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The Future Of Modules


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#1 Kyle Polulak

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Posted 29 July 2014 - 04:08 PM

Greetings MechWarriors,

There have been doubts raised about the new module slot system on the forums. We were hoping we could take an opportunity to explain our decision as well as where these changes are intended to lead us.

The module slot system was changed while looking at role warfare. We are working on offering a bigger diversity of modules, we are also motivating players to play certain roles on the battlefield, which remains a great request from the Community. This is planned to be unveiled in stages throughout upcoming changes to the reward system and the new command system.

A bigger number of modules not only means more choice: The new module system allows a deeper modification compared to before.

While most Mechs come with 1 Mech Module (2 when mastered), the consumables and Weapon Modules offer a wide range of combinations and specializations. As every Mech comes with at least one of these slots, old Mech modules do not become useless: What changes is the choices you will have to make when specializing in a certain play-style. This choice will always be a matter of preference and sacrifice, depending on which modules the players would like to take with them.

We are constantly working on improving the game; This means changing areas where we think improvement is necessary in order to maintain or prepare the vision we have of MWO. Depending on the feature, this could affect any area of the game. We are very sorry if this has affected or will affect your preferred build of a Mech or play style, but we are always basing our decisions on what will benefit the majority of our players and secure the highly-demanded future of role-warfare.

Please leave us your thoughts on the matter in the feedback thread.





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