Vassago Rain, on 31 July 2014 - 12:28 PM, said:
So you're saying that FF armor was intended to be worthless?
Because it wasn't. It's designed for a completely different system, one where you must often balance costs to availability, to tech-level, to battle value.
FF, while bad, is still almost viable in CBT because endo is so expensive. The way FF and endo interact in MWO is like if terminators in dawn of war would simply vaporize under massed small-arms fire, like in tabletop, or the bloodthirster and avatar would be at a hilarious disadvantage if you bring a single grey knight, risking instant death. In tabletop, this is fine, because a grandmaster is 250~ points, but the big demons aren't that far above, and they all cost HQ slots.
You can't just port systems between platforms. You have to adjust them for the new format.
Im saying FF is what it is and that came with a cost and trade-off...what ever it is, so be it...let it be. I'm not making any type of judgement about it or its relative worth. I'm just accepting it for what is and I'll use it as best I can for what it is...not try to make it into thing else.
Now if there are variants of FF that aren't being utilized yet in development, then tough t!tties for now. With the dev resources at present, it's best to keep equipment vanilla for the first dev pass and different variants can come along later, perhaps in the form of modules. The current form of FF as a vanilla FF, it's just fine.
When it comes to porting, I'd agree that is true to certain extent, but in this case, there is no difficulty in porting over values and core mechanics, just how they play out in real time...for instance, adapting movement, rate of fire and heat for real time. The thing that doesn't change in the mechanics is the relationships and interactions of various aspects of the original mechanics.
No need to change the relationship and interaction of FF use relative to cost, weight and slots, the porting of these sub-systems was never broken in translation.
Edited by CocoaJin, 31 July 2014 - 01:45 PM.