Any reason to get a Griffin over a Shadowhawk?
#1
Posted 11 July 2014 - 12:31 AM
However Shadowhawks are so versatile. I wouldn't be surprised if they could duplicate many of the most popular Griffin builds.
Any reason to get the Griffin besides the "cool" factor? Any unique builds BESIDES LRM-boats? (LRMs tend to make a mech less fun for me)
#3
Posted 11 July 2014 - 01:12 AM
#4
Posted 11 July 2014 - 01:30 AM
#5
Posted 11 July 2014 - 01:51 AM
#6
Posted 11 July 2014 - 01:54 AM
I'm pretty sure I could make most of the above builds in a 2D, 2K or 2D2.
I quite like them, but I'm wondering if my C-bills are better spent elsewhere, so I can try more distinctly different loadouts and playstyles.
Edited by Dunning Kruger Effect, 11 July 2014 - 01:55 AM.
#7
Posted 11 July 2014 - 05:10 AM
Bottom line:
Get the Griffin if you want more agility
Get the Shawk if you want ballistics.
#8
Posted 11 July 2014 - 05:18 AM
Griffin is alot meaner now that SRMS do more reliable damage, but before the 3M SSRM2 boat was damn potent on its own, either way its a damn good infighter.
#9
Posted 11 July 2014 - 05:21 AM
Shadowhawk is a stronger generalist, also has ballistics, but fewer LRM tubes, fewer energy, and much less torso turn.
Even when you can load the same build (such as triple SRM6/ASRM4 and some MLAS) there will be differences in handling which comes down to personal preference.
#10
Posted 12 July 2014 - 04:32 PM
#11
Posted 18 July 2014 - 05:07 AM
That being said, you do give up a bit of tanking power and have zero ballistics. Also, the weapon hardpoints on the Griffins are all rather odd and tend to discourage brawling for fear of losing too much firepower with 1 component loss.
#12
Posted 18 July 2014 - 01:20 PM
#13
Posted 23 July 2014 - 11:50 AM
However if I were choosing one chassis over another I would probably go with the Griffin. Only because it is much more maneuverable. It will be faster, it can twist and move it arms more, and it can jump further. It can also hold a lot of smaller weapons that do nice damage. I usually make fast support builds or light hunters with streaks. Also some variants allow you to use a shield arm, which is great for it mobility.
Because of that I think this one is more forgiving for newer or less experienced players and you can try a lot of different loadouts on one chassis that are effective.
Now all that said, I love autocannons, so I love my Shadowhawks! Probably my favorite medium chassis, although I am falling hard for the Stormcrow now! LOL
Another positive of the Shadowhawk is you can literally build it to mimic any of the other IS medium mechs in the game.
Yep that sounds pretty contradictory I know. But they are both very good mechs. Here are a couple of builds I have used with great success for each chassis.
Griffin 3M: use this as light hunter/support mech. Keep those assaults safe!
I have another build that drops the 2 ML for 2LL along with a ton of ammo and a few JJs. It is particular nasty!
Griffin 3M Support: Purely support with this one, but group firing those 4SRM6's at close range is devastating and always unexpected for this mechs speed.
Griffin 1S: I usually make this my LRM boat. It does pretty well. I have used several variations but I like this one the best.
Griffin 1N: I play this one almost exactly like my 3M, except I rarely use streaks. I pretty much go with 3SRM6 and 3MPL or 3LL. If I use the 3LL i drop the AMS. With the speed and maneuverability it is negligible anyway.
And those are just some of my favorite Griffin Builds.
I probably have 30 Shadowhawk builds I have used, so I wont list them all here. The reason I have so many is you can do just about any medium mech build on it successfully. Light hunter with speed an streaks, AC20 with JJ's, missile boat, etc. They all can work and work well. Here are a couple of my favorite builds for this chassis.
Shadowhawk 2D: I like this over the 2D2 because I can get that extra ML.
Ironically the 2H was my least favorite of the chassis, but not is my favorite!
SH 2H Build1
SH 2H Build2
I have several variations of those two plus several others for the 2H. You can even do an AC20 build on it if you want.
SH 2K: Again I have several builds for this one too, but I started experimenting with this one and really liked it. Nice pinpoint damage with the ERPPCs
SH 5M: I like this one because I can pretty much constantly fire.
On the 5M and 2H you can even do Dakka builds with AC2's, AC5's, and/or UAC5's. I am not a big Dakka fan, but they do reasonably well.
So I hope I did not make your decision tougher! LOL
#14
Posted 23 July 2014 - 12:28 PM
#15
Posted 24 July 2014 - 02:34 PM
#16
Posted 24 July 2014 - 03:08 PM
Griffin can do 4xSRM6 which no Shadow Hawk can do.
#17
Posted 24 July 2014 - 03:08 PM
Dunning Kruger Effect, on 11 July 2014 - 12:31 AM, said:
However Shadowhawks are so versatile. I wouldn't be surprised if they could duplicate many of the most popular Griffin builds.
Any reason to get the Griffin besides the "cool" factor? Any unique builds BESIDES LRM-boats? (LRMs tend to make a mech less fun for me)
Yes You can make a heck of a sniper out of the 1S with Dual PPCs/ERPPCs or ERLLs
http://mwo.smurfy-ne...cbc201a65c5b0e4
Just threw this together and it mimicks a KTO 20 build that was quite successful for a guy I knew.
#18
Posted 24 July 2014 - 03:52 PM
here are the Griffin builds I use, non of these have Ghost Heat
SRM Brawler
http://mwo.smurfy-ne...0e16d9fc6194304
use the MLs and SRMs until heat becomes an issue, then just use the SRMs until you cool off a bit, at which point you can use the MLs again
LRMisher
http://mwo.smurfy-ne...d52d05403bb35e8
do not allow the enemy to get inside 180m, despite this being a slower build you can still outrun most heavies so use your speed to determine engagement range, do not be afraid to TAG your own targets
Brawler with a bit of long range
http://mwo.smurfy-ne...56af52c70af1874
use the ERLL when out of SRM range, the MLs and SRMs when you get into range, when you start to run hot stop using the lasers but you can keep firing the SRMs until you run out of ammo you will not overheat
on all builds reallocate armor to taste
compared to the Griffin a Shadow Hawk has a more varied set of hard-points in exchange for far less agility and less torso twist. If you are after a long range build (especially if you want ballistics) take a Shadow Hawk, if you prefer a close combat harasser/brawler or a 55ton missile boat chose the Griffin (or possibly Wolverine)
Edited by Rogue Jedi, 24 July 2014 - 03:53 PM.
#19
Posted 24 July 2014 - 04:48 PM
This is my GRF-1N build.
- Agility is the best feature of the Griffin, so I use the XL300 engine.
- As a medium mech, it's not really a brawler, so much as a ninja. The key is to use its fantastic speed, torso twist and jump jet capacity to put yourself in exactly the right position at all times, to inflict maximum damage.
- I use XL instead of STD engine because heat is a huge issue when you're so heavily armed. And speed will give you more survivability than a shield side. I go for speed and heatsinks.
- I haven't tried 6 JJs after the JJ nerf, so I'm not sure if I'd still use so many, or maybe replace them with some extra heat sinks.
Edited by Alistair Winter, 24 July 2014 - 04:49 PM.
#20
Posted 24 July 2014 - 05:00 PM
If you like ballistics and balanced loadouts and can accept the poor cockpit view and less range of motion, go with the Shawk.
If you like maneuverability, SRM heavy loadouts and energy weapons, go with the Griffin.
Jody
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