Jump to content

Patch 1.3.321 Is Live!


46 replies to this topic

#1 Kyle Polulak

    <member/>

  • Overlord
  • Overlord
  • 584 posts
  • LocationVancouver, BC

Posted 26 August 2014 - 11:58 AM

UPDATE

Greetings MechWarriors!
Our Patch today introduces a major element on our road to Community Warfare: Unit Creation is now available in the game.
This system will allow players to Register their Units in-game. Similar in style and function to Guilds in other games, this system allows players to group up in a way that extends beyond individual matches.
There are several rules regarding Unit Names to keep in mind:
  • Unit Names must be between 1 and 35 Characters long.
    • Unit Names must be Unique. If another Unit has reserved that name, you will be asked to select another.
  • Unit Tags must be between 1 and 4 Characters long.
    • Unit Tags must be unique. If another Unit has reserved that tag, you will be asked to select another.
  • Unit Names and Tags can only contain Latin Alphanumeric Values, Spaces, and the following special characters:
    • A-Z [Latin Alphabet, upper-case]
    • a-z [Latin Alphabet, lower-case]
    • 0-9 [Indo-Arabic numerals]
    • – [Dash]
    • ( [Open parentheses]
    • ) [Close parentheses]
    • ` [Apostrophe]
    • . [Decimal/period]
    • [Space]
  • Unit Names and Tags must not contain profanity, vulgarity or questionable language.
  • Unit Names may NOT be the same as a pre-existing unit in BattleTech Lore or previous MechWarrior games.
  • Unit Names may NOT circumvent the Lore or Vulgarity filter, with exception to the following point...
  • Unit Names can spin-off of Lore-based names, so long as they add a unique change or identifier to that name.
    • Examples of good unique identifiers include:
      • Geographic location (e.g. USA, Canada, UK, etc...)
      • Language preference (Francais, Deutsche, etc...)
      • Playstyle (Casual, Competitive, etc...)
  • Unit Names or Tags found in violation of these standards will be replaced with a generic name and their leaders contacted.
There are also several rules and notes listed below regarding how to manage units. We invite you to check them out along with the changes to Modules!

