MeiSooHaityu, on 02 September 2014 - 08:41 AM, said:
For an example, we will use the workhorse of the mech world, the IS MLaser and the Clan ERMLaser- The Clan ERMLaser applies 2 additional damage per burst (7 damage vs 5 damage from IS MLaser).
- The Clan ERMLaser's max range is 360m further (900m vs 540m from IS)
- The Clan ERMLaser's optimal damage range is 180m further (400m vs 270m)
Surprisingly that's with the Clan ER ML blatantly nerfed into the ground.
-----
On a similar note.
A bit ago I started tweaking some values myself. I came up with several variations. This one just puts pure canon values in with PGI's original setup for beam durations. I'll keep the variations to myself but they mostly consisted of longer recharge times, shorter beam times, longer beam times, shorter recharge times, etc. Just toying with firing rates to compare damage in X time between the two.
Anyway again this is the original PGI setup for beam times and cooldown times with canon values slapped in.
Lasers
IS
- Small Laser. Beam time 0.75 seconds and cooldown 2.25 seconds. 1 heat, 3 damage. 90 meters. (Refire rate 3 seconds.)
- Medium Laser. Beam time 1 seconds and cooldown 3 seconds. 3 heat, 5 damage. 270 meters. (Refire rate 4 seconds.)
- Large Laser. Beam time 1 second and cooldown 3.25 seconds. 8 heat, 8 damage. 450 meters. (Refire rate 4.25 seconds.)
- ER Large Laser. Beam time 1 seconds and cooldown 3.25 seconds 12 heat, 8 damage. 570 meters. (Refire rate 4.25 seconds). [For this weapon, rather than a gradual damage incline from full to less it is probably better to give it the opposite of the Clan LRM treatment, damage very slowly drops off to 1.5 times optimal range (3/4th max range) and then drastically drops beyond it. However whatever treatment this gets the Clan ER LL is also supposed to get so keep that in mind.]
Clan
- ER Small Laser. Beam time 1 second. Cooldown 2.25 seconds. (In 0.75 seconds it deals 3.75 damage). 2 heat, 5 damage. 180 meters. [Refire rate 3.25 seconds.]
- ER Medium Laser. Beam time 1.3 seconds. Cooldown 3.0 seconds. (In 1 second it deals 5.38(trunicated) damage). [The damage it does in one second severely inflates the 'reported' damage at the end of a mission I might add. 1.25 is a much more even number resulting in 5.6 damage in 1 second which will not inflate reported damage numbers]. 5 heat, 7 damage. 450 meters. (Refire rate 4.3 seconds.)
- ER Large Laser. Beam time 1.5 seconds. Cooldown 3.25 seconds. (In 1 second it deals 6.67 damage). 12 heat, 10 damage. 750 meters. (Refire rate 4.75 seconds.)
In addition to the damage dealt in X beam time, it should be noted that the refire rate is beam time + cooldown.
Side by side.
Small Laser. Beam time 0.75 seconds and cooldown 2.25 seconds. 1 heat, 3 damage. 90 meters. (Refire rate 3 seconds.)
Clan ER Small Laser. Beam time 1 second. Cooldown 2.25 seconds. (In 0.75 seconds it deals 3.75 damage). 2 heat, 5 damage. 180 meters. [Refire rate 3.25 seconds.]
Medium Laser. Beam time 1 seconds and cooldown 3 seconds. 3 heat, 5 damage. 270 meters. (Refire rate 4 seconds.)
Clan ER Medium Laser. Beam time 1.3 seconds. Cooldown 3.0 seconds. (In 1 second it deals 5.38(trunicated
) damage). 5 heat, 7 damage. 450 meters. (Refire rate 4.3 seconds.)
Large Laser. Beam time 1 second and cooldown 3.25 seconds. 8 heat, 8 damage. 450 meters. (Refire rate 4.25 seconds.)
ER Large Laser. Beam time 1 seconds and cooldown 3.25 seconds 12 heat, 8 damage. 570 meters. (Refire rate 4.25 seconds).
Clan ER Large Laser. Beam time 1.5 seconds. Cooldown 3.25 seconds. (In 1 second it deals 6.67 damage). 12 heat, 10 damage. 750 meters. (Refire rate 4.75 seconds.)
One thing to remember is that eventually the Inner Sphere does get its own ER lasers. Any "nerfs" or tweaks to Clan ER lasers will coincide with and be done to IS ER lasers, making them worthless in the eyes of many. The Inner Sphere ER lasers will certainly lose almost all real value with any "nerfed" ER lasers.
I'm sure you've seen from the public test the plan to make an Inner Sphere ER LL have a beam time of 1.5 seconds to counter the other IS ER LL buffs it's had for ages (super low heat, super long range, extra damage). The Clan ER LL got nerfed to crap because it also received the same buffs as the IS ER LL.
So remember whatever happens to one will happen to the other.
Edited by Koniving, 02 September 2014 - 09:17 AM.