Heffay, on 17 July 2014 - 09:38 AM, said:
A reboot doesn't invalidate old lore. It supplements it. They can both peacefully coexist without any problems.
First, I apologise for the insulting nature of the part my first post addressed to you here. You did nothing to validly deserve that. Don't post while mad...
Moving on ... a reboot, by definition does invalidate what's rebooted. It invalidates whatever is changed/retconned and a new replacement is made, and in this case I don't think CGL would begin to have the desire or the resources to maintain both continuities.
There are other mech-centric options out there, and the field is open to make new options... and yet the common refrain is "REBOOT! RETCON! SMASH!"
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Now for the rest of wrenchfarm's blog article (let's hope he actually wanted to discuss it, instead of just trolling for comments to add to a one-sided easily controlled public monologue).
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The Clans are an equally contentious group, a society of deep-space warlords with superior technology, curious syntax structures, and a high school sophomore's understanding of eugenics (infused with some fairly unsettling undertones of ******).
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Asking MechWarrior fans about the books generally elicits a slightly apologetic response.
Clan society: a screwed up cluster of disparate (mostly immoral) beliefs glued together by extreme social conformism, all born out of people deciding that doing bad things was the way to deal with harsh conditions.
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It does? ... as the saying goes, "I dunno how that guy got elected, I don't know
anyone who voted for him..." The BT novels aren't high literature. They aren't even high-sci-fi lit. At best they're middle of the road beer-and-pretzel sci fi. Some I really liked. Some I hated with a passion (tetatae? True crime pron?
really? 'cmon)... most of them that I've read have been interesting, and sometimes fun light reading, (which is all I expected from them). I also happen to like that they actually attempt (even if they don't always pull it off) to not heinously contradict each other from book to book. No, don't ask me what I think of what joe quseda did to spider man and mary jane. He should take a long walk off of a short dock over leech infected swamp water.
The BOK trilogy? Not too bad, in spite of kai's whinyness. The warrior trilogy? Pretty good. Especially if you hate the capellan society. However, if you read the books with the assumption that they should be examples, even at the beer and pretzel level, of very well executed literature, you'll hate them. I guess you'd hate even a great hard apple cider if you think that somehow, apple cider should be equivalent to 50 year old single malt.
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I've always hated novels and movies where the plot hung on a simple misunderstanding that could be resolved with a minute or less of talking ... Conflict that is introduced only to fizzle out mere moments later is just as painful.
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The comparison says something unflattering about the maturity level of the audience the Battletech books are aimed for (and I suppose by extension, that includes me).
If that really bugs you ... you must HATE reading history books.
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Than, quite frankly, it says something unflattering about all of humanity, because we get into the same stupid squabbles all the time.
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It lends an air of deeply nerdy credibility to the proceedings. The Morlocks who've played the tabletop game would certainly appreciate the commitment to Battletech's quirky mechanics.
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However, I can't help but wonder what non-fans reading it would think. Readers unfamiliar with the Battletech style, puzzling over why these futuristic war-machines can't seem to hit the broad side of a barn, or why anyone would want to pilot a giant bumble robot that can helplessly tip over mid-battle and die like a turtle stuck on its back.
I guess if I have to be a morlock to have played the TT, you have to be an ill-tempered skin and bones vulture in someone's basement to be a critic.
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... "broad side of a barn" ... do you seriously expect battlemechs to be gundams? Every Mech/Mecha HAS to be wing zero, or it's trash? "Like a turtle on it's back" - gee, it's kinda hard to get up on your feet when you either
don't have any, or they're riddled with compound fractures, or, like an idiot, you tried walking into quicksand or out on slick ice, but of course, you'd have to know what the PSR's are to know this ... more lazy critics, not doing their homework first.
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I suppose the reasoning was that nobody outside of the die-hard fans would be reading these novels anyway, so they might as well cater to their core fanbase at the expense of outsiders.
This was my first deeper observation about the franchise, because this exact toxic frame of mind continues to haunt the series to this day.
