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Critical Hits On Gyroscope


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#1 MadTulip

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Posted 22 July 2014 - 03:41 AM

... should make it harder to aim. Maybe the crosshair starts to shake with the up/down movement while walking. 2 critical hits on gyroscope should destroy the mech on a per critslot basis. So far its only implemented that the mech is destroyed if CT is gone and not if two gyro slots have been critted by i.e. MG or LB-10X

#2 MadTulip

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Posted 22 July 2014 - 03:47 AM

pro: access to screen shake functionality is already implemented by using jump yets so i guess you could start based on that code.

#3 Mitsuragi

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Posted 22 July 2014 - 06:59 AM

I like adding the ability to damage the gyro but instead of screen shake what if it slows down your aiming? Like when you have a slow torso twist/yaw?

#4 9erRed

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Posted 22 July 2014 - 07:06 AM

Greetings,

Not sure if your understand that the Mech's gyro is not what stabilizes the weapons system.
- The Mech's gyro only allows the Mech to maintain some balance while moving and operating. The Pilot provides the remainder of the 'sense' that the gyro uses to 'offset' it's own movements.
- Any sideways movement, 'gait', or up/down should be somewhat compensated by actuators, leg stride/height changes.
~ It doesn't matter what the Dev.'s/designers do, there should always be some bobbing or movement of the cockpit when the mech is moving slowly. They eliminated it due to players complaining of getting 'car sick' from the movement. Brain seeing movement but not actually moving, and not being able to compensate.

- The targeting reticle should always be 'dead solid', no matter what the chassis is doing. 3 axis planes stabilized or better. The weapons and targeting systems are a separate system included within the fire control system, and each weapon has there own system. All these 'systems' send there targeting data to the main AFCS. Unless this system is damaged it's not effected by the mech's movements.
- The shake induced from JJ's cannot be compensated fast enough by the AFCS due to the extreme nature of how they are stated to operate. (that's what the Dev.'s are saying)
~ Probably like comparing a Saturn rocket lift off with stabilized cameras onboard and still not having a smooth image till at speed.

Reference:
The Targeting-Tracking System (TTS), also known as Advanced Fire Control system (AFCS) , is the system that controls weapons fire from a combat unit. Introduced circa 2439, all combat units include an AFCS as part of their basic cockpit/command center. : http://www.sarna.net...Tracking_System

If anything should be done to the Mech from Gyro hits, it should be a speed reduction to adjust for some loss of stability while moving.

9erRed

#5 Mitsuragi

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Posted 22 July 2014 - 07:39 AM

You make a great point 9erRed. Perhaps it's time for Mechs to fall again. In TT the gyro hits make it more difficult to pass piloting checks when you jump or take damage. This could be brought in game by making mechs "potentially" falling when taking excess damage within 1 second. Say, 30 - 50 damage in 1 second your mech might fall. Gyro hits would make the fall chance more likely.





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