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Hitbox Localization

Hitbox

264 replies to this topic

#161 IraqiWalker

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Posted 27 January 2016 - 01:45 AM

View PostfnX, on 23 January 2016 - 02:19 AM, said:

Hello !

Amazing work here, I often use this topic to make my choice with mech ^^

But today I come and see all pictures are missing Posted Image

Can someone say that to the OP if you know him ? Maybe he want to fix it ^^

Anyway, thx for this great work !

View PostTamerlin, on 23 January 2016 - 04:28 PM, said:


Seems that Imgur is having capacity issues, and is "doing maintenance". Give it a day or so. The powerpoint should still work.

They're back up.

#162 Norgath

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Posted 08 February 2016 - 01:37 AM

Awesome! thanks for putting this up. this will definitely help with my gameplay.

#163 zudukai

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Posted 01 March 2016 - 05:53 PM

has the CPLT been updated with the hitbox change 4-6mo ago?

#164 Tamerlin

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Posted 02 March 2016 - 05:54 PM

View Postzudukai, on 01 March 2016 - 05:53 PM, said:

has the CPLT been updated with the hitbox change 4-6mo ago?


Yes. It has the most updated hitboxes, as the CPLT has had several updates over the last 6 months.

I am interested in how the rescaling will affect hitboxes. I've heard nothing about that.

#165 zudukai

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Posted 02 March 2016 - 07:28 PM

View PostTamerlin, on 02 March 2016 - 05:54 PM, said:


Yes. It has the most updated hitboxes, as the CPLT has had several updates over the last 6 months.

I am interested in how the rescaling will affect hitboxes. I've heard nothing about that.

cool, thanks for the reply.

yeah i imagine they might tweak those afterwords.

#166 IraqiWalker

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Posted 03 March 2016 - 05:25 AM

View PostTamerlin, on 02 March 2016 - 05:54 PM, said:


Yes. It has the most updated hitboxes, as the CPLT has had several updates over the last 6 months.

I am interested in how the rescaling will affect hitboxes. I've heard nothing about that.

What we're hoping for is tinier "ears", or at least making them modular like the other mechs.

#167 Virlutris

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Posted 04 March 2016 - 10:43 AM

I think the Dragon's going to benefit quite a bit from its shrink ray treatment.

Making those STs smaller, from the front, side, or a 45-degree angle in-between, can only benefit the poor beast.

#168 Beaching Betty

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Posted 24 March 2016 - 05:25 AM

Thanks!

#169 Joey Tankblaster

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Posted 30 March 2016 - 06:26 AM

Can you test the warhammer hitboxes?

#170 Gorgo7

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Posted 30 March 2016 - 12:52 PM

Joey, usually the hit box locations are not tested until the Mech is available for C-bills.

#171 Audacious Aubergine

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Posted 30 March 2016 - 02:00 PM

Although, if you own the mech then you can test it yourself in the academy - start in it then swap out for one of the trials

#172 Joey Tankblaster

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Posted 04 April 2016 - 01:22 AM

Ok - thx. Will do. I just thought the whole testing procedure is better done from one hand.

Edited by Joey Tankblaster, 04 April 2016 - 01:22 AM.


#173 Colonel Clunge

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Posted 04 April 2016 - 03:09 AM

Thanks for this Tamerlin!

Appreciate this would add to all your hard work but it would be great to see the side profile for the humanoids to get a read on just how "shield" like the arms are.

I was looking at the Crab in profile and it made me realise how futile torso twisting really would be as the arms don't protect the ST/CT at all. Got me thinking of the other mechs to see to see how well the arms protect the body. Is this something you're thinking of looking at?

#174 Tamerlin

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Posted 10 April 2016 - 06:07 PM

Added the "IIC" mechs: Jenner-IIC, Hunchback-IIC, Orion-IIC and Highlander-IIC.

Not many changes from their IS versions, the for some mechs the geometry is different enought that I thought mapping was worth it. Note the "CT Pocket" on the Orion-IIC

Re- Colonel Clunge - No, I do not plan to go back and add side profile image for mechs just for the sake of showing how "shield-like" they can be. You can see that in the mech bay. I'm focusing on just the hit boxes, as the mech bay does not show that to us.

#175 Cyrilis

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Posted 11 April 2016 - 10:30 PM

What does the CT-pocket on the Orion do? Non-reg area?

edit:

OK, problem solved! was just puzzled because it was not marked as CT in the pictures

Edited by Cyrilis, 28 April 2016 - 04:02 AM.


#176 mushis

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Posted 27 April 2016 - 05:52 AM

amazing work

#177 Tamerlin

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Posted 22 May 2016 - 02:16 PM

Sorry for delay with the "Classic" mechs. My second computer died, and it's taken longer than I thought to get it set up for MWO. They should be out by next weekend.

#178 Myj

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Posted 09 June 2016 - 10:23 AM

View PostTamerlin, on 22 May 2016 - 02:16 PM, said:

Sorry for delay with the "Classic" mechs. My second computer died, and it's taken longer than I thought to get it set up for MWO. They should be out by next weekend.


Nice, very interested in the Marauder hitboxes, I can't figure out where to hit that damn thing to bring it down before it gets to like 9% armor, lol...

#179 KhanBhacKeD

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Posted 10 June 2016 - 12:34 AM

@Myj :Aim for legs... Aim for ;)

@ Tamerlin : Really Nice work btw, but I think you forget to indicateurs the jenner IIC cockpit on frontview, Just in case ,)

Edited by Uan Harox, 10 June 2016 - 12:39 AM.


#180 Tamerlin

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Posted 17 June 2016 - 09:02 PM

Mech Rescale.

God. Damn. It.

I'm a big fan of the rescale, but I actually just realized I may need to re-hitbox map all the mechs.

I'll compare the classic mechs before and after, and then make a decison.





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