Bigbacon, on 24 July 2014 - 09:55 AM, said:
more simulator means less players, less players means less money. Not that I wouldn't enjoy a sim with a nice big multifunction controller (think steel battalion) but this is very functional action game and while it has a learning curve, the curve isn't so great as too turn folks off right away.
it takes a certain type of person to really enjoy a simulator.
That's assumptive that FPS=money. Maybe PGI knows something we don't... I don't know, but I think my compromise toggle auto-aim will go a long way to making the game easier to learn, and yet take nothing away from the all Pavlov team skill players who will just ignore it the same way they already ignore LRMs as a weapon of choice.
I think it's a great way to open this game up to more people, decrease the frustration level for new players and non-dedicated tryhards in lieu of a PvE environment that PGI has no intention at this time of even considering doing.
How about this as well: place an elo cap on those players who have Auto-Aim engaged so they can't 'pollute' upper echelon Elo brackets and vice versa? It'd create a de facto tier system right there and then you further separate gameplay goals for those who just can't stand dealing with the other? Another potential compromise on this to keep purists on both sides happy.
Again, where is the 'lose' in this scenario? I only see win/win. You keep what you want (skill based power) others get what they want (aim assistance and more casual gameplay)? I really would love to hear the reasoned argument against doing this. not being sarcastic either.
Edited by Kjudoon, 24 July 2014 - 10:05 AM.