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Public Test - Mass Production / Hyperpulse Transmitted - Industrial Map Bugs


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#1 Kyle Polulak

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Posted 21 August 2014 - 10:07 AM

Please attempt to respond to the following concerns in your responses:
  • The kind of issue. (What happened?)
  • The game mode used.
  • The grid tile affected.
  • The Mech and/or weapon used to achieve the collision issue. (if applicable)
  • A screen or video capture to help locate the bug.


#2 Zack Esseth

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Posted 21 August 2014 - 12:15 PM

Lots of floating buildings in testing grounds. I run on max settings. Warning, lots of photos in spoiler. Use at risk.

Spoiler


More floating buildings with grid locations thanks to the novas better cockpit.
Spoiler


And a new bug I haven't seen before, my cockpit goes chrome and looks like its pealing.
Spoiler

and a place to get stuck. [url="http://s1330.photobucket.com/user/ZackEsseth/media/ScreenShot0007_zps25bda321.jpg.html"]Posted Image

Edited by Zack Esseth, 21 August 2014 - 12:36 PM.


#3 John80sk

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Posted 21 August 2014 - 12:22 PM

the half buildings are located along the C and B line.

EDIT: Also, as usual, the hitboxes on the buildings are off by a pretty wide margin.

EDIT2: missing textures on the round liquid containers in C3/B3

EDIT3: D line also a bunch of half buildings/missing textures.

Seriously guys, couple minutes in the testing grounds and I find all this stuff...

Edited by John80sk, 21 August 2014 - 12:31 PM.


#4 Thoummim

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Posted 21 August 2014 - 12:23 PM

Stuck betwin the building and a wall, a spider was stuck in front of me in the same area.

Screen :
Posted Image

#5 dak irakoz

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Posted 21 August 2014 - 12:23 PM

-Shots colliding with nothing when shot near these pillars

-Skirmish

-not quite sure

-C-UAC2

Posted Image

#6 Kepperman

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Posted 21 August 2014 - 12:24 PM

I found a lot of phantom collisions with either invisible buildings or bad collision meshes. There are a few minor lighting errors as well, lots of flickering on distant objects. Otherwise, the feel of the map is awesome.

Hunchback 4SP, Skirmish

Edited by Kepperman, 21 August 2014 - 12:25 PM.


#7 Shae Starfyre

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Posted 21 August 2014 - 12:26 PM

D2; Cords; 1173.4, 1751.2, 303.8 - the circular constructs are so close to the side of the wall, that a direwolf cannot get out of there if he falls inbetween.

I bet there are more of these locations where these twin circular constructs are located by walls.

#8 Unleashed3k

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Posted 21 August 2014 - 12:29 PM

the map looks great, prob is that i have got flying buildings on low settings, so many invisible edges, thats a real fail...


sometimes u shoot at enemys and the invisble corners stop your shots where u dont see a ****....

#9 TyrEol

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Posted 21 August 2014 - 12:30 PM

Mech Nova
Mode Assault

There are some clipping / invisible wall issues in B2 when trying to walk near the "production line"

Mech Vindicator
Mode Assault

C5 2878.8 2340.4 the corner of building sticks out further out than is visible, and generally lots of invisible wall / clipping issues in C3 along the edge of that building. walk into invisible wall, get ported back etc.

There are a pair of floating chimeys in D3 it looks like the building undneath them is missing.

Mech Summoner
Mode Assault

C2 1305.9, 2175.9 stuck on an invisible wall trying to go forward toward the assault base.

Edited by TyrEol, 21 August 2014 - 01:01 PM.


#10 RailGunner13F

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Posted 21 August 2014 - 12:30 PM

invisible wall at D3
pos 2035 1407 323.1
In a Banshee on skirmish

#11 BeeSting

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Posted 21 August 2014 - 12:36 PM

From the training grounds:

Some buildings are floating as per previous poster.
The giant tall crane like building in B1 has a gap at the base where an invisible wall stops you going through.
The yellow metalwork and grey metal roof holding the Awesomes on the B2/C2 border has no collision mesh, mechs and weapons go through it and the target range indicator does not recognise it.

