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Clan Omnipod Quirk Summary

Guide

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#1 Gasoline

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Posted 17 July 2014 - 04:31 AM

Since it's so annoying digging through every single variant to find all quirks for each Omnipod I decided to sum them up in a single post. All data extracted from here. Feel free to submit errors or suggestions.

Hope I can keep it up to date if patches modify any of them.

If you leave all Omnipods of the corresponding variants unchanged (example: all Prime pods on the Prime chassis), you get a set bonus of 2.5% more XP per match.

List of abbreviations:
Spoiler


Currently there are Omnipods available without their corresponding chassis. Those are:
Kit Fox - C right arm
Nova - A right torso

Important note: Positive values (+x%) in weapon cooldown rates are negative! Example: +10% energy weapon cooldown means your energy weapons take 10% longer to recycle. Vice versa for negative (-x%) values. - Thanks Koniving for pointing that out.

Kit Fox (Uller)
Spoiler


Adder (Puma)
Spoiler


Nova (Black Hawk)
Spoiler


Stormcrow (Ryoken)
Spoiler


Summoner (Thor)
Spoiler


Timber Wolf (Mad Cat)
Spoiler


Warhawk (Masakari)
Spoiler


Dire Wolf (Daishi)
Spoiler


Update log:
Spoiler

Edited by Gasoline, 27 July 2014 - 09:29 PM.


#2 Bront

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Posted 17 July 2014 - 06:21 AM

A hardpoint listing with the quirks would be nice. It's nice to see this though.

#3 TercieI

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Posted 17 July 2014 - 08:30 AM

Great stuff. One correction I know of: In game, both Kit Fox S legs have the same quirks (there was a mistake in the original post apparently)

#4 Gigastrike

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Posted 17 July 2014 - 08:39 AM

View PostBront, on 17 July 2014 - 06:21 AM, said:

A hardpoint listing with the quirks would be nice. It's nice to see this though.

I second this.

#5 TheCaptainJZ

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Posted 17 July 2014 - 12:12 PM

Smurphy's website has all this data as well

Oops, it just has hardpoints.

Edited by TheCaptainJZ, 17 July 2014 - 12:12 PM.


#6 Gasoline

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Posted 17 July 2014 - 08:28 PM

View PostTerciel1976, on 17 July 2014 - 08:30 AM, said:

Great stuff. One correction I know of: In game, both Kit Fox S legs have the same quirks (there was a mistake in the original post apparently)

Thanks for the info. Fixing this right now.

View PostBront, on 17 July 2014 - 06:21 AM, said:

A hardpoint listing with the quirks would be nice. It's nice to see this though.

Working on this, stay tuned. :)

View PostTheCaptainJZ, on 17 July 2014 - 12:12 PM, said:

Smurphy's website has all this data as well

Oops, it just has hardpoints.

Yep, he'll most likely catch up on this soon enough, tho.

#7 Gasoline

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Posted 17 July 2014 - 10:38 PM

Update 07-18:
Fixed issues: both legs of the Kit Fox S share the same quirks (Thanks Terciel for pointing that out)
Visuals: spoilered update log. Tried spoilering the specific chassis information, but that didn't work (too many spoilers :))
New features: added info about hardwired equipment, added hardpoints

#8 IraqiWalker

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Posted 20 July 2014 - 05:00 AM

Here's a google doc with the hardpoints and the quirks. I hope it's useful, and I stress that it is not my work.

https://docs.google....dit?pli=1#gid=0

#9 Koniving

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Posted 20 July 2014 - 05:18 AM

Spoilers are important.

I should note to anyone reading that "+#%" anything cooldown is a penalty and not a positive thing.
It essentially means longer reload/recharge time.

But negative ones are good things.

#10 Bront

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Posted 20 July 2014 - 06:16 AM

Well done. Thanks for all the hard work.

#11 Gasoline

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Posted 20 July 2014 - 09:42 PM

View PostKoniving, on 20 July 2014 - 05:18 AM, said:

Spoilers are important.

I should note to anyone reading that "+#%" anything cooldown is a penalty and not a positive thing.
It essentially means longer reload/recharge time.

But negative ones are good things.

