alby910, on 18 July 2014 - 02:12 AM, said:
I dont have any Clan Mechs and have noticed how they weapons obliterate me in a few seconds . I usually play cicada -3m and would like to know if we can put clan mech weapons on IS chassis
Thanks
Minor advice: Clan weapons are extremely limiting. Anything that uses a Clan autocannon on the arm has next to no flexibility in the arms because of it. Two autocannons and it's zero flexibility at all. Same with PPCs.
This means so long as you don't stay in front of them they can't do anything to you.
Their SRMs do less damage than Inner Sphere SRMs (2.0 versus 2.15) and have the same range.
Their Streaks may have longer range, but also do 2 damage per missile. Their Streak 6 takes 7 seconds to reload, and some Clan configs penalizes them for extra missile launchers by making them take over 9 seconds to reload.
Their LRMs are spammy, but easily taken out with multiple AMS (so group up).
Their lasers can require up to 1.5 seconds of staying on target. However, they can be capable of really long range.
Clan mechs are weakest at shorter ranges. Their backs are almost always so lightly armored a Commando (25 ton light) that glues itself to a Clan mech's back with an SRM-4 and a couple of medium lasers can take out a Warhawk (85 ton assault) out in seconds.
One on one, the Clan mechs will almost always win. But attacked as a group and the mech is in trouble.
Also, if you must fight from in front of them... remember their cockpits are HUGE! Two shots from a Gauss and a medium laser or two (if your focus is bad) will kill every Clan mech with ease. Just time your shots well. Even a Cicada can pull it off.