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Vindicator Is Released!


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#1 Stoneblade

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Posted 19 August 2014 - 01:11 PM

So the Vindicator is released today. Even though its a Capellan 'Mech in the purest sense, the Hero is the cannon ST. Ives Blue. Personally I dunno if can I spend MC on it, but I will be getting the C-bill variants. As its been stated in other forums: Kudos to PGI for using a cannon Hero 'mech variant, maybe this way they'll get the Liao player base back.

#2 Josin Kane

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Posted 19 August 2014 - 01:18 PM

Anyone else getting that Patlabor vibe? :) Too bad some people will be coloring it to blend into the terrain.

#3 Tesunie

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Posted 19 August 2014 - 02:27 PM

I'm thinking of getting the hero vindicator, to support the St. Ives Compact, my favorite faction (or at least in heavy competition with Davion). To bad St. Ives isn't a choosable faction...

#4 IraqiWalker

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Posted 19 August 2014 - 03:06 PM

View PostStoneblade, on 19 August 2014 - 01:11 PM, said:

So the Vindicator is released today. Even though its a Capellan 'Mech in the purest sense, the Hero is the cannon ST. Ives Blue. Personally I dunno if can I spend MC on it, but I will be getting the C-bill variants. As its been stated in other forums: Kudos to PGI for using a cannon Hero 'mech variant, maybe this way they'll get the Liao player base back.

Well technically, St. Ives Compact only existed for a short period of time as an independent faction, it has been for most of it's existence part of the Capellan Confederation.

#5 Tesunie

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Posted 19 August 2014 - 03:56 PM

View PostIraqiWalker, on 19 August 2014 - 03:06 PM, said:

Well technically, St. Ives Compact only existed for a short period of time as an independent faction, it has been for most of it's existence part of the Capellan Confederation.


And Sun-tuz (spelling?) Ended its possible life sooner by manipulation, backstabbing, staged "raids" and strong misuse of power when he was in charge of the new Star League... otherwise, they probably would have been around longer. Either way, they probably should have been a faction in this game, cause at this time they where considered a state large enough, and will be for some time longer... (Smoke Jaguar kicks it before they do (going from invasion times) but the Jaguars made it in as a faction...)

#6 CycKath

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Posted 19 August 2014 - 05:03 PM

The fluff from the hero implies its Michael making up his mind whether to stay loyal to Confederation or St. Ives during the break-away IMO, so technically still a CapCon 'Mech at that time.

#7 IraqiWalker

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Posted 19 August 2014 - 06:50 PM

View PostTesunie, on 19 August 2014 - 03:56 PM, said:

And Sun-tuz (spelling?) Ended its possible life sooner by manipulation, backstabbing, staged "raids" and strong misuse of power when he was in charge of the new Star League... otherwise, they probably would have been around longer. Either way, they probably should have been a faction in this game, cause at this time they where considered a state large enough, and will be for some time longer... (Smoke Jaguar kicks it before they do (going from invasion times) but the Jaguars made it in as a faction...)


Sun Tzu Liao.

As for a big faction, the St. Ives compact is minuscule, a few planets. The Smoke Jaguars actually occupied a massive swath of territory. Dozens of systems, and bordering on several hundred planets, while the the St. Ives Compact was 17 systems at it's largest.

Don't get me wrong. I would love to have the other factions in, but I can understand why they aren't here yet, or possibkly never will be. They didn't do much in the lore anyways.

#8 Tesunie

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Posted 19 August 2014 - 07:09 PM

View PostIraqiWalker, on 19 August 2014 - 06:50 PM, said:


Sun Tzu Liao.

As for a big faction, the St. Ives compact is minuscule, a few planets. The Smoke Jaguars actually occupied a massive swath of territory. Dozens of systems, and bordering on several hundred planets, while the the St. Ives Compact was 17 systems at it's largest.

Don't get me wrong. I would love to have the other factions in, but I can understand why they aren't here yet, or possibkly never will be. They didn't do much in the lore anyways.


St. Ives Compact was labeled as an actual faction (as in, large enough to be considered a state and be deemed worthy of a voice in "IS negotiations". Didn't they even have a seat in the new Star League? Or am I mistaken there?

Anyway, they where around for a while, and was considered a minor/major (not a full major) state of the Inner Sphere.

Really, I feel that St. Ives is the only faction not represented in this game (besides Periphery/Pirate states, which weren't even considered a power at all by the larger houses). I mean, FRR is represented, and if I recall right, they get pounded into even fewer planets than St. Ives was (or there a bouts), and even losing it's place on the map as a House Power... :P (This is mostly just to "argue" and make the point, not necessarily an action to "force" St. Ives as a faction (as much as I might like that), nor to kick any other faction out (such as CSJ or FRR). Just to be clear. I'm arguing for arguments own sake honestly, besides that I do like the St. Ives Compact...)

#9 Stoneblade

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Posted 20 August 2014 - 09:24 AM

Technically since the Factions are named after the Ruling Family and not the Territorial states, St. Ives would Fly the LIAO flag. and no they didn't have a voting seat in the Star League. The FRR and Ghost Bear combine after the Great Refusal, But will we see that made a faction? Maybe, Maybe not. The problem is the time line for factions. We could take a snap shot of 3025 and we have 5 factions, but in 3055 we have over 40. So which factions do you justify having?

Edited by Stoneblade, 20 August 2014 - 09:29 AM.


