Hoax415, on 30 August 2014 - 05:17 PM, said:
I asked these questions in the thread that vanished that had the SS of I believe 12 Seraphim pilots split 5vs7.
-Do you know how many people they were dropping with? Could be they had too many to fit in one group and this was a fair way for them all to RNG a chance to play together.
-What is the problem? The game ended close (it was better than 5 kills for losing team) the team with more Seraphim lost) so their presence did not destroy the quality of the match.
-Does anyone think they were throwing the match to give one group wins? I haven't heard that allegation. I'm sure 100% of people agree if you are intentionally sabotaging your team that is bs. But that wasn't happening here.
-Does anyone think that they were worse teammates or trying less hard than normal randomly assigned solo pug players would? Why do we think that?
I play a lot of solo and I've maybe seen 5 sync drops and none with groups as big and noticeable as that screenshot so they not have even been sync drops. I've never felt like people were throwing the match. In fact sync droppers are less likely to be afk or wander off by themselves or run their light suicide into the enemy team at minute 1 or 2 I'd imagine.
So please explain. If they are trying to win, even against themselves and being good teammates. And MM is only putting them in your game because they are of your elo. What exactly is the 30 pages of problem here?
The only legit issue I can think of is group queue players being mad that people aren't in their queue to fight that might be otherwise. If I'm playing solo by definition I don't care who my teammates or enemies are. I'm focused on myself and trying to get wins. Why would I be so mad if people sync drop? I'm not seeing it.
They cannot trick MM into putting them all on one team and they cannot trick MM into putting them at an elo they shouldn't be at. So where is all the fuss.
The same issue that created the solo queue to begin with - groups have an advantage.
Also, are you saying that when they drop on opposite teams nobody in chat says 'LOL. Guys bragging about the XL in his Stalker' or 'UGH, Alpha decided to stand in B4. I hope you enjoy killing them' or other info?
Never? Never happens?
Plus what you've really got at that point is a group wanting to play with pugs as filler. The idea that when I play solo I don't care who is on either team is disingenuous; I think most players care. They want to win but they want to win because in an otherwise even match they did well. Sync-dropping groups skews that equation significantly.
We have a solo queue because the bulk of players (I believe they said it was around 70%) drop solo most the time and that the 30% who dropped in groups won significantly more often from being in group. Arguments of 'no no, it's not an advantage to be in group' which are then followed by 'Group queue is no fun because good groups/bigger groups are SO MUCH BETTER'...
2 is, if I understand correctly, bigger than 1. The quote that everyone has been mining from was a larger post discussing how sync dropping was uncool but that they were not punishing people over it because there were no other options for them but that the solution to this was MM phase 3.
We went through 3 and are now in 4. There are options to drop in larger groups and no justification aside from playing as a group against solos vs playing in a group against other groups.
We went through this round of excuses a few times. It led to the 8man queue (we only sync drop because because we can't play in bigger groups! We don't want to be in your pug queue!).... which lasted until people realized that playing in a group in a group queue wasn't an advantage, then it was back to sync-dropping in pug queue. (too hard to get 8 people on at once!)
Now we've got a group queue PLUS private and premium private matches.... and....
People still sync drop, coming up with all new and even more flimsy excuses (group queue is too hard, private matches are too hard....
The only thing, apparently, that isn't too hard is syncing into a group to play against solo players who had the option to play with/against other groups and opted out, in other to play with and against other solos.
Is it an issue? Of course it is. It's the same issue it's always been. The big problem now is that there absolutely are no real excuses left; all we've got left syncing are the people who only have fun when they've got an advantage (wonky contests that are only available in solo queue aside).
We had Elo before with 2-4s in the pug queue. They were pulled out only to the group queue... why? Population and the first thing people did was break up into groups of 4 to avoid having to play other groups. Since it was only 1 group per side and they were all 2-4, dropping a 4man in the pug queue was maximum advantage. Worst case was another 4man on the other side.
So that's the stupid irony of it all. You've got people who feel like they can't 'catch a break' in the Group Queue because the Group Queue has bigger groups than them and thus they're playing at a disadvantage (which they're not, not more so than anyone else but whatever) so what do they do?
Sync-drop in the solo queue so that they are... way more likely to be in a group vs solo players, so that the other guy is playing at a disadvantage.
They are exactly the same problem as the people they are complaining about in the group queue only those groups in the group queue are at least playing on a level field where a sync-dropper is exploiting the MM to get an advantage that is only available to other sync-droppers.
I get that PGI has had a busy week and that's fine. We'll see if anything comes up by Monday.
Edited by MischiefSC, 30 August 2014 - 07:50 PM.