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Test Server Weapon Values.

Balance

173 replies to this topic

#1 Vassago Rain

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Posted 28 August 2014 - 06:23 AM

ERLL
  • Heat reduced to 8.0 from 8.5
  • Duration increased to 1.5 from 1.0
CERSL
  • Heat increased to 3.0 from 2.0
  • Range reduced to 150/300 from 200/400
CERML
  • Heat increased to 6.0 from 5.0
  • Range reduced to 400/800 from 450/900
  • Duration reduced to 1.25 from 1.3
CERLL
  • Damage reduced to 11.0 from 11.25
  • Heat penalty reduced to 4.0 from 12.0
  • Heat increased to 10 from 9
  • Range reduced to 740/1480 from 890/1780
  • Duration reduced to 1.6 from 2.0
CSPL
  • Heat increased to 3.4 from 2.4
  • Range reduced to 150/300 from 180/360
CMPL
  • Heat increased to 6.0 from 5.5
  • Range reduced to 330/600 from 400/800
  • Duration reduced to 0.85 from 0.9
CLPL
  • Damage reduced to 11.6 from 11.8
  • Heat penalty increased to 4.0 from 2.8
  • Heat increased to 9.0 from 8.0
  • Range reduced to 525/1050 from 600/1200
  • Duration reduced to 1.2 from 1.3
CLRM5
  • Cooldown increased to 3.5 from 3.25
CLRM10
  • Cooldown reduced to 3.5 from 3.75
CLRM15
  • Cooldown reduced to 3.5 from 4.25
CLRM20
  • Cooldown reduced to 3.5 from 4.75
CSSRM4
  • Cooldown reduced to 5.0 from 5.25
CSSRM6
  • Cooldown reduced to 6.0 from 7.0
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#2 Roland

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Posted 28 August 2014 - 06:26 AM

Changing all of the weapons values at the same time is the best way to balance things.

Posted Image

Edited by Roland, 28 August 2014 - 07:30 AM.


#3 Kiiyor

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Posted 28 August 2014 - 06:29 AM

Wait, what?

Sigh. Those are some huge, stupid nerfs. I'm glad they nerfed the CSL further, it was CLEARLY over performing. And some LRM buffs? Wow, it will be... interesting to see how this plays out.

CLPL, I.... why? CERLL, who uses that now anyway?

Edit: actually, the CERLL change looks good. It must have been all the coffee sprayed all over my monitor obscuring the cooldown reduction.

Edited by Kiiyor, 28 August 2014 - 06:32 AM.


#4 Roland

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Posted 28 August 2014 - 06:30 AM

It likely would have made much more sense to UNDO the nerfs to the inner sphere small and medium lasers, rather than REPEAT those nerfs on the clan side.

#5 Vassago Rain

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Posted 28 August 2014 - 06:31 AM

My favorite part is where they've now cut out all IS ranged options, except the LBX (which is bad, anyway) so I have zero means to reach out and touch clans.

>1.5 duration on IS ER large.

Paul, plz. Staph. I'm not gonna expose myself to clan ranged firepower for that long, for any reason.

#6 Wrenchfarm

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Posted 28 August 2014 - 06:32 AM

Jeez, cause more Clan LRM spam is EXACTLY what this game needs. SUPER.

#7 Mcgral18

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Posted 28 August 2014 - 06:34 AM

Boy...

Paul really hates Pulse lasers. The heat...

ERSL AND cSPL were both nerfed... AGAIN.

Why...

#8 Y E O N N E

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Posted 28 August 2014 - 06:37 AM

They did what to my IS ER LL?

Sorry, I'll take the higher heat over a beam duration increase. That's just crap. It was crap for the Clans, and it's no less crap here.

#9 Vassago Rain

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Posted 28 August 2014 - 06:37 AM

View PostMcgral18, on 28 August 2014 - 06:34 AM, said:

Boy...

Paul really hates Pulse lasers. The heat...

ERSL AND cSPL were both nerfed... AGAIN.

Why...


They're nerfed because the nova's now available for c-bills...