#12 RangerMNDN

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Posted 21 August 2014 - 12:38 PM

Also having the same problem with buildings missing along the c Line, B-3 where the buildings do not attach to each other. there is a an invisible wall in front of b -1 area also in the same area there are two ramps that do not connect to to the upper level.

#13 Shae Starfyre

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Posted 21 August 2014 - 12:41 PM

There is not just clipping, but full blown walls of invisiblenessness everywhere.

On a positive note; I love the over all assets, lighting, that all vision modes work on it, and that it is a heavy brawler map with lots of little nooks and passage ways.

I went on testing grounds and did the first two grids; let's get others involved.

E1
Box @ 1017.3 1361.5 303.8 is pass through, no collision, and can be shot through
Half Cylinder Loader which looks like it is concaved will not let you in there; anything that jumps on to it slides off (pos: 1054.3 1160 304.4) – this is just an oddity
E2
Structure next two dirt wall (angled depression): POS 1353.0 1300.3 349.6 – can get stuck on the ends, and you slide in the middle to the outer edge, and take leg damage in parts in odd ways.
Between to vat like structures at 1097.1 1408.5 303.7 – can get in a weird position between (on top) them where you take leg damage and your Mech does a little jig
POS 1504.6 1291.8 303.8; there are others like this too; you got to cylinder like containers so close to each and a drop off that only a Mech with jump jets can get out of and not easily; failed a couple times in a Kit Fox; the kit fox got in a position where he kept going up and down.

Edited by Aphoticus, 21 August 2014 - 01:08 PM.


#14 Gerald Wisdom

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Posted 21 August 2014 - 12:41 PM

game mode assault, got stuck
Posted Image

Edited by Gerald Wisdom, 21 August 2014 - 12:45 PM.


#15 ManDaisy

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Posted 21 August 2014 - 12:42 PM

Posted Image

stuck spot

#16 Evil Ed

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Posted 21 August 2014 - 12:48 PM

Stuck on geometry:

Posted Image

Posted Image

Edited by Evil Ed, 21 August 2014 - 01:29 PM.


#17 CoffiNail

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Posted 21 August 2014 - 12:49 PM

Missing Assets
http://i.imgur.com/TCBz7E0.jpg
http://i.imgur.com/inNHHgr.jpg
http://i.imgur.com/0v3TFl8.jpg

Invis Walls/missing assets?
http://i.imgur.com/si5qx7b.jpg
http://i.imgur.com/Wc2aAQB.jpg

Missing texture
http://i.imgur.com/nwPkxnt.jpg
http://i.imgur.com/63vQBIS.jpg

Overall, VERY IMPRESSED with Mech Factory. Very atmospheric, and enjoyable to brawl in.

Edited by CoffiNail, 21 August 2014 - 12:50 PM.


#18 Altair Fenix

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Posted 21 August 2014 - 12:54 PM

Fell into a hole and got stuck. POS: 2207.3 2942.1

Posted Image

Edited by Altair Fenix, 21 August 2014 - 12:55 PM.


#19 Zongoose

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Posted 21 August 2014 - 12:55 PM

The round gas storage structures with legs that kinda look like dropships have no textures.
The round low structures in B4 C4 look like they should have a solid centre by the texture used however it lets you drop through as if it were liquid.
The two large round sections in E5 E6 have an invisible floor a meter or so above the actual surface, mechs appear to float above it.
The open lava pit in E3 has an invisible floor over it so you can't drop in.

#20 Haydin

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Posted 21 August 2014 - 01:05 PM

Managed to get stuck in a weird spot just about on the C3/D3 line:

http://i.imgur.com/L5MGLgi.jpg

Basically, I fired my jump jets, landed here, and now I am stuck going full reverse but with no speed. The jump jets aren't recharging, I cannot actually move anywhere and I'm just kind of "treading water"

Here's an in-cockpit shot too:

http://i.imgur.com/TacoMke.jpg

This was all in my arrow, by the way.

Edited by Haydin, 21 August 2014 - 01:07 PM.






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