Ams Must Change
#1
Posted 27 August 2014 - 02:14 PM
...But you shouldn't.
There has already been talk of AMS toggle, but something else that really needs to change is AMS affecting missiles that target only YOU. At least, make it an option.
I know that this is a team game, but more often than not my AMS ammo gets burned through by Clan LRMs that aren't even targeting me, then when it's my turn for the LRM rain I'm rather.. fucT.
Please change AMS so that it affects only missiles locked on you. And, of course, the toggle is important too.
#2
Posted 27 August 2014 - 02:17 PM
#3
Posted 27 August 2014 - 02:29 PM
#4
Posted 27 August 2014 - 02:39 PM
This would give support players a little bit more reward for their work.
Also it wouldn't hurt if IS and Clan ams systems had the same amount of ammo per ton.
#5
Posted 27 August 2014 - 02:44 PM
I also like the idea of being rewarded for bringing AMS to help your team.
#6
Posted 27 August 2014 - 02:47 PM
VompoVompatti, on 27 August 2014 - 02:39 PM, said:
This would give support players a little bit more reward for their work.
Also it wouldn't hurt if IS and Clan ams systems had the same amount of ammo per ton.
Great idea. Maybe the increase in ammo could be tied in with the AMS modules? Something about improving targeting logic, making the AMS system more ammo efficient.
#8
Posted 27 August 2014 - 03:44 PM
VompoVompatti, on 27 August 2014 - 02:39 PM, said:
This would give support players a little bit more reward for their work.
Also it wouldn't hurt if IS and Clan ams systems had the same amount of ammo per ton.
You already are. By making them live longer (as well as your self) You're more likely to win and get more points.
#9
Posted 27 August 2014 - 03:57 PM
wolf74, on 27 August 2014 - 02:17 PM, said:
Ams does not actully shoot at missiles, its more a magic bubble that does so much damage a second to a missile till it blows up, the visual effects don't actually indicate anything.... thats why it can shoot down missiles through solid walls or from the basement on hpg.
#12
Posted 27 August 2014 - 04:13 PM
Edited by Monkey Lover, 27 August 2014 - 04:14 PM.
#13
Posted 27 August 2014 - 04:22 PM
#14
Posted 27 August 2014 - 04:23 PM
ArmandTulsen, on 27 August 2014 - 02:14 PM, said:
...But you shouldn't.
There has already been talk of AMS toggle, but something else that really needs to change is AMS affecting missiles that target only YOU. At least, make it an option.
I know that this is a team game, but more often than not my AMS ammo gets burned through by Clan LRMs that aren't even targeting me, then when it's my turn for the LRM rain I'm rather.. fucT.
Please change AMS so that it affects only missiles locked on you. And, of course, the toggle is important too.
Just so you understand how "Improved" AMS is, on TT, if you fired your AMS once you roll a d6 to see how many of your 6 total reloads were used.
And 2 tons of AMS ammo was required for AMS since Closed Beta.
#15
Posted 27 August 2014 - 04:31 PM
#16
Posted 27 August 2014 - 05:13 PM
ArmandTulsen, on 27 August 2014 - 04:11 PM, said:
You obviously missed the point.
The complaint was about having to carry extra ammo...which is a problem for all ammo-based weapons.
Except of course in the case of AMS 1ton is enough to do its job. It's up to the individual to decide how many missiles they want to shoot down. i.e. how much ammo to use.
But anyway, what you are asking for is to be able to avoid helping your team by making AMS only protect you which imo is a bad idea.
#17
Posted 27 August 2014 - 05:41 PM
even if it had a 4 second delay or something that would be fine so u cant abuse it
so much ammo is just burned away uselessly because of the game mechanics that cant be helped
surely a mechwarrior can deactivate the AMS system from inside the cockpit ??
if its always on imagine the terror if u parked your 3 AMS kitfox next to a civilian kite flying competition..
#18
Posted 27 August 2014 - 05:47 PM
GamerGirlGundam, on 27 August 2014 - 05:41 PM, said:
even if it had a 4 second delay or something that would be fine so u cant abuse it
so much ammo is just burned away uselessly because of the game mechanics that cant be helped
surely a mechwarrior can deactivate the AMS system from inside the cockpit ??
if its always on imagine the terror if u parked your 3 AMS kitfox next to a civilian kite flying competition..
In Battletech, AMS is activated manually.
"Incoming."
"Activate AMS."
"Sir! (Excuses for not doing it)."
"Eject! Eject!"
"(Still stating excuse and boom dies by LRMs.)"
Welp... maybe it's better as automatic. But a toggle would be nice.
I just realized... Technically that Nova Cat got spawn-killed/camped. Ouch.
#19
Posted 27 August 2014 - 05:48 PM
Sorbic, on 27 August 2014 - 02:44 PM, said:
A toggle is required by those who like to get close to the enemy unseen.
#20
Posted 27 August 2014 - 05:53 PM
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