Modules depend on weight class with some chassis having different quirks.
Light mechs:
Lights would get 4 consumable slots allowing them to carry UAV/Arty/Airstrike/Coolshot (enhancing scout role/striker role)
Lights would get just 2 weapon module slots
Lights would get 3 baseline mech module slots (post mastery)
Medium mechs:
Mediums would get 3 consumable slots
Mediums would get 3 weapon module slots
Mediums would get 3 mech module slots (post mastery)
Heavy mechs:
Heavies would get 1 consumable slot
Heavies would get 3 weapon module slots
Heavies would get 3 mech module slots (post mastery)
Assaults mechs:
Assaults would get 1 consumable slot
Assaults would get 2 weapon module slots
Assaults would get 4 mech modules slots (post mastery)
Now, the idea is, this would reinforce lights as scout mechs/striker mechs and make their use for consumables and scouting second to none.
Mediums being a sort of jack of all trades can still carry some consumables, but would get more mech module slots, allowing them to carry modules like target info/seismic and other modules good for intel and survivability.
Heavy mechs can carry less consumables, but more weapon modules because they are a weapons platform and are designed for roles opposite of scouting, they also get an extra mech module slot to allow them to gain better perspective of the battlefield through sensory/zoom, etc.
Assault mechs carry the same consumable slot heavy mechs get, and less weapon modules, but as a battlefield command platform get the most mech module slots.
Thoughts?
Edited by Gyrok, 29 July 2014 - 12:24 PM.