless. (For me they looked horrible on "paper" but real world performance was surprising)
Okay, as an aside, you can scratch stuff with mediums at a much longer range, but on a fast light you need to be moving right?
Moving as you should be, lets say at... 200 meters or so... how much of that medium laser's burn can you keep on a component reliably?
Now the smalls force you into close quarters real hard, but with that split second beam duration they're practically point and click., and if you're hauling arse, (as you should be), thats a boon.. I won't stand on my soapbox and try to sell them as "Must Haves" or anything, like many have mentioned, it's a very specific playstyle, but... just try it yourself.
EDIT: Dogfighting with other fast lights! Try it there also
Edited by juxstapo, 14 August 2014 - 06:25 PM.
#20
Posted 14 August 2014 - 11:30 PM
http://mwo.smurfy-ne...ad1a249f4425c99
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