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Are Jump Jets Going To Be Fixed Soon?


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#1 Platinum Spider

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Posted 12 August 2014 - 03:06 PM

Jump jets have been deplorable for over a month now, what are you doing!?

#2 Summon3r

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Posted 12 August 2014 - 03:53 PM

are JJ going to be fixed soon...... BAAAAAAAAAAAAAAAAAAHAHAHHAHAHAHA ..... only in our dreams my friend.

#3 Marvyn Dodgers

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Posted 12 August 2014 - 04:24 PM

Since this is feedback, please define "fixed" and provide your feedback on the current state of things.

#4 HlynkaCG

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Posted 12 August 2014 - 04:35 PM

Yes define "fixed" please.

#5 Summon3r

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Posted 12 August 2014 - 04:38 PM

how about fixed as in mechs such as the summoner with 5 fixed JJ can get off the ground faster then a hot air balloon at the north pole on january 1st

#6 John80sk

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Posted 12 August 2014 - 05:14 PM

View PostMarvyn Dodgers, on 12 August 2014 - 04:24 PM, said:

Since this is feedback, please define "fixed" and provide your feedback on the current state of things.

I think player feedback on the issue has been established. PGI has never even acknowledged it though, which leaves people wondering if they think it's fine, or if something is in the works.

#7 Aleksandr Sergeyevich Kerensky

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Posted 12 August 2014 - 05:30 PM

Well then answer is:

Only on some mechs! The summoner has 5 jumpjets (I think it's 5) that are "fixed" into exact critical locations!

Ok joking aside, the real answer is:

Never, people complain about aspects of the game forcing PGI to "nerf" things into oblivion. Sadly when changes are made, problems arise across the board. These changes always bring about unknown (and usually unwanted) side-effects.

Moral of this story, "becarefull of what you wish for"

P.s. while I don't agree with the changes to jump jets, and many other nerfs to "fix" meta builds, I also do not blame PGI for most of these changes. The masses of people posts cry and complain about things not perfect in their own personal ideals. I also am guilty of a lot of bias forum posts. Honestly, how do you balance bias opinions?

#8 Platinum Spider

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Posted 12 August 2014 - 06:01 PM

Haow about JJs actually give lift instead of horizontal movement? Trying to level summoners is like taking up cutting. I'm not an emo, thanks.

Edited by Platinum Spider, 12 August 2014 - 06:01 PM.


#9 Cyborne Elemental

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Posted 12 August 2014 - 06:57 PM

JJ's need their thrust raised across the board, and even more for full loads.

Even with full jets, they're weak.

Need maneuverability back, balance it with the heatscale.

Edited by Mister D, 12 August 2014 - 06:58 PM.


#10 Saint Scarlett Johan

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Posted 12 August 2014 - 08:38 PM

I'd like for them to fix gravity too while they're at it.

#11 ImperialKnight

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Posted 13 August 2014 - 10:33 PM

jump jets should be JUMP jets, same kind of lift as prepatch but no control over how high you go except equipping different number of JJs, one press = one jump. wanna poptart? you have to expose yourself for a fixed amount of time

#12 The Massive

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Posted 14 August 2014 - 04:01 AM

jump jets are fixed. We're talking 65 tonne walking robots. What they could do before was ridiculous.

#13 Platinum Spider

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Posted 14 August 2014 - 05:08 AM

And what they do now is ridiculous. If you want to talk real physics you should leave this game entirely. Jump jets in Battletech should give my mech enough lift to get on the ledges and buildings, not rubbing against them for 2 minutes trying to get on top.

#14 Cyenthies

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Posted 14 August 2014 - 06:42 AM

Definitely, my kitfox can't even get on ledges with full jj anymore!

#15 Saint Scarlett Johan

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Posted 14 August 2014 - 02:11 PM

You can't fault PGI for this one. This is what the community wanted. Now you all have it. I believe there is a saying about "reap" and "sow" to accompany this change.

#16 Grendel408

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Posted 14 August 2014 - 03:14 PM

It's been my experience so far since the JJ adjustment that the more JJs you have, the better off your ability to use them will be. Using a minimum amount (2 v the max 6 for example) should provide less mobility and utility with the equipment. But I think they need "more vertical lift" versus the "current horizontal lift" currently in use. And... Mechs really need momentum to use JJs effectively, requiring a walking or running start before initializing the JJs on your Mech. I can't speak personally for those Assault Mechs with JJs... only from my perspective and experience in Lights and Mediums... and the occasional Heavy.

#17 John80sk

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Posted 14 August 2014 - 04:09 PM

View PostLord Scarlett Johan of Yazoo, on 14 August 2014 - 02:11 PM, said:

You can't fault PGI for this one. This is what the community wanted. Now you all have it. I believe there is a saying about "reap" and "sow" to accompany this change.
People didn't want hover blimps, they just wanted jumpjets to scale linearly. Now, folks should have known that PGI would PGI all over it... but no, this is not what anyone wanted.

#18 Saint Scarlett Johan

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Posted 14 August 2014 - 04:42 PM

View PostJohn80sk, on 14 August 2014 - 04:09 PM, said:

People didn't want hover blimps, they just wanted jumpjets to scale linearly. Now, folks should have known that PGI would PGI all over it... but no, this is not what anyone wanted.


All the "nerf JJs" posts and topics say different. But that's irrelevant now, the damage has been done and I doubt PGI will get to it anytime soon if at all.

#19 Cest7

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Posted 15 August 2014 - 03:51 AM

Max jump jets should lift me more than 10ft off the ground.

Pathetic.

#20 Summon3r

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Posted 15 August 2014 - 07:38 AM

View PostLord Scarlett Johan of Yazoo, on 14 August 2014 - 02:11 PM, said:

You can't fault PGI for this one. This is what the community wanted. Now you all have it. I believe there is a saying about "reap" and "sow" to accompany this change.


lol the community did not want this, most of the cry babies cried about jump sniping and this was there solution and as usual complete overkill

and as usual the real problem is pinpoint alphas

Edited by Summon3r, 15 August 2014 - 07:41 AM.






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