Content
New 'Mechs Available for MC
Vindicator VND-1R
  • Tonnage: 45
  • Engine: 180 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 125 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: Medium Laser
    • Left Arm: Small Laser
    • Left Torso: LRM 5
    • Right Arm: PPC
  • Hardpoints:
    • Head: 1 Energy
    • Left Arm: 2 Energy
    • Left Torso: 1 Missile
    • Right Torso: 1 AMS
    • Right Arm: 2 Energy
  • Heat Sinks: 16 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
    • Heat Generation (Energy): -5%
    • Armor Strength (Full Body): +5%
Vindicator VND-1AA
  • Tonnage: 45
  • Engine: 225 Standard
    • Top Speed: 81.0 kph
    • Max Engine Rating: 295
  • Torso Movement:
    • 125 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 144 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: Medium Laser
    • Left Arm: Small Laser
    • Left Torso: LRM 5
    • Right Arm: PPC
  • Hardpoints:
    • Head: 1 Energy
    • Left Arm: 1 Energy
    • Left Torso: 1 Missile, 1 AMS
    • Right Torso: 1 AMS
    • Right Arm: 2 Energy
  • Heat Sinks: 16 Single
  • Jump Jets: 5 (6 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
    • Heat Generation (Energy): -5%
Vindicator VND-1X
  • Tonnage: 45
  • Engine: 180 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 235
  • Torso Movement:
    • 125 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 288 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: Medium Laser
    • Left Arm: Machine Gun x2
    • Left Torso: LRM 5
    • Right Arm: PPC
  • Hardpoints:
    • Head: 1 Energy
    • Left Arm: 3 Ballistic
    • Left Torso: 1 Missile
    • Right Torso: 1 AMS
    • Right Arm: 1 Energy
  • Heat Sinks: 15 Single
  • Jump Jets: 4 (4 Max)
  • ECM Capable?: No
  • Module Slots:
    • Mech: 1
    • Consumable: 2
    • Weapon: 2
  • Movement Archetype: Medium
  • Quirks:
    • Heat Generation (Energy): -5%
    • Armor Strength (Full Body): +5%
Unit Creation
This new feature allows players to start utilizing a social interface for their group of friends and fellow MechWarriors in a more persistant manner. The essence of a Unit is similar to a guild in MMORPGs.
  • Creating a unit.
    • Any player can create a unit.
    • The unit creator must give the unit a unique name following the given naming restrictions.
    • The unit creator must give the unit an abbreviated Tag using the given naming restrictions.
    • If the unit is a valid unit, it will be created.
  • Inviting players.
    • Inviting players can be done through the Member Management tab on the left of the screen.
    • Inviting players can also be done through the social interface button (friends list).
    • Players will have to align themselves with the faction of the unit creator in order to join.
    • Players can only be part of 1 unit.
  • Ranks for players.
    • The unit creator can assign players to ranks through the Member Management page.
    • The unit creator can add/edit/remove ranks in the Rank Management page.
    • The unit creator can add/remove entitlements for each rank allowing various administrative permissions to each rank.
  • Unit coffers.
    • Unit members can donate C-Bills to the unit coffer (minimum donation is 50,000 CB)
    • The donation is a one way transfer of funds, funds cannot be withdrawn from the Unit Coffers.
    • The feature is in place but the functionality/use of it is not available until the next Community Warfare module.
  • Member Management.
    • The unit creator and any member with appropriate priviledges can invite/assign rank/remove other members from the unit.
    • Members can remove themselves from the unit if they wish to leave.
    • The unit cannot be disbanded until all members have left and only the unit creator is left.
  • Some points for consideration:
    • Be careful who you invite to a unit.
    • Be careful who you give coffer access to.
    • Realize that anyone can leave a unit at any time.
    • Piranha Games will not partake in unit politics and units are expected to moderate themselves.
Gameplay
  • Heat penalties are completely removed from all previously existing weapon modules.
  • Range weapon modules are now available in all 5 ranks.
Bug Fixes
  • Several 'Mechs were previously under-valued for the load-out provided, the following prices have shifted:
    • NVA-S is now 3750 MC
    • SMN-B is now 5630 MC
    • SMN-D is now 5560 MC
Known Issues
  • Some players will notice that parts of the Inner Sphere map do not render correctly when clicking the Faction tab while using DX11
    • Work around: Change screen resolution to something else and it will start to render. You can at this point return back to your original resolution.
    • Fix is being integrated into the Sept 3rd Patch.
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

#2 Goldhawk

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 379 posts

Posted 26 August 2014 - 12:06 PM

Looks Nice man.

#3 Myke Pantera

    Member

  • PipPipPipPipPipPipPip
  • Storm
  • Storm
  • 836 posts
  • LocationAustria

Posted 26 August 2014 - 12:15 PM

Sounds really great Niko!

Special Characters are a little limited i think. =, /, \, [, ], { and } would be appreciated i believe. Not an issue for me though.

Still a little sad, that the engine caps for the Vindicator are too low for me, except for the 1AA. Less cannon, more balancing would have been great.

When is the Industrial/Factory map supposed to come out? I really enjoyed it during Public Test!

Edited by Myke Pantera, 26 August 2014 - 12:29 PM.


#4 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 26 August 2014 - 12:27 PM

What, 30 minutes and only two posts?

Edited by WVAnonymous, 26 August 2014 - 12:27 PM.


#5 Hellzero

    Member

  • PipPipPipPipPip
  • The Phoenix
  • The Phoenix
  • 118 posts

Posted 26 August 2014 - 12:42 PM

Everyone is gazing at the star map right now; like me.
- But first things first, some bugs:

This was the only bug that I was able to perceive on my end thus far regarding the CW Module; it's... hindering, but not show-stopping all together(at least yet).
http://mwomercs.com/...ost__p__3671371
***

- Besides this? Perfect! Fantastic! Even if it is bugged I don't care, I'm just seriously happy to see the foundation laid before my eyes, of all that there is to be, and what direction the future might hold for us.

