#101
Posted 01 September 2014 - 03:06 PM
1v1, same as any Clan 'Mech come at them anyway but head on.
#102
Posted 01 September 2014 - 03:11 PM
I rarely have problems with chainsaw dires, just today I took out 3 lords DWFs (2 chainsaw, 1 Gauss/PPC) with my own DWF build (4xLBX5, 4xcERML, 1xcGauss) and I've dropped three at one time in Crimson's tunnel before.
Rock em till you drop em.
#103
Posted 01 September 2014 - 03:12 PM
Arc Viper, on 31 July 2014 - 09:37 PM, said:
The only tactic I've garnered so far is to just shoot them when they are not facing me, too busy shredding somebody else. I've learned to never look one in the eyes. But what do you guys aim for? Do you have any specific strategies to take one down?
use cover and leg them.
//end thread
#104
Posted 01 September 2014 - 03:42 PM
Khobai, on 04 August 2014 - 07:26 AM, said:
this. no mech in the game is a match for a direwolf 1v1. the easiest way to take down a direwolf is to attack it from multiple angles, and always have a mech behind it firing into its back.
False. It's up to player skill.
#105
Posted 01 September 2014 - 04:24 PM
Ninja DDC.
#106
Posted 01 September 2014 - 05:31 PM
#107
Posted 02 September 2014 - 01:50 AM
as prev stated it is horribly slow and with a dreadfull turn and arc but it has massive weapons capability
With regards to this, i have found that the best play style with it is 'artillary support platform'
basically you stand off the frontline, select your target and drop the world on them.
I have found a good easy load out is 4 x C er ppc and 2 C UAC5's
the ppcs you have 2 on each mouse butten and chain selected and the uac's on butten3 ochained as well.
full armour and the rest of your slots/weight as heat sinks.
on chain fire, you will be able to fire 6 - 8 single ppc shots before you get heat warnings so then you switch to uac and follow it up with a hail of shells. Keep firing uac til your heat drops right down and open up with ppc again. Rinse and Repeat.
NOw, ppl will be saying, dont chain the weaps, BUT unchained the weaps will heat very quickly and eave you defensely vunerable.
In the real world, this level of firepower would be called blanket fire or supression fire, its big, its loud and its going to force everyone in the target area to wind their necks in. This then gives the rest of the friendlies enough time to reposition, reorganise etc etc.
This technique is absolutely devastating in an enclosed area like a tunnel or city blocks where movement is limited.
You will not win a battle on your own, you will not make massive damage but you can give enough your team good support enough to win.
This is not theory, this is what i have learnt since i bought the direwolf a week ago.
Good mods are the advanced zoom for ranched strike and accuracy and the radar blackout to help with the lrm problem.
also an extra ton of ams ammo, 4Kshells is good protection.
Another thing that keeps being mentioned is going head to head with it... why would you do that?
At the start of a battle, all the lights and mediums rush off to scout and die quickly.. the heavies follow up soon which leaves the assaults to turn up sometime next wednesday...
In any battlegroup, the the lighter vehicles protect the heavies, in return the heavies/assaults produce the firepower...
Working as a team is not rocket science, and the actions of 'go it alone' wannabe rambos have lost more battles than won.
If you cant get your lance to stay together, then pick a teammate and stay with him, he will soon realise what is happening and this system WORKS
Edited by Maxxeh, 02 September 2014 - 04:47 AM.
#108
Posted 02 September 2014 - 01:52 AM
For a heavy mech, the key is to use terrain and timing to limit exposure to return fire. That and shoot the side torsos.
Edited by JigglyMoobs, 02 September 2014 - 01:55 AM.
#109
Posted 02 September 2014 - 02:09 AM
Here at 7:10 i win a trade vs a decent direwhale pilot and immediately move away from my last position to deny him the chance at a second trade. I didn't finish him but left knowing hes less of a threat to the team now that his ct is stripped.
MWO MechWarrior Online - Back from the brink of d…: http://youtu.be/GHt1CxVZSls?t=7m10s
Edited by JigglyMoobs, 02 September 2014 - 11:07 AM.
#110
Posted 02 September 2014 - 03:12 AM
And you've got 42 damage laser alpha on top of that.
Bilbo says he can beat a DW in an Atlas 1vs1 fight, because he torso twists since closed beta. Try that against someone equally competent piloting a Dire Wolf. Atlas is great at torso twisting, it can soak literally hundreds of shots using arms, side torsos and damage reduction mechanic.
But the DW has so much firepower that it is actually beneficial to leg an Atlas. It cannot shield its legs, you can hit them form any angle, and there is no damage reduction. On the second laser salvo the DW will already be chewing trough leg internals, with a huge chance to detonate that volatile AC20 ammo (140 Expl. Damage) & SRM (150 Expl. Damage) ammo. That's even better that aiming for LT/RT since the Atlas has 104 HP Arms to use as shields.
Edited by Kmieciu, 02 September 2014 - 03:13 AM.
#111
Posted 02 September 2014 - 04:03 AM
My tactic is to always treat them as a priority target, but only if they aren't looking at me. If you have a choice of targets, ALWAYS go DireWolf. If the wolf is looking at you, don't meet it's eyes. Hide, and wait for a better target. You don't HAVE to test it's mettle, you CAN chose to kick it in the crotch when it isn't looking.
#112
Posted 02 September 2014 - 04:05 AM
Duh.
#113
Posted 02 September 2014 - 06:18 AM
Kmieciu, on 02 September 2014 - 03:12 AM, said:
And you've got 42 damage laser alpha on top of that.
