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Is This Normal


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#21 Fastwind

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Posted 28 July 2014 - 08:56 AM

Found that in one of the other treads concerning the issues.Hopefully it helps.

Matthew Craig
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Posted Today, 05:50 PM
As promised a quick update on this issue, we investigated and found some unnecessary hit effect messages being sent from the server to the client which have now been removed and also there has been some tuning done to the movement messages to ensure that we don't send too many deltas within too short a time period.

These changes have been tested on public test and found to be working very well so they have been moved into tomorrow's patch. We look forward to seeing how these improvements work on production and as always appreciate your patience while we investigated and looked for a resolution.

We don't know the exact reason at this time why network performance seemed to degrade suddenly our best guess currently is those redundant hit effect messages that were being sent by the server have been increasing due to Mechs like the Nova that are able to field larger groups of weapons and generate large numbers of these messages rapidly and are still gaining in popularity.

We'll continue to monitor after tomorrows patch and make further improvements as necessary.

Here the original post.Site 4 scroll down.

http://mwomercs.com/...onse-requested/

#22 DEMAX51

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Posted 28 July 2014 - 11:45 AM

View PostFastwind, on 28 July 2014 - 08:56 AM, said:

Found that in one of the other treads concerning the issues.Hopefully it helps.

Matthew Craig
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Posted Today, 05:50 PM


As promised a quick update on this issue, we investigated and found some unnecessary hit effect messages being sent from the server to the client which have now been removed and also there has been some tuning done to the movement messages to ensure that we don't send too many deltas within too short a time period.

These changes have been tested on public test and found to be working very well so they have been moved into tomorrow's patch. We look forward to seeing how these improvements work on production and as always appreciate your patience while we investigated and looked for a resolution.

We don't know the exact reason at this time why network performance seemed to degrade suddenly our best guess currently is those redundant hit effect messages that were being sent by the server have been increasing due to Mechs like the Nova that are able to field larger groups of weapons and generate large numbers of these messages rapidly and are still gaining in popularity.

We'll continue to monitor after tomorrows patch and make further improvements as necessary.

Here the original post.Site 4 scroll down.

http://mwomercs.com/...onse-requested/

For future reference, when you want to link to a specific post in a thread, there's a little "#xx" icon in the top right corner of each post. If you click it, it'll give you a link that'll lead exactly to the post you want to reference. (For example, THIS post is #22 in this thread).

For example, here's the exact Dev Post you were trying to reference: http://mwomercs.com/...ost__p__3589664

Edited by DEMAX51, 28 July 2014 - 11:46 AM.






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