The Logical Progression Of Mwo
#1
Posted 25 July 2014 - 05:08 AM
What do you think the battlefield will look like a year from now? (assuming they dont kill the cow they've been milking and the servers are still up)
What percentage of clan mechs vs. inner sphere mechs will we see? (I think come December if you see an atlas on the battlefield, its because they are saving up for a Clan mech, or just some old school dinosaur hoping that MM throws them a bone)
Would it be wise for anyone, everyone to simply accept that Clan mechs are not only here to stay, but if you want to be competitive you should wrap your mind around filling your mech bays ultimately with CM's? (I'm somewhat disillusioned honestly with PGI and started shopping for a new game, and thought...hmm, if I'm going to waste 50 bucks..would that be well spent here? Or not? I have my own thoughts on that, but we'll see) If thats the case, PGI would be wise to begin openly promoting that concept of "keeping up with the game" vs. "we're looking into balance"
I got the idea when I spotted mech bundles "mastery packs" available for relatively cheap money compared to just a few months ago that combo of mechs would have cost.
Clearing out the old making room for the new as it were.
thoughts?
#2
Posted 25 July 2014 - 05:13 AM
#3
Posted 25 July 2014 - 05:19 AM
Edited by ThatDawg, 25 July 2014 - 05:27 AM.
#4
Posted 25 July 2014 - 05:40 AM
Those are the things we need, and there have been numerous delays regarding CW in the past, but word is that all hands are on deck on the good ship PGI to steer t'wards that goal. Here's hoping.
#5
Posted 25 July 2014 - 05:49 AM
MWO is split into three different ways of playing.
1) CW - Play as a mercenary, soldier, clanner or whatever else, getting loyalty points, fighting over planets, with all sorts of game modes, including a couple of new ones, like 'escort mission' or 'fortress siege'.
2) Solaris - Public rankings. A fight to the top. The ultimate competitive scene. Only deathmatch. Monthly tournaments with significant prizes, such as unique camo or colours.
3) Quick match - Mixed teams of Inner Sphere and Clans, playing random battles, with mixed ELO and no impact on CW or public rankings, just like what we have now.
Worst case scenario?
What we have now, except a few loyalty points and a map on the website showing us the progression in some galactic war with hidden mechanics, serving to promote whatever storyline PGI considers fitting to achieve maximum profits. Semi-yearly events and tournaments, where winning players can unlock a new Hula girl with red hair.
To be on the safe side, I would put my money on the worst case scenario.
#6
Posted 25 July 2014 - 05:54 AM
Since I typically play mechs that I like the look and feel of, Im ****** either way .
#7
Posted 25 July 2014 - 05:55 AM
you guys aren't helping to do anything but cement my paranoia
#9
Posted 25 July 2014 - 06:00 AM
mogs01gt, on 25 July 2014 - 05:56 AM, said:
Actually, take a game like [color=#545454]IL-2 Sturmovik,[/color] it premiered in 2001 was viable for about 5 years till internal politics tore it up. its still around, and quite popular, but no where near what it was in say, 2005
You envision MWO being around in 2016 in some shape or another?
#10
Posted 25 July 2014 - 06:04 AM
ThatDawg, on 25 July 2014 - 06:00 AM, said:
You envision MWO being around in 2016 in some shape or another?
In 2016, yes but not without PGI created something more for players. TDM gets old.
#11
Posted 25 July 2014 - 06:12 AM
The game will live and die on a vision fulfilled or sacrificed along the way to make the best of things.
Edited by KOMMISSAR KITTY, 25 July 2014 - 06:13 AM.
#12
Posted 25 July 2014 - 06:17 AM
#13
Posted 25 July 2014 - 06:23 AM
It peeked 40k current users the other night. MWO only did that briefly in Closed Beta and quickly did away with it. I understand WHY, but those games who do add that feature seem more confident with the product they're producing.
That game has physical collision and damage from collision. Decals/Tank Images you unlock through achievements in game. Events you join in for extra rewards. The game just opened up tanks a few weeks ago and already have features that MWO should have had a while back.
They shouldn't be afraid to look at what's current and popular in other games and making it work in some fashion for their own. (If it makes sense.)
A slotted uniform where you earn Medals with effects. Say you have three open/active Medal slots. This is for CW only and can only be used while a part of the faction where you earned them.
Your drop ship engineer team. Again, CW only. Not sure what bonus it would give the players if repair and rearm will never return. Discounts to weapons for sure.
Edited by KOMMISSAR KITTY, 25 July 2014 - 06:27 AM.
#14
Posted 25 July 2014 - 06:30 AM
Piney, on 25 July 2014 - 05:13 AM, said:
This isn't the "New Player" forum, man. It's General. There's actually one up toward the top for new players. This is were we all ended up when PGI decided to can the forums we were hanging out in.
As for the OP's original thought.....using "Logical" and "MW:O" in the same sentence is like using "Military" and "Intelligence."
These goobers keep sliding forward and backward in the timeline as they see fit. They take the basic rules and concepts from Battletech and treat it like a salad bar....we like this, we don't like that.....that's too complicated, ignore it....etc.
Whatever. They've got the monopoly on the online Battletech game thing, so, whatever. Deal with it and drive on. Embrace the suck.
#15
Posted 25 July 2014 - 06:31 AM
It was originally posted in the New Player forum. It was moved here.
Edited by Piney, 25 July 2014 - 06:33 AM.
#16
Posted 25 July 2014 - 06:34 AM
Alistair Winter, on 25 July 2014 - 05:49 AM, said:
MWO is split into three different ways of playing.
1) CW - Play as a mercenary, soldier, clanner or whatever else, getting loyalty points, fighting over planets, with all sorts of game modes, including a couple of new ones, like 'escort mission' or 'fortress siege'.
2) Solaris - Public rankings. A fight to the top. The ultimate competitive scene. Only deathmatch. Monthly tournaments with significant prizes, such as unique camo or colours.
3) Quick match - Mixed teams of Inner Sphere and Clans, playing random battles, with mixed ELO and no impact on CW or public rankings, just like what we have now.
You sir just painted in a few words what this game should be. Add a spectator mode and I would happily spend more $$ on this game than any other.
Here's to hoping the top PGI guys read your post and have the same vision.
Edit: correct phone spelling.
Edited by Cion, 25 July 2014 - 06:35 AM.
#17
Posted 25 July 2014 - 06:43 AM
There we go. More monetary incentive to do something.
#18
Posted 25 July 2014 - 07:33 AM
#19
Posted 25 July 2014 - 09:30 AM
clan warfare can never live up to expectations. So PGI didn't bother to work on it, Lie about doing so, until they finalized and signed the IP extension with Microsoft.
#20
Posted 25 July 2014 - 10:04 AM
I've also been disappointed with most of the balance changes. Gaussbows, horrible JJ nerfs (I don't mind heat, but let me JUMP), Ghost heat ... all feel convoluted and further and further from the Battletech/Mechwarrior legacy (and not in a good way). PGI seems mostly immune to feedback and uninterested in improvements.
Also, I suspect they're operating as well as they can with the staff they have. This may actually be the best they can do.
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