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Motion Blur, Fix Eta?


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#1 Cyborne Elemental

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Posted 01 September 2014 - 01:30 AM

Still been a highly annoying part of the game since you guys put DX11 support in.
Any success/progress on a way to fix that yet?

Edited by Mister D, 01 September 2014 - 01:31 AM.


#2 Cyborne Elemental

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Posted 03 September 2014 - 01:52 PM

yep...

#3 Clit Beastwood

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Posted 04 September 2014 - 01:30 PM

View PostMister D, on 01 September 2014 - 01:30 AM, said:

Still been a highly annoying part of the game since you guys put DX11 support in.
Any success/progress on a way to fix that yet?


An annoyance isn't a problem. There are real problems to be fixing - the motion blur isn't game-breaking so it's low priority. When you get hit your mech shakes, and your vision blurs - what's the part that needs fixing? (honest question - how would *you* propose they "fix" it, without removing it completely? It makes sense that getting hit by missiles/120+mm shells would shake you around... they can't force your head to flop around, so I don't see a lot of alternatives.

#4 Cyborne Elemental

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Posted 04 September 2014 - 01:35 PM

Thats not the blur I'm refering to, screenshake blurring and weapon impacts ect is normal.

But there is a passive motion blur effect going on at all times, from mechlab to ingame.
It makes everything in the game being rendered as though it has tracers following it, Everything.

Textures look washed out, weapons fire look like drunk vision, been there for a long time.
At one point they had said they're working on it in a devlog, just curious as to any progress.

#5 Clit Beastwood

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Posted 04 September 2014 - 02:43 PM

View PostMister D, on 04 September 2014 - 01:35 PM, said:

Thats not the blur I'm refering to, screenshake blurring and weapon impacts ect is normal.

But there is a passive motion blur effect going on at all times, from mechlab to ingame.
It makes everything in the game being rendered as though it has tracers following it, Everything.

Textures look washed out, weapons fire look like drunk vision, been there for a long time.
At one point they had said they're working on it in a devlog, just curious as to any progress.


I've just kinda accepted that one. I don't see it being fixed soon, there's plenty of broken stuff that has more of an impact. If we don't get some new maps soon, people are going to head up to pgi with pitchforks and torches

#6 Cyberiad

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Posted 04 September 2014 - 03:09 PM

The motion blur is a big problem for me. You can easily tell there is motion blur when you fire your lasers, move the reticule and you will observer a ghost laser following it. I would like it fixed.

#7 Roland

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Posted 04 September 2014 - 03:54 PM

I believe that if you throw this into systemoverride.cfg it will disable it.
r_Motionblur = 0

#8 Cest7

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Posted 05 September 2014 - 03:03 AM

Its not the motion blur. Its ghosting.

This still hasn't been fixed? It was in beta, fixed, broken again... ah who cares nobody plays this game anyway.

#9 Cyborne Elemental

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Posted 05 September 2014 - 03:25 AM

rofl @ cest. made my day dude, but really.
FIX IT ALREADY

#10 kuangmk11

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Posted 05 September 2014 - 10:49 AM

Glad I'm not the only one that still has this problem.





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