Obvious, really.

Posted Image

Edited by Vassago Rain, 28 August 2014 - 06:38 AM.


#10 Kiiyor

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Posted 28 August 2014 - 06:38 AM

View PostVassago Rain, on 28 August 2014 - 06:31 AM, said:

My favorite part is where they've now cut out all IS ranged options, except the LBX (which is bad, anyway) so I have zero means to reach out and touch clans.

>1.5 duration on IS ER large.

Paul, plz. Staph. I'm not gonna expose myself to clan ranged firepower for that long, for any reason.


There are no IS weapons that need nerfing. Not one I tell you!

#11 DONTOR

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Posted 28 August 2014 - 06:44 AM

Hmm time for all of us Clan pilots to adapt and overcome... These changes are interesting but not at all the end of Clan weapon systems.

#12 Jack Avery

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Posted 28 August 2014 - 06:49 AM

I think someone messed up with those LRM values. I guess I can kind of see the LRM 5 being brought up a quarter second, but the 10 through 20 also at 3.5 seconds? No, that can't be right.

#13 Mcgral18

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Posted 28 August 2014 - 06:55 AM

View PostJack Avery, on 28 August 2014 - 06:49 AM, said:

I think someone messed up with those LRM values. I guess I can kind of see the LRM 5 being brought up a quarter second, but the 10 through 20 also at 3.5 seconds? No, that can't be right.


Pretend that Pulse Laser is an LRM rack:

Posted Image

In a way, it makes sense. Smaller launchers still have the spread advantage, but no longer are they better in every sense.

#14 Jack Avery

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Posted 28 August 2014 - 06:58 AM

View PostMcgral18, on 28 August 2014 - 06:55 AM, said:


Pretend that Pulse Laser is an LRM rack:

Posted Image

In a way, it makes sense. Smaller launchers still have the spread advantage, but no longer are they better in every sense.


I think it's more that I can't believe they intentionally reduced the CLRM 20 to 3.5 seconds reload. That, and not doing the same for the heavier, bulkier IS launchers. It just doesn't seem right.

But yeah, pulse laser normalization. *facepalm*

#15 Mister Blastman

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Posted 28 August 2014 - 06:59 AM

Why... Don't they just return the IS lasers to their pre-nerf values instead?! WHY?

#16 Mystere

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Posted 28 August 2014 - 07:00 AM

It looks like lasers were hit with a nerf bat full of nails. Ouch!

Posted Image

#17 Mcgral18

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Posted 28 August 2014 - 07:03 AM

On the bright side, this is only the test server! That means they'll listen to feedback!

Right?...They will...won't they?

#18 Sprouticus

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Posted 28 August 2014 - 07:03 AM

Some of these are head scratchers.

But:

1) The cERML is fine. The cERSL may be fine. The cERLL looks fine. cLPL looks ok although I wold prefer 1.1 beam time. with those stats.

2) Some of them are...odd. Not complaining, just thinking it is odd.

I also want to second the idea of buffing the isML and isSL.

side note: The 3 of the last 4 posts have been from CSA.....we are some lurking bia-tches

Edited by Sprouticus, 28 August 2014 - 07:05 AM.


#19 XxXAbsolutZeroXxX

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Posted 28 August 2014 - 07:05 AM

Quote

CLRM5
  • Cooldown increased to 3.5 from 3.25
CLRM10
  • Cooldown reduced to 3.5 from 3.75
CLRM15
  • Cooldown reduced to 3.5 from 4.25
CLRM20
  • Cooldown reduced to 3.5 from 4.75


.

That can't be right.

Clan LRM 20's fire almost twice as fast now?

A CLRM 20 fires almost twice as fast as an inner sphere LRM 20?

Why would anyone do such a thing? lol

#20 RF Greywolf

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Posted 28 August 2014 - 07:06 AM

View PostMcgral18, on 28 August 2014 - 07:03 AM, said:

On the bright side, this is only the test server! That means they'll listen to feedback!

Right?...They will...won't they?


Posted Image





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