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Unnerf Is Lasers Before Nerfing Clan Lasers


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#1 Khobai

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Posted 31 August 2014 - 10:52 AM

Almost every player universally agrees the ISSL and ISML should have their heat unnerfed. Swaybacks are no longer a thing. And ghost heat is in place now anyway.

ISML should be 3 heat
ISSL should be 1.5 heat and 120m range (100m still sucks, even machine guns got 120m)

So doesnt it make way more sense to unnerf these weapons before jumping the gun on nerfing clan lasers?

It seems to me that these stats would be fine for laser balance....

ISSL, 3 damage, 1.5 heat, 120m, 0.75 duration
ISML, 5 damage, 3 heat, 270m, 1.0 duratoin

CERSL, 4 damage, 2.4 heat, 200m, 1.0 duration
CERML, 6 damage, 4.5 heat, 400m, 1.3 duration

#2 Ultimax

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Posted 31 August 2014 - 10:55 AM

View PostKhobai, on 31 August 2014 - 10:52 AM, said:

Almost every player universally agrees the ISSL and ISML should have their heat unnerfed. Swaybacks are no longer a thing. And ghost heat is in place now anyway.

ISML should be 3 heat
ISSL should be 1.5 heat and 120m range (100m still sucks, even machine guns got 120m)

So doesnt it make way more sense to unnerf these weapons before jumping the gun on nerfing clan lasers?

It seems to me that these stats would be fine for laser balance....

ISSL, 3 damage, 1.5 heat, 120m, 0.75 duration
ISML, 5 damage, 3 heat, 270m, 1.0 duratoin

CERSL, 4 damage, 2.4 heat, 200m, 1.0 duration
CERML, 6 damage, 4.5 heat, 400m, 1.3 duration


Agreed.

I agreed with Khobai on something, WE CAN SOLVE PROBLEMS!! :lol:

I'd even be fine with CERML at
6 Damage, 5.5 heat, 400m, 1.2


IS SLAS and MLAS need to have their heat dropped, my Boar's Head wants to come out of the garage again.

#3 Deathlike

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Posted 31 August 2014 - 11:11 AM

It's too logical, thus it will never happen.

#4 Mcgral18

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Posted 31 August 2014 - 11:14 AM

Don't forget the Wub.

#5 Sprouticus

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Posted 31 August 2014 - 11:34 AM

I support this movement!

Not sure if the cERML needs to be 4.5 or 5 or 5.5, but the IS should be 3 for sure.

The isSL will never get used regardless so you can lower the heat all you want but if you dont bump the range to 120 it will be a shelf weapon.

#6 Ultimax

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Posted 31 August 2014 - 12:09 PM

View PostSprouticus, on 31 August 2014 - 11:34 AM, said:

I support this movement!

Not sure if the cERML needs to be 4.5 or 5 or 5.5, but the IS should be 3 for sure.

The isSL will never get used regardless so you can lower the heat all you want but if you dont bump the range to 120 it will be a shelf weapon.


I think 4.5 is too low, I think 5 to 5.5. is good for CERML.

I think 6 is a bit too hot, and 4 for the IS MLAS is too hot.

#7 EvilCow

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Posted 31 August 2014 - 12:14 PM

Please also add catapults, raven legs, victors to the list.

If history taught us something is that bad changes, also known as nerfs, are never rolled back, never.

#8 Graugger

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Posted 31 August 2014 - 12:30 PM

This will never happen. PGI worked to make those nerfs and as such will never undo their work.

Also they need a reason "Well lasers are too weak now so now we have to balance the ACs out with them again."

And thus they have a reason to nerf ACs (to balance them with the new laser nerfs).

#9 STEF_

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Posted 31 August 2014 - 12:38 PM

and let's add that slow and ridiculous floating in the air "energy ball", also know as ppc-projectile.
Now usefull as medium range weapons..... :rolleyes:
....... aaaaahhhhh good ol sniping time, now gone forever.....

Edited by Stefka Kerensky, 31 August 2014 - 12:39 PM.


#10 Saint Scarlett Johan

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Posted 31 August 2014 - 01:41 PM

As I said in another thread, Paul only knows how to nerf things.

At this point, I think he just nerfs things out of boredom or to make him look busy so it looks like he's doing something in order to keep his job. Many of these nerfs have gone round-robin.

#11 Sandpit

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Posted 31 August 2014 - 02:11 PM

View PostStefka Kerensky, on 31 August 2014 - 12:38 PM, said:

and let's add that slow and ridiculous floating in the air "energy ball", also know as ppc-projectile.
Now usefull as medium range weapons..... :rolleyes:
....... aaaaahhhhh good ol sniping time, now gone forever.....

No one should be surprised by this after russ said they don't want combat beyond 600m

MWO is a game with a lot of options
as long as you play the specific way they want you to.

#12 Khobai

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Posted 31 August 2014 - 04:36 PM

Quote

As I said in another thread, Paul only knows how to nerf things.


He buffed machine guns :P

#13 Nauht

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Posted 31 August 2014 - 04:41 PM

Nah way too simple Khobai.

It needs to be Paul-ified. And Pauls's motto seems to be "if it ain't a nerf it ain't balance".

#14 Carrie Harder

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Posted 31 August 2014 - 05:26 PM

View PostKhobai, on 31 August 2014 - 10:52 AM, said:

ISSL should be 1.5 heat and 120m range (100m still sucks, even machine guns got 120m)

Fixed.

#15 Saint Scarlett Johan

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Posted 31 August 2014 - 05:31 PM

View PostKhobai, on 31 August 2014 - 04:36 PM, said:


He buffed machine guns :P


I stand corrected :P

#16 Green Mamba

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Posted 31 August 2014 - 05:37 PM

No buffs... Only Nerfs ...The Way of the Innouye

#17 LT. HARDCASE

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Posted 31 August 2014 - 05:43 PM

What's sad is that they're about to nerf the crap out of the IS ERLL, if what was on test server is imminent.

Edited by Kevjack, 31 August 2014 - 05:43 PM.


#18 Carrie Harder

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Posted 31 August 2014 - 05:47 PM

View PostKevjack, on 31 August 2014 - 05:43 PM, said:

What's sad is that they're about to nerf the crap out of the IS ERLL, if what was on test server is imminent.

And then when IS mechs predictably start switching to regular LL + range module, that will probably get nerfed too. :(

#19 Carrie Harder

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Posted 31 August 2014 - 06:24 PM

Also, SPL and MPL for both factions are too hot.

#20 Saint Scarlett Johan

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Posted 31 August 2014 - 06:39 PM

I can see it now. All the weapons will have their ranges nerfed and in order to have their TT range values you have to invest in the Level 5 Range Module.





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