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For a F2P game that should supposedly thrive on a huge playerbase of casual players, curious mayflies, with a small hardcore audience to anchor it, MWO does not give a about new players. Not a single one. Zero, zip, don't even ask.
Oh look, a critic basing his criticisms on a self-admitted
supposition.
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You know, you should really do your homework before you accuse.
I don't agree with how PGI's built MWO; the leadership and development @ PGI and I go separate ways on more than a few topics, some of which are foundational (for their part, they have been VERY courteous to me; I attempt to be honest and constructive for my part on our disagreements).
PGI has exhibited that they very MUCH care about new players... which you'd know, if you even lurked the forums when the third person view nuclear-meltdown-world-ending-debacle happened. Pretty much the ONLY reason third person view got added was for new players, and it was added over the absolute screaming and hatred of virtually EVERYONE on the forums and over the knowledge that the MW community has HATED 3pv for decades. There is evidence that they rather care very much. But, of course, you can expect to be quite safe from any response from them; because their hands are tied. If they did point this out, you'd be the underdog, getting pummelled by a bunch of bullies - if they don't say anything, than people just take what you say for truth.
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I’ve never seen a game so stubbornly refuse to do even basic things to reach out to a broader audience. Hell, it took them nearly two years to even add a bare bones tutorial to the game.
Do you have any idea WHY it took them two years? Do you
even care? I have no access to PGI's financials of any sort - I don't even know any of the PGI crew - but even I'd be willing to bet money I don't have that they had to go WAY into hock and have a ton of investment capital on the line for MWO. As a matter of public fact, we *know* they couldn't get any big publishing house backing (bean counters should count beans, NOT make policy), and that they basically had to start this whole ball rolling by themselves, with no outside help. So of course the game isn't what it should be - of course, this doesn't excuse promising big things and not delivering them - but anyone who bothered to be informed on the topic would have know good and well that PGI wouldn't be able to get CW, robust tutorials, etc, up and running at delivery - or, quite frankly, in the first year. I suspect PGI at the start did not know understand just how complex and involved developing an MW video game would be... much less an online F2P MMOG implementation of said series.
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MWO is a mechanically broad game (I would never call it "deep" like Dota or Street Fighter, because it isn't, but there is a lot to learn and keep track of). The jumbled HUD full of indicators, paper-doll readouts, weapon groups, and endless meters is flat-out overwhelming for players new to the series.
Which would be where PGI and I somewhat depart. The game should be quite deep, but easily grasped at the basic level, and for a simple reason - BattleMechs are designed and built on the KISS principal. 'Mech controls are quite simple ... push left pedal down to turn left, right for right, use RH joystick to aim the reticule, and a torso twist control. The neurohelmet is something that new pilots don't even really have to mess with per se; it mostly just watches their balance centers for balance inputs. Huds aren't supposed to be cluttered up; they're supposed to be streamlined as much as possible (and otherwise be extremely configurable). However, getting this over to the video game format from the lore is the sticking point.
There is, however, an undercurrent in the MW forums community that has a real love-on for an obscene making it necessary to master an amount of detail in order to play an MW game, and they vocally and ardently beg for more, all the time - they have been for years... decades maybe. This desire is the noise that clutters up any effort to make any MW game.
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I always laid that blame on PGI's feet. I thought they were shortsighted and greedy (and even a little exploitative), but maybe that tendency has always been there in the franchise. Maybe that's why Battletech has disappeared off the shelves while similar games like Warhammer 40K soldier on, why MechWarrior couldn't find a publisher to fund a proper single-player campaign game and had to go the F2P route.
The franchise has eaten itself hollow from the inside out.
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Over the past year or so of the game, the playerbase has wised up to this tactic and even casual pub matches are dominated by jump-jetting snipers playing jack-in-the-box over a mountain. It makes matches incredibly slow as most players are too terrorized to leave the safety of their nook. To top it off, those same sniper weapons are equally capable of brawling as most of the specialized close-in weapons! So even if you do manage to wade through the never ending downpour of lightning bolts and electro-magnetically hurled gauss slugs, you won't even have the advantage in the knife fight!
