jackal40, on 04 August 2014 - 04:00 PM, said:
I've always thought that arty and airstrikes should be limited to the company commander for call-in. Maybe this should be the function of the command and control module - but it should not be available for EVERY player.
This just shows how PGI doesn't get it.
On this note I think that the airstrike and artilary strike could be made available to company command or lance command level and limit the number per team to 3 or once per lance. This would eliminate the need to have a module for this altogether and that's just fine by me. I'm not really sure how the single mechwarrior really benefits from these modules anyway. Granted PGI would have to integrate these strikes into the previously meantioned command portions of the game.
The commanders could designate marker carriers as part of their command abilities and activate them as needed. This would mean that the commanders would actually have to authorize the strikes which would add even more realism to this giant tech sandbox. Of course the commanders would be able to activate the strikes at the begining of or later in the match, but until then nobody could use them.
I also tried out the cool shot modules recently and I think they would be better off as mountable self regenerating secondary cooling systems instead. As far as use goes they are really only good for absolute emergencies aka when you are in close getting hammered and only a small percentage away from shutting down. Yes such a system should be available to all mechs that have room.
This doesn't change the fact that I am one of the many who think you need to restore the mech module slots you took away. I hope there is a new build coming soon that fixes this module mess, because I'm really sick of it.