Unnerf Is Lasers Before Nerfing Clan Lasers
#1
Posted 31 August 2014 - 10:52 AM
ISML should be 3 heat
ISSL should be 1.5 heat and 120m range (100m still sucks, even machine guns got 120m)
So doesnt it make way more sense to unnerf these weapons before jumping the gun on nerfing clan lasers?
It seems to me that these stats would be fine for laser balance....
ISSL, 3 damage, 1.5 heat, 120m, 0.75 duration
ISML, 5 damage, 3 heat, 270m, 1.0 duratoin
CERSL, 4 damage, 2.4 heat, 200m, 1.0 duration
CERML, 6 damage, 4.5 heat, 400m, 1.3 duration
#2
Posted 31 August 2014 - 10:55 AM
Khobai, on 31 August 2014 - 10:52 AM, said:
ISML should be 3 heat
ISSL should be 1.5 heat and 120m range (100m still sucks, even machine guns got 120m)
So doesnt it make way more sense to unnerf these weapons before jumping the gun on nerfing clan lasers?
It seems to me that these stats would be fine for laser balance....
ISSL, 3 damage, 1.5 heat, 120m, 0.75 duration
ISML, 5 damage, 3 heat, 270m, 1.0 duratoin
CERSL, 4 damage, 2.4 heat, 200m, 1.0 duration
CERML, 6 damage, 4.5 heat, 400m, 1.3 duration
Agreed.
I agreed with Khobai on something, WE CAN SOLVE PROBLEMS!!
I'd even be fine with CERML at
6 Damage, 5.5 heat, 400m, 1.2
IS SLAS and MLAS need to have their heat dropped, my Boar's Head wants to come out of the garage again.
#3
Posted 31 August 2014 - 11:11 AM
#4
Posted 31 August 2014 - 11:14 AM
#5
Posted 31 August 2014 - 11:34 AM
Not sure if the cERML needs to be 4.5 or 5 or 5.5, but the IS should be 3 for sure.
The isSL will never get used regardless so you can lower the heat all you want but if you dont bump the range to 120 it will be a shelf weapon.
#6
Posted 31 August 2014 - 12:09 PM
Sprouticus, on 31 August 2014 - 11:34 AM, said:
Not sure if the cERML needs to be 4.5 or 5 or 5.5, but the IS should be 3 for sure.
The isSL will never get used regardless so you can lower the heat all you want but if you dont bump the range to 120 it will be a shelf weapon.
I think 4.5 is too low, I think 5 to 5.5. is good for CERML.
I think 6 is a bit too hot, and 4 for the IS MLAS is too hot.
#7
Posted 31 August 2014 - 12:14 PM
If history taught us something is that bad changes, also known as nerfs, are never rolled back, never.
#8
Posted 31 August 2014 - 12:30 PM
Also they need a reason "Well lasers are too weak now so now we have to balance the ACs out with them again."
And thus they have a reason to nerf ACs (to balance them with the new laser nerfs).
#9
Posted 31 August 2014 - 12:38 PM
Now usefull as medium range weapons.....
....... aaaaahhhhh good ol sniping time, now gone forever.....
Edited by Stefka Kerensky, 31 August 2014 - 12:39 PM.
#10
Posted 31 August 2014 - 01:41 PM
At this point, I think he just nerfs things out of boredom or to make him look busy so it looks like he's doing something in order to keep his job. Many of these nerfs have gone round-robin.
#11
Posted 31 August 2014 - 02:11 PM
Stefka Kerensky, on 31 August 2014 - 12:38 PM, said:
Now usefull as medium range weapons.....
....... aaaaahhhhh good ol sniping time, now gone forever.....
No one should be surprised by this after russ said they don't want combat beyond 600m
MWO is a game with a lot of options
as long as you play the specific way they want you to.
#12
Posted 31 August 2014 - 04:36 PM
Quote
He buffed machine guns
#13
Posted 31 August 2014 - 04:41 PM
It needs to be Paul-ified. And Pauls's motto seems to be "if it ain't a nerf it ain't balance".
#16
Posted 31 August 2014 - 05:37 PM
#17
Posted 31 August 2014 - 05:43 PM
Edited by Kevjack, 31 August 2014 - 05:43 PM.
#18
Posted 31 August 2014 - 05:47 PM
Kevjack, on 31 August 2014 - 05:43 PM, said:
And then when IS mechs predictably start switching to regular LL + range module, that will probably get nerfed too.
#19
Posted 31 August 2014 - 06:24 PM
#20
Posted 31 August 2014 - 06:39 PM
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