Prosperity Park, on 26 August 2014 - 06:14 PM, said:
Okay, folks...
If you have piloted both Summoner and Timberwolf Mechs, could you please say which is better for you, and why? When I mean "Why" I don't mean "It's better because I kill more" but rather "it's better because XXXX weapons/armor does this, and YYYYY something does that, which results in me killing/winning more"
I'd like to know how things are from those who piloted them. I haven't piloted them, but I have seen them on the field, and I think [REDACTED]. However, that's unimportant, because I want to know from the mouths of those who have Piloted them.
We value your opinion, and your input is greatly appreciated. Thank you for working with Prosperity Park information services. Have a great day :-)
Summoners and Timber Wolves, once you add an equal number of JJs to both and maximum armor, have less than 5 tons of available difference with the Timber Wolf being more limited due to having so many slots consumed.
That said, Timber Wolf also has more hardpoint options, something the Summoner severely lacks.
But what really decides it for me... is the hitboxes.
The Summoner has a basic, fair hitbox that is identical to the Awesome in almost every way in regards to the torsos.
The Timber Wolf has GIGANTIC GARGANTUAN hitboxes for the front, and miniscule flat panels for the rear. As a result, 2 rear, all the rest on the front... and you're now nearly invincible with more armor on the front than most 80 ton Victors would even be able to dream of....due to having to put 14 armor on the back.
What's really ironic is when a player that isn't exploiting the hitboxes makes a Timber Wolf with 14 armor on the rear... the Timber Wolf is so easily destroyed you'd call for buffs. But when you reduce the rear armor to 2, you can brawl in the middle of 8 people and still have no damage on your back while feeling incredibly powerful.
That's why I choose the Timber Wolf. Broken, risk-free rear torso hitboxes. Ain't nothing gonna touch them in an active battle. Now take those hitboxes and add poptarting...and was it any wonder these things replaced Victors?
(Timber Wolf front CT, 90. Victor front CT at best with high risk, 86. Timber Wolf front ST, 62 with no risk of a backshot death. Victor front ST, 54 and this is at high risk of backshot death).
(Aside from the Dire Wolf, this is true of all the "Great" Clan mechs, the creme dé la crop. Stormcrow is a huge offender of this; add the animation it has for speed-tweak running and it spreads laser beams across 5 different 'hitbox' sections, rendering them nearly useless due to spread; rear hitboxes can only be hit from directly behind and because it's nearly impossible for someone to get back there it's outclassing 70 ton IS mechs in frontal armor without risk).
Edited by Koniving, 28 August 2014 - 12:07 AM.