Bilbo says he can beat a DW in an Atlas 1vs1 fight, because he torso twists since closed beta. Try that against someone equally competent piloting a Dire Wolf. Atlas is great at torso twisting, it can soak literally hundreds of shots using arms, side torsos and damage reduction mechanic.
But the DW has so much firepower that it is actually beneficial to leg an Atlas. It cannot shield its legs, you can hit them form any angle, and there is no damage reduction. On the second laser salvo the DW will already be chewing trough leg internals, with a huge chance to detonate that volatile AC20 ammo (140 Expl. Damage) & SRM (150 Expl. Damage) ammo. That's even better that aiming for LT/RT since the Atlas has 104 HP Arms to use as shields.
If you're doing 6xUAC5s right, you would have NO other weapons, because you need the space for the ammo.
Also, to be extremely specific here. 6xUAC5 DWFs are only good, when facing stationary targets, or those inside tunnels in front of them, that can't/don't move sideways. Soon as you start moving sideways, you can easily beat that DWF.
An Atlas will easily out-maneuver a DWF. The fact that they can soak a lot of damage, means they can get close enough to only be hit by the weapons on maybe one side, and then, they can just take that side off, and become completely untouchable to the DWF pilot.
Edited by IraqiWalker, 02 September 2014 - 06:20 AM.
#114
Posted 02 September 2014 - 06:39 AM
IraqiWalker, on 02 September 2014 - 06:18 AM, said:
If you're doing 6xUAC5s right, you would have NO other weapons, because you need the space for the ammo.
Also, to be extremely specific here. 6xUAC5 DWFs are only good, when facing stationary targets, or those inside tunnels in front of them, that can't/don't move sideways. Soon as you start moving sideways, you can easily beat that DWF.
An Atlas will easily out-maneuver a DWF. The fact that they can soak a lot of damage, means they can get close enough to only be hit by the weapons on maybe one side, and then, they can just take that side off, and become completely untouchable to the DWF pilot.
I'd go so far as to say that running 6xUAC5 "right" isn't the best idea in the world. I slapped THIS together this morning, and it does ok. I consider the inability to swing the arms from side to side a flaw, so I tried this out on a lark. First match i was in, a lightly damaged Hunch crested a ridge in front of me and I cored him in one salvo. Overheats a bit if you don't watch yourself, but it's reasonably solid.
EDIT: Helps if I actually insert the link into the text, doesn't it?
Edited by Escef, 02 September 2014 - 07:00 AM.
#115
Posted 02 September 2014 - 06:53 AM
IraqiWalker, on 04 August 2014 - 08:45 AM, said:
2xGauss 2xERLL 6xERML + TC2 in the CT. Lots of burn time, but if you're within 700 meters of me, your life is going to be hell if you stand still.
94.50 firepower, the trade off, is that it's on a DWF, I have had matches that literally ended with me not getting to the fight in time to do anything.
I sympathize with you on this one Iraqi... have had some great drops in my DW build like this... then again... I've had those drops where the entire team scoots off leaving me alone only to be swarmed under in a matter of seconds... LOL...
ah well... nature of the beast isn't it...
#116
Posted 02 September 2014 - 07:07 AM
give heatspike above three weapons. The only way around that is either chainfire two at a time or put three on left mouse and three on right mouse. At that point you would compare the damage output over time to two gauss and the tonnage involved argues strongly for gauss.
Any Atlas will fall over like a tree if you alpha his left eye (the one to your right). Same with any mech, but the cockpit may be less obvious or more difficult to hit.
Every mech has an equalizing weakness, and the bigger they are, the harder they fall.
Edited by OriginalTibs, 02 September 2014 - 07:15 AM.
#117
Posted 02 September 2014 - 10:30 AM
OriginalTibs, on 02 September 2014 - 07:07 AM, said:
give heatspike above three weapons. The only way around that is either chainfire two at a time or put three on left mouse and three on right mouse. At that point you would compare the damage output over time to two gauss and the tonnage involved argues strongly for gauss.
Any Atlas will fall over like a tree if you alpha his left eye (the one to your right). Same with any mech, but the cockpit may be less obvious or more difficult to hit.
Every mech has an equalizing weakness, and the bigger they are, the harder they fall.
WTF are you talking about? The heat spike for firing 6xUAC5 is a whooping 1.08 point of additional heat! 7.08 instead of 6. Even if you panic and use the double shot right away, you will generate 23.80 heat for 60damage@630meters . That's roughly the same as firing 2x IS AC20 together (23.52 heat), but the IS only gets 40 damage@270 meters.
If you wait 0.5 second between salvos, you will only generate 14.16 points of heat for 60 damage. Firing 3xUAC20 does the same damage, for 75.60 heat. 6xUAC5 is a clear exploit of the ghost heat system.
Don't get me wrong: I hate ghost heat. But at least it should be fair and penalize all kinds of high-alpha damage.
Edited by Kmieciu, 02 September 2014 - 10:31 AM.
#118
Posted 02 September 2014 - 10:39 AM
Dire Wolves pack a stupid strong punch but they move like a 30LB dog pulling 100LBs of bricks.
#119
Posted 02 September 2014 - 10:55 AM
Edited by salkeee, 02 September 2014 - 11:06 AM.
#120
Posted 02 September 2014 - 11:05 AM
JigglyMoobs, on 02 September 2014 - 11:01 AM, said:
Are you even in the right thread? Title of this thread:
Meta Direwolfs - How Do You Beat Them?
LOL dude I was just lost trying to figure out U did got my mistake right on. sry I will delete previous post.
ops ty
EDIT: DAM now I cant delete ur quote can I ?
Oh my I was never smart bbut will I look lika a fool now ?
Fun times fun times
Edited by salkeee, 02 September 2014 - 11:07 AM.
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