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Vindicator Concept Art And Release Dates!


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#221 Alienized

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Posted 19 August 2014 - 09:50 AM

if its as sturdy as the quickdraw its good :lol: one of the few zombiemechs that last longer than expected.
but it seems to lack ALOT of speed....
if i can add some mechwishes....
Spartan
Nightgyr
Excalibur
Exterminator

AND bring them old star league mechs that got forgotten an showed up again under comstar banner to fight the Clans B)

#222 StillRadioactive

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Posted 19 August 2014 - 09:55 AM

View PostAliisa White, on 19 August 2014 - 09:50 AM, said:

if its as sturdy as the quickdraw its good :lol: one of the few zombiemechs that last longer than expected.
but it seems to lack ALOT of speed....
if i can add some mechwishes....
Spartan
Nightgyr
Excalibur
Exterminator

AND bring them old star league mechs that got forgotten an showed up again under comstar banner to fight the Clans B)


Spartan is possible, but not likely since all 3 variants are nearly identical.
Excalibur is the same story. Possible, but not enough difference between variants for it to be likely.
Exterminator needs Null and Chameleon, neither of which are in game yet.

#223 Bishop Steiner

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Posted 19 August 2014 - 09:59 AM

View PostStillRadioactive, on 19 August 2014 - 09:39 AM, said:

The German-language forums already have patch notes up. The hero is Saint Ives Blue:
Google translate action on that:
Content: Vindicator St. Ives' Blue VND-1SIB
  • Tonnage: 45
  • Reactor: 180 Standard
  • Maximum Speed: 64.8 kph
  • Max. Reactor-size: 250
  • Torso movement: . 125 degrees to each side 30 degrees up and down.
  • Arm movement: 35 degrees to each side. 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard
Weapons & Equipment:
  • Head: Medium Laser
  • Left Arm: Small Laser
  • Left Torso: LRM 10
  • Right Arm: Large laser
Hardpoints:
  • Head: 1 Energy
  • Left Arm: 1 Energy
  • Left Torso: 2 Missle
  • Right torso: 1 AMS
  • Right arm: 1 Energy
  • Heat Sinks: 15
  • Jump jets: 4 (5 Max)
  • ECM capable ?: No
Module slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
Motion archetype: Medium


Quirks:
  • Heat (energy): -5%
  • Heat (Missle): -5%
  • 30% C -Bill Bonus


Not digging the hardpoints, but we will see., maybe 2 Large Lasers, a Medium, 2 srm4/6?

#224 StillRadioactive

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Posted 19 August 2014 - 10:04 AM

View PostBishop Steiner, on 19 August 2014 - 09:59 AM, said:


Not digging the hardpoints, but we will see., maybe 2 Large Lasers, a Medium, 2 srm4/6?


I'm thinking of going more brawly with it, and using 3xMPL, 2xASRM-6 with a standard engine.

#225 Bishop Steiner

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Posted 19 August 2014 - 10:07 AM

View PostStillRadioactive, on 19 August 2014 - 10:04 AM, said:


I'm thinking of going more brawly with it, and using 3xMPL, 2xASRM-6 with a standard engine.

too slow for me to want to be a dedicated brawler, because it won't be able to disengage. It's definitely "stick with the big boys" medium.

#226 Alienized

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Posted 19 August 2014 - 10:09 AM

yeah StillRadioactive, that might be true on These mechs but it still would be a nice Thing to have them =) not necessarily 3 variants because in my opinion, this whole skill thing needs to be changed. idea is good but 3 variants? it's nothing but annoying...

and many People would been surprised i guess =)

#227 StillRadioactive

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Posted 19 August 2014 - 10:10 AM

View PostBishop Steiner, on 19 August 2014 - 10:07 AM, said:

too slow for me to want to be a dedicated brawler, because it won't be able to disengage. It's definitely "stick with the big boys" medium.


Well, apparently there's a discrepancy between the English and German announcements. The Germans get 2 missile hardpoints, the English language version says there's only one.

I'll just have to see how it goes when the server comes back up.

#228 StillRadioactive

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Posted 19 August 2014 - 10:14 AM

View PostAliisa White, on 19 August 2014 - 10:09 AM, said:

yeah StillRadioactive, that might be true on These mechs but it still would be a nice Thing to have them =) not necessarily 3 variants because in my opinion, this whole skill thing needs to be changed. idea is good but 3 variants? it's nothing but annoying...

and many People would been surprised i guess =)


Someone on Reddit did a fantastic job of compiling the list of every timeline-appropriate 'mech with at least 3 variants that PGI could put in game.
http://www.reddit.co..._model_in_3049/

My money is on Javelin, Whitworth, Guillotine and Hatamoto-Chi for the IS 'mechs.
Mist Lynx, Battle Cobra, Mad Dog and Gargoyle for the Clans.

