Put Groups Of 2 Back To Pug
#181
Posted 30 August 2014 - 08:34 PM
#182
Posted 30 August 2014 - 08:37 PM
Roland, on 30 August 2014 - 07:53 PM, said:
I play in the group queue with a team of 2 all the time.
When I am on Comms I always drop in the Group Que, When I meet with a friend in a drop Like DaZur (Who I have dropped on Comms with) in the PUG que How is that different from RANDOMLY dropping with DocBach?
Edited by Joseph Mallan, 30 August 2014 - 08:50 PM.
#183
Posted 30 August 2014 - 08:46 PM
#184
Posted 30 August 2014 - 08:50 PM
Ace Selin, on 30 August 2014 - 08:34 PM, said:
Two things. 2 mans should not be in any queue with groups over 4.
Every group except for a 12man is a PUG to some degree or another. The solo queue is not the exclusive property of lone wolves.
#185
Posted 30 August 2014 - 08:59 PM
Edited by Joseph Mallan, 30 August 2014 - 08:59 PM.
#186
Posted 30 August 2014 - 09:21 PM
Joseph Mallan, on 30 August 2014 - 08:59 PM, said:
I know where yo're coming from, but there'd still be some averaging between the two members of the group, and if you get old pros bringing in brand new players like their kids for instance, the mismatches will make the current freakout over sync drops which have no elo mismatch look like a polite discussion of the Emily Post Fan Club.
#187
Posted 30 August 2014 - 11:47 PM
Lily from animove, on 01 August 2014 - 04:07 PM, said:
Various reasons,
nearly all mechs in the group queue are heavies or assaults.
He now owns a kit fox and a Nova. Not much fun, because all the laodouts are kinda hard meta and lurking around a corner is kinda instantkill for any medium mech.
light mechs are also nearly non existent.
Because of those mechclasses being used so much, the waiting times for matches are extremely long. easily 5mins +
How should I show someone new the game under this conditions? The gaming experience is quite horrible for newbies. All I would need to do is telling him to go to solo queue? That can hardly be the point of an online game.
I try to teach him now how to support the team via ECM with the kit fox, but oh my, this is just massively hard for a new palyer and nearly 0 fun.
This should really not be, half the mechs are dead in this game mode and teamplay with mechs you like, unless they are heavy+ or some ecm lights is nearly impossible.
Dunno what, but do something, This way the game is just horrible
Don't forget about the new solo players.
It would be worst than it already is for new players playing solo if 2 man groups were allowed.
Teach your friend how to play with a team of 12 not 2.
#188
Posted 30 August 2014 - 11:49 PM
Else you break the group que.
#189
Posted 31 August 2014 - 12:01 AM
Xmith, on 30 August 2014 - 11:47 PM, said:
It would be worst than it already is for new players playing solo if 2 man groups were allowed.
Teach your friend how to play with a team of 12 not 2.
Although I see where you're coming from with this sentiment, the problem is many players do not have the ability to get together in a 12man or the premium time in which to play in private matches and learn. This is a non-starter and why we need a small group queue like I've proposed for groups of 2-4 with solo players who aren't freaked by the way things used to be to fill in if they so choose. That would be the best compromise we could hope for. BUt is the player base big enough to do it? I don't know.
#190
Posted 31 August 2014 - 02:47 AM
http://www.gamasutra...e_Champions.php
Some interesting parallels. Someone already nailed it earlier, lobbies take care of all this. The OP should be able to play with their friend casually. Just group up and join the "nubs only" room or whatever. Instead we have the magic mm system, push the join button and hope for the best.
Personally, I don't mind so much. PvP is unfair and chaotic, which is why i love it so. I'm glad for the solo queue tbh, it's madness in there, and I think a much more rich game than whatever rote meta the "competitive" people are playing. I read all these comments about the so-called steering wheel underhive. How much more elevated is the group queue, truly? Really guys, learning to focus fire rdps over comms with complimentary builds is rocket science? Welcome to PvP circa late 20th century. I know, casuals need to get on your level. I have to agree with the OP, I wish there was a casual group option, for group-based chaos. The point of the exercise for playing video games is fun, right? Ideally, everyone has fun the way they prefer. However, we all know nothing is going to be seriously altered anytime soon. There's more mechs to monetize.
Again, read the history of BLC. When all that's left is a tiny group of elite neckbeards because all the casuals got scared away, the game dies. You may urinate on casuals from a great height (I sometimes do myself) but understand they are part of a new gaming culture that includes everybody, not just shut-in fatty males ages 18-35, willing to put in hours of play and research to git gud. A huge playerbase benefits everybody. Consider that when you critique ideas intended to give more options to enjoy the game. I'm jus sayin.
#191
Posted 06 September 2014 - 01:38 AM
The game is a bit more intellectual than the fun you're asking for, but there is a lot of fun in winning, even if it requires patience and intelligent game play.
Also, I think it'd be a huge mistake to put a new warrior into an assault. Really bad advice from others.
#192
Posted 06 September 2014 - 01:44 AM
I'm exiting. Enjoy the conversation that isn't really going to amount to anything.
Again, if your friend wants additional training I'm glad to help any new warrior ... and honestly, the group queue isn't that bad. You can bring whatever you want, it's just it requires a similar effort to play together than the solo queue calls for. The real differences are xp and money acquiring (as long as you aren't trying to sync) as solo drops are much faster.
#193
Posted 06 September 2014 - 02:27 AM
I know it could be complicated and may seem dumb to some, but there have been a number of times over last couple years this would have been great to help friends out.
#194
Posted 06 September 2014 - 02:42 AM
Lily from animove, on 01 August 2014 - 04:07 PM, said:
Various reasons,
nearly all mechs in the group queue are heavies or assaults.
He now owns a kit fox and a Nova. Not much fun, because all the laodouts are kinda hard meta and lurking around a corner is kinda instantkill for any medium mech.
light mechs are also nearly non existent.
Because of those mechclasses being used so much, the waiting times for matches are extremely long. easily 5mins +
How should I show someone new the game under this conditions? The gaming experience is quite horrible for newbies. All I would need to do is telling him to go to solo queue? That can hardly be the point of an online game.
I try to teach him now how to support the team via ECM with the kit fox, but oh my, this is just massively hard for a new palyer and nearly 0 fun.
This should really not be, half the mechs are dead in this game mode and teamplay with mechs you like, unless they are heavy+ or some ecm lights is nearly impossible.
Dunno what, but do something, This way the game is just horrible
I would agree but its fine as is. Let any group be a group and let the solos pug!
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