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Report Here: Desync, Rubberbanding, Warping Mechs And Fps Drops. Still Not Fixed!


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#1 Sarlic

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Posted 19 August 2014 - 11:17 AM

I just had it a couple of minutes ago. A full desync again. Warping mechs. For a whole minute in combat, got destroyed.

Please fix it. It should have been fixed ages ago after the previous patch injection.

Please report here if you still have problems.

Thanks.

Edited by Sarlic, 24 August 2014 - 11:39 AM.


#2 krash27

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Posted 19 August 2014 - 11:20 AM

Not only is it not fixed, it is much much worse than ever.
I would have thought this game breaker would have been fixed a long time ago.
Epic fail here because people wont play if they...well if they can't play.
This bug makes it so a lot of us can't play.

#3 anfadern

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Posted 19 August 2014 - 11:52 AM

I'm playing out of Europe and I still experience lag. Also there is problems with "connecting" for minutes, sometimes forever (mainly when saving configuration and leaving matches). This is after the 19/8 patch

#4 Firebahl

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Posted 19 August 2014 - 12:34 PM

Yep, what fun.
Desynced twice in one game.

Second one locked me out so badly that I had to quit game and return.

#5 POWR

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Posted 19 August 2014 - 12:39 PM

It may even be worse now.

#6 QuaxDerBruchpilot

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Posted 19 August 2014 - 12:46 PM

Can you finally fix your ******* game. I get CTDs when leaving the battle avery third match now, not to mention that I have rubberbanding, warping, disconnecting nearly EVERE ******* MATCH.

What the **** are you doing with all the money spent so far by all the players.

Or simply admit that u are to stupüid to provide a useful game.

**** this bullshit.

#7 Roland

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Posted 19 August 2014 - 01:04 PM

PGI, this bug is almost certainly related to your reconnection code. Please check there.

#8 Kelito

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Posted 19 August 2014 - 01:06 PM

+1 Still having all of the same connectivity/desync issues as before, only now it is every game...

#9 Arcturious

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Posted 19 August 2014 - 01:16 PM

Haven't gotten the hard freeze / desync yet. However, the general lag spikes and micro stutters are still very much there. Often going in and out of zoom is a good test. Can take 3-4 seconds sometimes, or even longer.

Forgot I'd even hit zoom last match, then 10-20 seconds later suddenly went into zoom.

You can just imagine what this means for hit regsitration. It's a die toss as to whether you do damage or not.

#10 krash27

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Posted 19 August 2014 - 01:35 PM

View PostRoland, on 19 August 2014 - 01:04 PM, said:

PGI, this bug is almost certainly related to your reconnection code. Please check there.

Doesn't seem like they care. Not even an acknowledgement that the issue persists and is definitely worse.
This is a major issue, and to me the lack of a quick response shows bad communication again.

#11 just one

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Posted 19 August 2014 - 01:56 PM

Worst lag in days, good thing it got "fixed".

#12 senaiboy

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Posted 19 August 2014 - 01:58 PM

To be honest, I've been playing since Closed Beta and have never seen a desync more than a few times the past 2 years until today. It's so bad it's unplayable. What happened recently?

Edited by senaiboy, 19 August 2014 - 01:58 PM.


#13 Khujjo

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Posted 19 August 2014 - 02:02 PM

Frequently.

#14 ei8ht

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Posted 19 August 2014 - 02:20 PM

Still same old same old lag/desync/teleporting/rubberbanding/moonwalking/damnfrustratinglyannoying sh!t happening.

PGI, all this started when you added the "rejoin" feature 3 patches ago. FIX PLEASE!

#15 xeromynd

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Posted 19 August 2014 - 02:58 PM

Watched a buddy play a bit today, issue is still there and certainly not better by any means. Will test out later today when I get home, but I can't imagine my feedback would be anything different than what's already been said.

Here's what happens when you use google translate on PGI's updates, really interesting stuff!:
Posted Image

On another note. This all happened when the rejoin feature was added. Everyone can see that, and if it ISNT something to do with rejoin, then I'll be massively surprised. I wouldn't even care if they took rejoin out temporarily to look at what it's doing. We all know there will be another patch that will just break it a little more (like the whole 3/3/3/3 fiasco, need I say more?)

Edited by xeromynd, 19 August 2014 - 03:00 PM.


#16 Danish Fury

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Posted 19 August 2014 - 04:26 PM

It's worse for me now, also. Frankly, the game is unplayable right now

#17 Zolaz

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Posted 19 August 2014 - 05:01 PM

Well, I guess we found out what the "worst case scenario" that is holding up Phase 1 of CW.

#18 No One Lives Forever

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Posted 19 August 2014 - 05:04 PM

Its certainly worse! I'm seriously getting pissed. Cant play one match without that shite. Cant play and my premium time is running out.

#19 Korlain Draco

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Posted 19 August 2014 - 05:32 PM

I guess not playing for over a year really payed off. Now the net code is bugged... wait, I believe it was bugged when I was playing before. But look at all the new mechs I can buy. Maybe i will wait another year. see if the game is still around.

#20 MetricChitTon

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Posted 19 August 2014 - 05:35 PM

Same here, my FPS has dropped too





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