Time For The Hollander
#1
Posted 10 August 2014 - 10:08 AM
Before people complain that it would just turn into a little AC20 cannon, lets consider that they probably wont leave enough room in the component for the AC20. I would also imagine that this mech would be a little bulky, and slow for a light. It would probably need an XL engine too.
#2
Posted 10 August 2014 - 01:23 PM
#3
Posted 10 August 2014 - 02:51 PM
#4
Posted 10 August 2014 - 02:53 PM
#5
Posted 10 August 2014 - 03:49 PM
#6
Posted 10 August 2014 - 04:03 PM
#7
Posted 10 August 2014 - 05:54 PM
letuce head, on 10 August 2014 - 03:49 PM, said:
A day is a day. Yes, 4 years.
Although i believe PGI said they may skip time now and then.
#8
Posted 10 August 2014 - 07:44 PM
letuce head, on 10 August 2014 - 03:49 PM, said:
Unless they do an unexpected fast-forward, it will literally be 4 real-world years before the Hollander will be available.
#9
Posted 10 August 2014 - 11:15 PM
#10
Posted 11 August 2014 - 07:57 AM
There are two different weight classes for it too:
Hollander I (35 Tons Light Mech) (Variants: G1, F3) F3 first introduced in 3054
Hollander II (45 Tons Medium Mech) (Variants: F5, F7) F5 first introduced in 3058
Hollander III (35 Tons Light Mech) (Variants: D1, D2, D3) D1 first introduced in 3114
#12
Posted 11 August 2014 - 07:38 PM
DavidHurricane, on 11 August 2014 - 10:51 AM, said:
The timeline was reset to 3049 last June.
So, the in-universe debut of the Hollander (in 3054) is a bit over four years from the in-game "present".
On top of that, the 35-ton Hollander doesn't actually have a third variant, nor does the up-scaled 45-ton Hollander II (which doesn't appear until 3058, anyway).
#13
Posted 29 September 2015 - 06:32 AM
#14
Posted 29 September 2015 - 07:38 AM
#15
Posted 25 February 2016 - 12:00 AM
#16
Posted 26 February 2016 - 06:20 PM
Most weapon ranges do good, except flamer, which really needs to be 150m max range. As for mechs, never really tried Hollander, was more interested in mechs with one type of weapon only. Argus XT (I think the spelling is right), was all ballistic, but since its not in this game yet, I've settled on shadow cat with 7 ballistic weps(not too bad an option considering it can really jump). For all missles, I usually used Longbow, but maddog comes the closest for me in that area in this game. But there is one mech I really want, the all-laser supernova(its smaller brother nova is already in MWO). Supernova may be a bigger, slower nova, but imagine the attack power it would have if in MWO(if anything like MW4, it would have 16 energy hardpoints in MWO, talk about an powerful but overheating nightmare).
#18
Posted 06 March 2016 - 09:53 AM
Meanwhile clan mechs can mount numerous lbx-10 size autocannons. I watched one player using four in his dire wolf.
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