Flapdrol, on 02 August 2014 - 05:44 AM, said:
I'll happily take one of my Mediums - any of them - against a Direwolf. Particularly 6xUAC direwolves, which are the worst of the major Direwolf builds. Most of my heavies, too - basically, anything that's moderately fast and agile, and particlarly anything with jump jets.
I'd be much less inclined to do that in a "1v1 Solaris Arena Style Match" but in normal battle, sure. Wait for him to focus on a target, even if nobody else is firing at him. If you get the jump on the Direwolf, you can use your mobility and (if necessary) hit and run tactics.
Seriously speaking, I have no issues whatsoever dealing with Direwolves. I wish I could get Direwolf kill stickers for my Stormcrows
As to the arms:
With the exception of the Nova, anyone shooting for Clan arms is Doing It Wrong. You never want to aim for the arms. Even with the nova, I'd prefer to take the side or better yet center torso, but Nova arms are such easy targets.
This is because the Torso has comparable armor, and loss of both side torsos will kill the mech. Further, typical direwolves have substantial weaponry in their torsos as well. Why not bring the Direwolf closer to death, rather than just removing a quarter of their firepower?
This applies for almost every mech. Actively aiming for arms is very rarely a good idea.
Khobai, on 04 August 2014 - 07:26 AM, said:
the scariest direwolf builds are the ones using dual gauss or five/six lb5xs which do entirely frontloaded damage.
But yeah, Dual Gauss - not only dual gauss+dual PPC though. The 2x2 Direwhale only does 50 point alpha's. They're dangerous, without a doubt, but that's like throwing marshmallows compared to what other Dual Gauss builds can do.
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