#229 Sahoj

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Posted 19 August 2014 - 10:15 AM

I really don't like SRM's on IS Mediums.

I don't feel they're sturdy enough to fight at less than 100m and at those ranges they may just be getting in the firing arcs of their bigger/harder hitting teammates.

That'd probably be an empty missile slot for me cause - it is hardly viable to bring LRM's in less than 20. (30 really, 20 is generous)

Edited by Sahoj, 19 August 2014 - 10:16 AM.


#230 Alienized

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Posted 19 August 2014 - 10:24 AM

javelin,,, more Missile mechs *sigh* no. there are already too many for my taste. i actually wonder where these mechs can hold 2k+ LRM's... Stalker might doing it but seeing many nova's/stormcrows running around with nothing else but lrms there should be a capacity Limit to that... anyway.

withworth and hatamoto-chi are definetly worth putting in =)
and thanks for that list.
i hoped that the nainokami/mauler would been there too

#231 StillRadioactive

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Posted 19 August 2014 - 10:26 AM

View PostAliisa White, on 19 August 2014 - 10:24 AM, said:

javelin,,, more Missile mechs *sigh* no. there are already too many for my taste. i actually wonder where these mechs can hold 2k+ LRM's... Stalker might doing it but seeing many nova's/stormcrows running around with nothing else but lrms there should be a capacity Limit to that... anyway.

withworth and hatamoto-chi are definetly worth putting in =)
and thanks for that list.
i hoped that the nainokami/mauler would been there too


Javelin isn't nearly big enough for LRMs, it would almost certainly be a streak-boat.

Whitworth is designed to carry LRMs, but the Trebuchet does that job much better for only 5 tons more. I think the majority of people would rip them out of the Whitworth and put ASRM-6s in their place.

#232 StillRadioactive

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Posted 19 August 2014 - 10:33 AM

Server up, patching.

#233 MauttyKoray

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Posted 19 August 2014 - 11:19 AM

View PostBishop Steiner, on 19 August 2014 - 10:07 AM, said:

too slow for me to want to be a dedicated brawler, because it won't be able to disengage. It's definitely "stick with the big boys" medium.

That's actual the literal TT/lore role for this mech. You're a medium support mech meant to back up the heavies as a second liner.

#234 Cimarb

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Posted 19 August 2014 - 12:47 PM

View PostSahoj, on 19 August 2014 - 10:15 AM, said:

I really don't like SRM's on IS Mediums.

I don't feel they're sturdy enough to fight at less than 100m and at those ranges they may just be getting in the firing arcs of their bigger/harder hitting teammates.

That'd probably be an empty missile slot for me cause - it is hardly viable to bring LRM's in less than 20. (30 really, 20 is generous)

You could always put a narc in it and hang around the missile boats. See a light or something out in the open, pop it with a narc, and watch it run for cover as you shoot it's back out with LLs...

#235 Tightenknuckles

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Posted 19 August 2014 - 01:49 PM

will there be a trial vindi??

#236 Cimarb

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Posted 19 August 2014 - 01:57 PM

View PostTightenknuckles, on 19 August 2014 - 01:49 PM, said:

will there be a trial vindi??

Eventually, of course there will, but I doubt it would be any time soon.

#237 Inflatable Fish

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Posted 19 August 2014 - 03:20 PM

View PostBishop Steiner, on 19 August 2014 - 10:07 AM, said:

too slow for me to want to be a dedicated brawler, because it won't be able to disengage. It's definitely "stick with the big boys" medium.


good thing its engine cap is 250 and not the meager 235 we've come to love (?) in the Blackjacks.

yeah, 3 MPL and 2 SRM6 seems solid, with a max XL engine. or maybe a light support chassis, with two ALRM10, a TAG in the head and two MLs to fend off small critters.

#238 Azeem447

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Posted 02 September 2014 - 03:32 PM

Hey um so... its September 2nd 7:30 pm est. and um...I don't see c-bills for the vindicator mech's yet. so um...what happened? someone forget their deadline? really really want one of these but I cant and wont spend M.C. on it.

#239 CycKath

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Posted 02 September 2014 - 03:39 PM

View PostAzeem447, on 02 September 2014 - 03:32 PM, said:

Hey um so... its September 2nd 7:30 pm est. and um...I don't see c-bills for the vindicator mech's yet. so um...what happened? someone forget their deadline? really really want one of these but I cant and wont spend M.C. on it.


Patch got bumped, thus the delay.

#240 Stingray Productions

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Posted 02 September 2014 - 03:52 PM

View PostCycKath, on 02 September 2014 - 03:39 PM, said:


Patch got bumped, thus the delay.

When did it get bumped to?





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