Any progress is better than no progress, and I'm willing to take that any over none. I know there was special someone/someones working a good deal through the weeks and weekends without much of any breaks to get this out, and even if everything might not yet be out of the woods:
- Thank You. Seriously, Thank You.

#6 Yanlowen Cage

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 637 posts
  • LocationWest Virginia

Posted 26 August 2014 - 12:42 PM

fyi my patch came with a free trojan virus in mwoclient.exe. scanned and destroyed trojan. but have to reinstall mwo clean.

#7 Hydrocarbon

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 659 posts

Posted 26 August 2014 - 12:43 PM

Were consumables force-unequipped after this patch? I don't want to start my Liao premium time just to check.

#8 Yanlowen Cage

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 637 posts
  • LocationWest Virginia

Posted 26 August 2014 - 01:27 PM

talked to some tech friends. pointed out my AV may be seeing mwoclient.exe as a trojan. reinstalling, will see how it goes.

#9 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,564 posts
  • LocationSCIENCE.

Posted 26 August 2014 - 01:28 PM

Loving this. Even though creating a faction is only cosmetic thus far, it's nice to belong, and it's a nice start.

#10 scruffy416

    Member

  • PipPipPip
  • 97 posts

Posted 26 August 2014 - 01:30 PM

Zoomable IS map! That should have been in the preview!

OK, it does nothing, but I could zoom/unzoom all day long!

#11 Redinator

    Member

  • PipPipPip
  • The Decimator
  • The Decimator
  • 62 posts
  • LocationRealm Of The Bloody Hangar

Posted 26 August 2014 - 02:14 PM

Hi everyone B)

Here my problem and an idea.
I had an awesome match, maybe my best till now, when the servers have gone down because of the 2nd Hotfix today :lol:

I always try to take a look in the announcement thread before playing. Just to be informed about possible server down times. But i think that almost nobody looks in this thread during playing, me too.

Could you (PGI-team) add a countdown timer, which appears in mechlab and ingame, and shows the time left till servers go down? I think 15-20 minutes before would be enough. The players which just started a match can finish it and (smart) players in mechlab would not start a new match.

Thx :)

#12 Verkhne

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 2
  • 299 posts

Posted 26 August 2014 - 02:20 PM

Weapon Modules changes??

#13 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 26 August 2014 - 02:22 PM

Is there a place with a list of all the unit names? I have my eye on one, but if someone already swiped it, I'll just ask them if I can join their group.

#14 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 26 August 2014 - 02:34 PM

Tells me that my unit is already taken -- I preregistered, did the hotfix go out yet?

#15 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 26 August 2014 - 02:36 PM

View PostDocBach, on 26 August 2014 - 02:34 PM, said:

Tells me that my unit is already taken -- I preregistered, did the hotfix go out yet?


AFAIK, this was a database/backend issue, so no downloadable patch was required.

#16 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 26 August 2014 - 02:43 PM

I'm on the google doc as having it preregistered, still telling me it already exists.

#17 Ahja

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 141 posts

Posted 26 August 2014 - 03:31 PM

A step in the right direction I like it! Now lets keep the momentum and get more good stuff up and running. See I can say good things.

#18 Reaper3015

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 82 posts
  • LocationOutreach

Posted 26 August 2014 - 03:52 PM

Great start. Lets keep moving this direction.

#19 Bokuden

    Member

  • Pip
  • 19 posts
  • Twitch: Link
  • LocationCharlotte, NC

Posted 26 August 2014 - 04:56 PM

My preregistered unit isn't displaying for me in -game and I can't create the unit. It gives me the following detailed error:

"Unable to create the unit. An error occurred."

#20 Ateaxeate

    Rookie

  • Survivor
  • Survivor
  • 6 posts
  • LocationMech City

Posted 26 August 2014 - 05:39 PM

How to change the faction of unit? Does the leader's faction determine its ownership? I'm guessing once its created by a player with faction its all set and stone. Any possibility of all members disbanding and new ownership being taken? What harm is there in just spaming multiple units for the the sake of why not? Thanks if any questions can be answered. Would like to try and change faction of a created unit.

Edited by Ateaxeate, 26 August 2014 - 05:41 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users