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... Maybe the idea of fun rock-em-sock-em robot battles in the series is just crippled by design. Things were ruined the first time a pen-and-paper designer sketched out the idea of the gauss cannon, and the disease has just metastasized over time. Growing and spreading as the game left the world of random dice rolls (where your super powerful sniper shot could uselessly ping off a mech's toe by the whim of the dice) and allowed players with eyes and brains to target those sniper weapons where they'd do the most damage. PGI has been negligent, but the patient was doomed long before their malpractice.
Wouldn't it be nice to read a hit piece that got it's facts straight and didn't engage in false justifications.
PGI couldn't get funding from the large publishers because, IMO, the bean-counting pollsters (quants, wired calls them) refused to fund a game not allowed to go onto the PS3 console, mainly, and because of the idiocy of letting quants make leadership decisions. Glorifying bean counters doesn't make them anything more than bean counters. Letting them make corporate leadership decisions is just as stupid.
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Which has happened because PGI mistook at least parts of the TT combat mechanic for being what they weren't. Namely, the 'mech part of the aiming equation didn't make it into MWO. Instead, MWO went the way of "all weapons of the same velocity fired at the same time hit the exact same spot" ... which irrevocably breaks the balance, if you try and use any other part or parts the tt combat system (armor numbers, weapons damage, you name it) ... or any of the rest of the BT lore, for that matter.
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The problem you mention isn't present in the TT in anything like the way it is present in MWO. If you can get to knife fighting range, and you have a knife fighting setup ... you can make any sniper battlemech setup pay for their stupidity. DPS on knife fighting setups is OBSCENE compared to DPS(DPT?
) on sniper setups in the tt.
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While the Clans caught me off guard, the antagonists of Test of Vengeance didn't. The Draconis Combine, a Great House of the Inner Sphere modelled after the samurai of ancient Japan (as well as some random Chinese elements because why the heck not) were every bit as painfully stereotypical and vaguely racist as I expected. The leader of the "Black Dragon" army is exactly the Fu-Man-Chu knock-off you'd be embarrassed to caught reading (long white beard, takes his command meeting in a zen garden while sitting cross-legged in a pristine white gi, simply closing his eyes and taking twenty minutes between every cryptic riddle of a command) and yes, the mechwarriors of the Combine do indeed shout "BANZAI!" as they charge the enemy.
This would have shocked me if most of the mechs of the Combine didn't already tip their hand on the racist thing already. My favourite is the Hatamoto-Chi, which is an 80-ton ROBOT that's head is shaped like a big ol' samurai helmet and will walk into battle with a gigantic katana and a replica wood and fabric banner flying from its back. We're talking Capcom levels of cultural sensitivity here.
Yes, if a fictional faction is culturally identifiable instead of a pile of post-modern impossible to define jello, in any way, it MUST be racism! I would ask whatever happened to not tossing the accusation of racism at non-racism, but the "burning lower-case t" in the "front yard" that the false accusation of racism is ... I guess, too tempting.
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You'd have to burn it all down.
You would have to chop, and torch, and pulverize everything but the core ideas. Go back to square one, rewrite everything – pitch the stereotypes, re-write the Clans to be more ominous and alien than banal and creepy, re-work all the weapons and mechanics of the mech so you could build a fun and interesting game around them.
I always thought the Battletech/MechWarrior franchise could aspire to more. That with the right steady hand on the rudder, the series could make a comeback, both with the games and the novels. With the success of Pacific Rim and Game of Thrones, you would think the time was right for people to accept a series about giant mechanical knights duking it out on the battlefield while future space viziers stabbed each other in the back in a deadly political game. But I can see that I was wrong.
It doesn't need a steady hand, it needs an iron fist. A great merciless smashing of retcons and reboots.
... and the usual critic's "curative"; I don't like it, therefore, the right thing to do is ... SMASH IT!
Edited by Pht, 19 July 2014 - 08:41 AM.