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Hitbox Localization

Hitbox

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#121 Mattiator

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Posted 17 September 2015 - 11:06 PM

Can't wait for them Urbie hitboxes.

#122 Tamerlin

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Posted 20 September 2015 - 07:13 PM

Updated Jenner. While I appreciate the side torso extension, since the Jenner is so short, the extension needs to roll on top of the fuselage for protection from larger mechs.

Added Urbanmech, Arctic Cheetah, Shadowcat, Ebon Jaguar and Executioner.

PS: "Rak's Armory" called out this thread in his blog: "Killing 'Mechs Efficiently". Thanks, Rak. And you should take a look.

Edited by Tamerlin, 20 September 2015 - 08:42 PM.


#123 IraqiWalker

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Posted 20 September 2015 - 09:11 PM

You've been doing great work Tamerlin, you deserve it.

#124 Gorgo7

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Posted 21 September 2015 - 04:52 PM

Thank you Tamerlin!
Please keep up the good work!

#125 MarcoMi

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Posted 21 September 2015 - 11:11 PM

which is a part of knowledge! I hope to bring it back !!!

#126 Ultimax

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Posted 22 September 2015 - 09:05 PM

View PostTamerlin, on 20 September 2015 - 07:13 PM, said:

Updated Jenner. While I appreciate the side torso extension, since the Jenner is so short, the extension needs to roll on top of the fuselage for protection from larger mechs.

Added Urbanmech, Arctic Cheetah, Shadowcat, Ebon Jaguar and Executioner.

PS: "Rak's Armory" called out this thread in his blog: "Killing 'Mechs Efficiently". Thanks, Rak. And you should take a look.



Really, thanks for this and for maintaining this.

Everytime I see you in the queues I think "Oh, there's Tamerlin. He's awesome!".



Now, not to be a pest, but any chance you might to update the Ebon Jag to show the fuselage/profile similar to TBR, Catapult, etc?


If you need a volunteer, feel free to hit me up.

Edited by Ultimatum X, 22 September 2015 - 09:06 PM.


#127 kosmos1214

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Posted 11 October 2015 - 12:25 PM

i just want to say thanks for all the work its helped me a lot over the years

#128 Tahribator

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Posted 13 October 2015 - 04:17 AM

I mapped out the Mauler hitboxes myself in the Academy for my upcoming review. It should give you an idea before Tamerlin comes up with his more detailed work:

Posted Image

Edited by Tahribator, 13 October 2015 - 04:58 AM.


#129 Cyrilis

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Posted 13 November 2015 - 12:11 AM

Hi Tamerlin,

Thanks for doing all the work. I think a scale bar would be a good improvement. This could easili be made by using or highlighting a certain point of the background (i.e. the wall of the mechlab).

#130 Tahribator

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Posted 17 November 2015 - 06:48 AM

I did the same thing for the Wolfhound:

Posted Image

Edited by Tahribator, 17 November 2015 - 06:51 AM.


#131 Terrien

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Posted 17 November 2015 - 09:57 AM

How soon until we have the new Commando hit-boxes? I can hardly wait to see how they "fixed" it this time.

#132 Virlutris

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Posted 17 November 2015 - 10:32 AM

View PostTahribator, on 17 November 2015 - 06:48 AM, said:

I did the same thing for the Wolfhound:

Posted Image


These hitboxes make it look like the Wolfhound's on the catwalk modelling this year's über-elite designer fashions. Ó.ó

#133 Sarlic

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Posted 17 November 2015 - 11:03 AM

If that's the boxed version, just like the ACH. Show how terrible broken scale is. Knew it from the start.

Thanks.

I guess the light whiners got what they wanted. No more Jenner walking hitboxes but:

SUPREME TINY SCALED HITBOXES + SCALE + WONKY HSR = EVERYTHING.

Now shrink my Atlas torso to that scale please and then we will have a discussion what's out of league.

If every mech would have gotten the same treatment as the newer ones...then it would be different story.

While i am saying this the rescale problem is still on the backburner for a year. Should start after the IIC, but only for the handpicked mechs by the Community.

gg.

Edited by Sarlic, 17 November 2015 - 11:15 AM.


#134 Tamerlin

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Posted 18 November 2015 - 10:03 PM

View PostTerrien, on 17 November 2015 - 09:57 AM, said:

How soon until we have the new Commando hit-boxes? I can hardly wait to see how they "fixed" it this time.


I hope to get all the updated hitboxes done this weekend. No later than end of the month.

#135 Terrien

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Posted 20 November 2015 - 10:11 AM

@Tamerlin Awesome!

#136 Tamerlin

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Posted 22 November 2015 - 05:25 PM

22-Nov-15: Edited Commando, Jenner, Locust and Raven. Will get to the updated mediums and heavies this coming weekend (when I'm not playing Fallout 4...). Will update the slide package after all are done.

Following posts document the changes. My opinion: All are more survivable, assuming you know how to torso twist.

Edited by Tamerlin, 22 November 2015 - 05:59 PM.


#137 Tamerlin

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Posted 22 November 2015 - 05:31 PM

Commando
  • Rear Side Torsos (ST) expanded into the Center Torso (CT)
  • Rear ST "shoulder pads" now part of arms
  • Rear STs expanded into the head
  • Rear STs now a sliver between CT and Legs at the hips
  • Front ST "shoulder pads" now part of arms
  • Front STs expanded into the head
  • Front STs now a sliver between CT and Legs at the hips
  • Cockpit reduced to only windows at left side of "face"
Posted Image

Posted Image

Edited by Tamerlin, 22 November 2015 - 05:45 PM.


#138 Tamerlin

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Posted 22 November 2015 - 05:36 PM

Jenner
  • Rear Side Torsos (ST) expanded into the Center Torso (CT)
  • Rear STs significant expansion between CT and Legs at the hips
  • Front STs expansion between CT and Legs at the hips
  • Front STs expanded into the CT
  • Slight expansion of STs into Arm "joint"
Posted Image


Posted Image

Edited by Tamerlin, 22 November 2015 - 05:41 PM.


#139 Tamerlin

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Posted 22 November 2015 - 05:40 PM

Locust
  • Expansion of Legs into Center Torso (CT) at hips
  • Front Side Torsos (ST) expansion between CT and Legs at the hips
  • Front STs grew "lower" into CT on side of fuselage
Posted Image

Posted Image

#140 Tamerlin

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Posted 22 November 2015 - 05:43 PM

Raven
  • Front Side Torsos grew "lower" into CT on side of fuselage
  • Cockpit reduced to windows at front of "face"
Posted Image

Posted Image





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