So say I fire 50% of my charge on a laser away, it would take 50% of the standard cooldown time to return to a full charge but that is if I don't fire at all during that time.
To make pulse different in behavior and use, you could make it so the charge is based off 'pulses' rather than duration. That is to say the charge is segmented into pulses which are not streams, they are one point and click shots. You can only fire off a pulse if that segment of the charge is 100%. So essentially the pulse lasers would be kinda like the Clan ACs.
Edited by majora incarnate, 31 July 2014 - 12:59 AM.