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Ready Mech Hanger Bays


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Poll: Ready Mech Hanger (4 member(s) have cast votes)

Should we have 'ready mech' capability?

  1. Yes (4 votes [100.00%])

    Percentage of vote: 100.00%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Better yet... (add your suggestion below) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Enigmos

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Posted 30 July 2014 - 09:16 AM

Suggestion is that Piranha/PGI build into the mech bay four slots where we can keep four mechs ready to go. We would designate in the mechlab the mechs we want to have readied.

Some of us have many mechs and mech bays. So many that equipping them all with appropriate modules is impractical. We can keep a few mechs fully built including the modules but drilling down to fid them is a tie consuming chore mad even worse because the player cannot tell which mech is equipped and which has no modules installed.

Do you feel it would be beneficial to be able to select a ready mech instantly to respond to the matchmaking status readout (hover mouse over 'play now')?





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