#10 wanderer

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Posted 21 August 2014 - 10:17 AM

It's a faction ruled by a Liao.

That should be quite enough.

The only poor point so far- you can shoot a Vindicator in the back of the head- and it hits the front CT.

#11 IraqiWalker

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Posted 21 August 2014 - 12:33 PM

View Postwanderer, on 21 August 2014 - 10:17 AM, said:

It's a faction ruled by a Liao.

That should be quite enough.

The only poor point so far- you can shoot a Vindicator in the back of the head- and it hits the front CT.

Someone should test, this, and file a support ticket. Preferably with a youtube video of the test attached.

#12 N a p e s

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Posted 21 August 2014 - 12:38 PM

View PostIraqiWalker, on 21 August 2014 - 12:33 PM, said:

Someone should test, this, and file a support ticket. Preferably with a youtube video of the test attached.


Russ tweeted something about an adjustment to the Vindi's hitboxes. The damage on the head that is registering as full CT will be split to the ST though the details are a little unclear.

#13 Bishop Steiner

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Posted 21 August 2014 - 04:00 PM

View PostJosin Kane, on 19 August 2014 - 01:18 PM, said:

Anyone else getting that Patlabor vibe? ;) Too bad some people will be coloring it to blend into the terrain.

well, mine is named Alphonse.......

#14 Tesunie

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Posted 21 August 2014 - 04:23 PM

View Postwanderer, on 21 August 2014 - 10:17 AM, said:

It's a faction ruled by a Liao.


And, if you asked me, the only sane Liao out of the bunch... ;) But that's just my opinion...

#15 FatYak

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Posted 22 August 2014 - 02:29 AM

God...stay away from it...bought it today and its an absolute lemon of a mech. The big hitboxes and lack of armor are not balanced out by maneverability or loadout. Its terrible.

#16 IraqiWalker

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Posted 22 August 2014 - 02:47 PM

View PostFatYak, on 22 August 2014 - 02:29 AM, said:

God...stay away from it...bought it today and its an absolute lemon of a mech. The big hitboxes and lack of armor are not balanced out by maneverability or loadout. Its terrible.

it's as tall as a Blackjack, and you've literally had no more than 3 hours of play with it. I hardly count that as an expert opinion. Especially considering some people have already found great ways to make it work. Namely, being a second line mech, like a medium should be doing.

#17 FatYak

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Posted 22 August 2014 - 04:53 PM

Thats my point. The right arm is huge, ive never been zombied as much as i have in this mech. Unlike a blackjack, the vindi just doesnt have "something" it does well, and for the jack thats speed and / or armament, depending on how its built. This thing is a jack of all trades and master of nothing. In a game where speed is life, a 45 ton medium to 60 something Km/hr is just bad.

And i refuse to turn it into a missile boat like ive seen people doing, theres enough of that going around already

But it looks fantastic =D

Edited by FatYak, 22 August 2014 - 05:04 PM.


#18 Tesunie

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Posted 22 August 2014 - 05:08 PM

View PostFatYak, on 22 August 2014 - 04:53 PM, said:

Thats my point. The right arm is huge, ive never been zombied as much as i have in this mech. Unlike a blackjack, the vindi just doesnt have "something" it does well, and for the jack thats speed and / or armament, depending on how its built. This thing is a jack of all trades and master of nothing. In a game where speed is life, a 45 ton medium to 60 something Km/hr is just bad.

And i refuse to turn it into a missile boat like ive seen people doing, theres enough of that going around already

But it looks fantastic =D


Are you saying stock? Or customized? Cause in the stock matches I've played in with it, the Vindicator held it's own very easily. Customized? Well, it's not stuck at 60 KPH but can achieve upwards of 90 KPH.

As far as being a jack of all trades, here is a jump sniper with some close range "zombie" punch to it. You can also make a long range support custom. A close range brawler is even an option. (These builds were just tossed together, and I'm sure could be better refined.)

Blackjack tends to suffer from trying to fit in lots of heavy weapons into it, limiting many of it's options. The Vindicator relies more on missiles than ACs, and if missile's aren't your thing, nothing is wrong with that. But I don't think that it's correct to blame the mech at this time. (I have to admit, I don't own a Vindicator... yet...)

#19 IraqiWalker

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Posted 23 August 2014 - 03:38 AM

View PostFatYak, on 22 August 2014 - 04:53 PM, said:

Thats my point. The right arm is huge, ive never been zombied as much as i have in this mech. Unlike a blackjack, the vindi just doesnt have "something" it does well, and for the jack thats speed and / or armament, depending on how its built. This thing is a jack of all trades and master of nothing. In a game where speed is life, a 45 ton medium to 60 something Km/hr is just bad.

And i refuse to turn it into a missile boat like ive seen people doing, theres enough of that going around already

But it looks fantastic =D


It can't really work as an LRM boat. However, a second line mech doesn't need to be an LRM mech, There are dozens of builds you can try on it that are LRM free. Try MPLs+SRMs. Try MLs+SSRMs, and so on and so forth. The AA and the SIB can be great jump snipers. Try slapping 2xERPPCs+TAG (TAG helps detect invisible walls), max JJs, max XL, and max armor onto a SIB, and have fun with poptarting.

Try sticking a lot of burst weapons onto it with a STD 225 or so, and stick behind the big mechs to help add to their damage. It's an escort mech more than a front liner.

#20 Shell Game

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Posted 23 August 2014 - 07:37 PM

The Vindicator is risen!





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