Aye. Would love to spoiler the different chassis. Regrettably that cuts my post in half. Should've reserved a second post...

Thanks for the heads up on this... should include that in my original post.

#12 IraqiWalker

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Posted 20 July 2014 - 10:21 PM

View PostGasoline, on 20 July 2014 - 09:42 PM, said:

Aye. Would love to spoiler the different chassis. Regrettably that cuts my post in half. Should've reserved a second post...

Thanks for the heads up on this... should include that in my original post.


Why? the forum should be able to handle around 22 spoilers in one post without issue.

#13 Gasoline

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Posted 21 July 2014 - 12:22 AM

View PostIraqiWalker, on 20 July 2014 - 10:21 PM, said:


Why? the forum should be able to handle around 22 spoilers in one post without issue.

Dunno what happened excactly, but I finally managed to get it to work. Maybe I just had a wrong closing string.

#14 TercieI

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Posted 21 July 2014 - 07:21 AM

Man, I wish you could use color on these forums.

Here's why: lots of the quirks are meaningless for optimization. For instance, the SCR CTs all have the same quirks. It'd be great if the "actual" quirks could be highlighted somehow. Maybe bold them? Or italicize the not-actually-variable ones?

#15 Pekiti

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Posted 21 July 2014 - 07:51 AM

I think there might be a typo in the S torsos for the Timberwolf. One (LT) says 3% the other (RT) says 7% ?

#16 Gasoline

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Posted 21 July 2014 - 09:05 PM

View PostTerciel1976, on 21 July 2014 - 07:21 AM, said:

Man, I wish you could use color on these forums.

Here's why: lots of the quirks are meaningless for optimization. For instance, the SCR CTs all have the same quirks. It'd be great if the "actual" quirks could be highlighted somehow. Maybe bold them? Or italicize the not-actually-variable ones?

Heh, fun fact: While adding the hardpoints I was actually searching for the color palette to make it a bit smurfy-ish - took me a while to figure that there is none.

About the highlighting: I thought about that, since the quirks are the actual important stuff in that. I tried to bold them, but to be honest, I'm not a fan of it. Looks a bit out of place and severly hampers readability.

What I actually wanted was to align them one below the other, sort of a chart. Regrettably not possible. We badly need a WYSIWYG editor...

View PostPekiti, on 21 July 2014 - 07:51 AM, said:

I think there might be a typo in the S torsos for the Timberwolf. One (LT) says 3% the other (RT) says 7% ?

No typo. If you sport both S ST's you'll take 10% more damage from overheating (notice how most values actually sum up to "round" numbers? 5, 10, 15, et cetera). The RT sports an energy slot over another missile slot, so it makes kinda sense.

#17 Robert blackseven Sohn

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Posted 26 July 2014 - 12:32 AM

The Warhawk (Masakari) B CT has 1 Missile hardpoint.

#18 Koniving

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Posted 26 July 2014 - 10:27 AM

Indeed, the Warhawk B has a missile hardpoint. I rather love it too. Find it strange that CTs have quirks, though.

#19 TercieI

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Posted 26 July 2014 - 12:13 PM

View PostRobert blackseven Sohn, on 26 July 2014 - 12:32 AM, said:

The Warhawk (Masakari) B CT has 1 Missile hardpoint.


NVA-S CT has an AMS hardpoint, too.

As one "thread maintainer" to another: thanks and sorry. ;)

#20 Gasoline

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Posted 27 July 2014 - 09:33 PM

View PostRobert blackseven Sohn, on 26 July 2014 - 12:32 AM, said:

The Warhawk (Masakari) B CT has 1 Missile hardpoint.

View PostTerciel1976, on 26 July 2014 - 12:13 PM, said:

NVA-S CT has an AMS hardpoint, too.

As one "thread maintainer" to another: thanks and sorry. ;)

Thank you guys. Fixed! :P

View PostKoniving, on 26 July 2014 - 10:27 AM, said:

Indeed, the Warhawk B has a missile hardpoint. I rather love it too. Find it strange that CTs have quirks, though.


Yeah, that CT quirk thing made me wonder too... especially those like the Stormcrow, where every CT has the same quirks.





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