Mech For Current Game Play
#1
Posted 27 July 2014 - 01:29 AM
#2
Posted 27 July 2014 - 01:44 AM
As for all-rounder mechs that are effective, centurions, Hunchies (especially the 4SP), Orions, and Cataphracts.
EDIT: oh, and shadowhawks.
Edited by IraqiWalker, 27 July 2014 - 01:44 AM.
#3
Posted 27 July 2014 - 02:16 AM
#4
Posted 27 July 2014 - 02:18 AM
Every mech can have a place in the current game, and if you already own some thern you should probably work on mastering chassis you have already invested in. In some cases it's the tactic that makes or breaks a mech, not it's hardpoints. A Yen Lo Wang caught alone is easily disarmed, but a Yen Lo Wang flanking you that didn't know was there until after you've engaged an enemy is a different story. A good brawler is about being in the right place at the right time.
A belly full of SRMs and a fast engine can do a lot of damage. If you're getting CT'd too quickly thern you are probably not torso twisting enough; don't stare at your enemy while your weapons are in coolown, fire and twist away to make them either hold their fire ro have to shoot into your arms and sides. The Centurions have a big left arm with shield flanges, use it to catch incoming fire.
That said, if you want a little more meta-compliant, try the trial Shadowhawk with PPC/2xAC5 and see how it works out for you.
Edited by Redshift2k5, 27 July 2014 - 02:21 AM.
#5
Posted 27 July 2014 - 02:19 AM
As long as you stay close to meta ( BNC-3E with 3 AC5 and 2 PPC ) you'll do fine.
You still see some very good non LRM Stalker pilots out there too.
Victors, Battlemasters and Highlanders have growen a rare sight.
For the heavy class its like walker said. Orion and Cataphract.
Did see some Thunderbolts performing well too.
I saw some pretty dangerous Orions with dual PPCs and SRMs and I drive an Ilya with dual Gauss and tripple med Laser and I'm doing pretty well.
Regarding med Mechs .... I just don't know.
In my opinion it was always the most difficult class to play effectively and now with the Clans its even worse.
I saw SRM Cents, Balistas and Kintaros grabbing kills from dmged Mechs.
Occasionally a Griffin with dual PPCs and dual SRM6. ( 1S maybe ? )
Or a Griffin with a bunch of med lasers and tripple SRM6 ( fast jumping bas**** )
#6
Posted 27 July 2014 - 02:25 AM
Ondeth, on 27 July 2014 - 02:16 AM, said:
Try the classic SRM builds 3SRM6s, plus MLs or MPLs, and a big STD engine.
If you don't care about tanking that much ,or torso twisting is difficult for you. Mount a huge XL engine.
This has been my favorite build on the CN-9AL.
Da Beam Wang
The big XL allows for smoother movement, making torso twisting easier, and you hit very hard. Stay mobile, and don't do the "stand and deliver: tactic.
#7
Posted 27 July 2014 - 03:08 AM
That being said, I do the most damage with my TDR-5S(P). LRM 25 and 3 ML with TAG and Artemis (STD 260). Regularly rock 800+ games. Beginning of match you stay away, end of match you mop up.
But as said above, try not to rush in. Stay back and stay with friends. A lone mech out in front is just dead meat. Know where your cover is, and don't chase the rabbit.
#8
Posted 27 July 2014 - 06:22 AM
Redshift2k5, on 27 July 2014 - 02:18 AM, said:
I have elited the Hunchback but only kept the 4SP, Same with Blackjacks keeping the BJ-1 (set up like the champion variant). I have the Yen Lo so currently working through Centerion variants (c-bills providing) I have Sara's Jenner (rarely drive it) and a Victor 9S (expensive chasis to elite )
#9
Posted 27 July 2014 - 07:01 AM
With the speed and JJ advantage over your current mediums, I think you'd enjoy either.
#10
Posted 27 July 2014 - 08:36 AM
#11
Posted 27 July 2014 - 08:54 AM
Ondeth, on 27 July 2014 - 06:22 AM, said:
I have elited the Hunchback but only kept the 4SP, Same with Blackjacks keeping the BJ-1 (set up like the champion variant). I have the Yen Lo so currently working through Centerion variants (c-bills providing) I have Sara's Jenner (rarely drive it) and a Victor 9S (expensive chasis to elite )
Scrap the Victor. Its mobility is that of an assault, armor is that of an heavy and weponsloadout is that of an medium.
Since the jumpjets and Vicor movment models where nerfed into oblivion the mech is just a realy expensive and bad bad joke.
#12
Posted 27 July 2014 - 06:44 PM
#13
Posted 27 July 2014 - 07:08 PM
Mediums are the most fun for my play style, they are reasonably fast if you throw in a decent engine and have a high degree of mobility with the addition of a couple of JJ's. The important part is to know what role your build fits into. With my 7K I try to guard the bigger, slower mechs against getting hosed by lights or guard the flanks/rear during the early phase of most drops. Once the lrm boats and sniper builds have had a chance to "soften up" the enemy and the battle lines are closely engaged, it's time to PLAY...find an enemy that's shot up and finish him off.
Of course, sometimes the situation doesn't present due to the enemy having other ideas
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