Igp Got Some Explaining To Do? Mwtactics Still Down?
#1
Posted 01 September 2014 - 03:08 PM
Except, same Publisher, same Servers (according to Ping traces).
Both went down on 8-26. After about 2 bumpy days, give or take, one came back up.
MecWarrior Tactics? Still show the same "Check in 72 hours" Notice it has since..... August 26th.
Now call me crazy but 72 hrs is...3 days? (72 divided by 24 =3, yes?). As of today, it is 7 days since MWTactics went dark. And far longer since they had an active Dev Team working on it.
SO what gives? Answers IGP, answers.
#2
Posted 01 September 2014 - 03:11 PM
#3
Posted 01 September 2014 - 03:15 PM
#4
Posted 01 September 2014 - 03:15 PM
I mean, I certainly wouldn't expect something like that to happen to MWO amirite guise?
#5
Posted 01 September 2014 - 03:16 PM
Roland, on 01 September 2014 - 03:11 PM, said:
BLG was let go late 2013, we have no idea who took over after that, if anyone did. IGP said they'd get back to us last week....then the forums happened.
We will see,
#6
Posted 01 September 2014 - 03:19 PM
Quote
ETA is currently unknown please come back check back in 72 hours for more information.
Sorry for interrupting your combat!
Let's drop the cynism for a moment. Let's assume they're being truthful and they're not ditching the game.
Didn't MWO just recently move to another data center? Couldn't IGP have decided to move MWTactics to the same data center too, now?
Just a wild-assed guess here, but it seems plausible.
Might just have to work on their communication skills.
Edited by Scratx, 01 September 2014 - 03:19 PM.
#7
Posted 01 September 2014 - 03:19 PM
#8
Posted 01 September 2014 - 03:19 PM
#9
Posted 01 September 2014 - 03:19 PM
Scratx, on 01 September 2014 - 03:19 PM, said:
Let's drop the cynism for a moment. Let's assume they're being truthful and they're not ditching the game.
Didn't MWO just recently move to another data center? Couldn't IGP have decided to move MWTactics to the same data center too, now?
Just a wild-assed guess here, but it seems plausible.
Might just have to work on their communication skills.
#10
Posted 01 September 2014 - 03:20 PM
Mcgral18, on 01 September 2014 - 03:16 PM, said:
BLG was let go late 2013, we have no idea who took over after that, if anyone did. IGP said they'd get back to us last week....then the forums happened.
We will see,
Pretty sure them shutting down the site was their way of "getting back to us"
#11
Posted 01 September 2014 - 03:21 PM
NGNG hasn't covered anything about it in over a year and given NGNG being part of IGP, it's pretty clear that if they aren't covering it or trying to promote the founder program which never did conclude that they either let these last devs go (presumably after June which was the current developers' last attempt at actually communicating in the form of a patch) or that they have yet to announce its termination.
Personally I'm quite saddened. But with it locked in closed beta this long with absolute silence the fact is it will inevitably die. Now if it expanded beyond just mechs and included vehicles, infantry, etc. as well as more than 4 versus 4... it really could've had some hope.
#12
Posted 01 September 2014 - 03:22 PM
Scratx, on 01 September 2014 - 03:19 PM, said:
Let's drop the cynism for a moment. Let's assume they're being truthful and they're not ditching the game.
Didn't MWO just recently move to another data center? Couldn't IGP have decided to move MWTactics to the same data center too, now?
Just a wild-assed guess here, but it seems plausible.
Might just have to work on their communication skills.
If you'd been around that game and it's "development" you'd understand. That game is definitely NOT MWO. If they were interested in being truthful, they wouldn't keep giving us old broken content and trying to tell us it's an "update".
#13
Posted 01 September 2014 - 03:28 PM
Koniving, on 01 September 2014 - 03:21 PM, said:
NGNG hasn't covered anything about it in over a year and given NGNG being part of IGP, it's pretty clear that if they aren't covering it or trying to promote the founder program which never did conclude that they either let these last devs go (presumably after June which was the current developers' last attempt at actually communicating in the form of a patch) or that they have yet to announce its termination.
Personally I'm quite saddened. But with it locked in closed beta this long with absolute silence the fact is it will inevitably die. Now if it expanded beyond just mechs and included vehicles, infantry, etc. as well as more than 4 versus 4... it really could've had some hope.
Agree with you there. Unfortunately I feel like they were never really serious about the project. At times it almost felt like a cheap to develop fall-back in case MWO ever collapsed.
#14
Posted 01 September 2014 - 03:29 PM
Anyway, I do hope the game isn't dead 'cause I'd like to play it sometime, but I don't particularly care. As long as PGI can turn a profit on MWO, it should be solid for us here and that's what matters.
#15
Posted 01 September 2014 - 03:31 PM
LauLiao, on 01 September 2014 - 03:22 PM, said:
As opposed to MWO where we get new broken content labeled as an update?
#16
Posted 01 September 2014 - 03:31 PM
Scratx, on 01 September 2014 - 03:29 PM, said:
Anyway, I do hope the game isn't dead 'cause I'd like to play it sometime, but I don't particularly care. As long as PGI can turn a profit on MWO, it should be solid for us here and that's what matters.
Let's not forget about the Particle Ramp Tactics cards that reduced PPC heat output. PRIII reduced PPC heat by 3. PRII reduced it by 2. And, you could stack both of them on a single mech to get -5 heat per PPC. So you could create a mech with 4+ PPCs, with each PPC only generating 5 heat. And to make it even more hilarious, you could use the rare pilot card of Tenner D (I forgot his full last name) who had a trait of -2 heat per alpha strike. Trollololollol.
And the completely garbage armor system. And the broken hardpoint system that makes ammo and heatsinks count against hardpoints. And other things. It certainly had some fun attributes, but it also had a number of bad design choices.
Edited by Carrie Harder, 01 September 2014 - 03:41 PM.
#17
Posted 01 September 2014 - 03:34 PM
#18
Posted 01 September 2014 - 03:37 PM
#19
Posted 01 September 2014 - 03:43 PM
Carrie Harder, on 01 September 2014 - 03:31 PM, said:
And the completely garbage armor system. And the broken hardpoint system that makes ammo and heatsinks count against hardpoints. And other things. It certainly had some fun attributes, but it was also had a lot of bad design choices.
I didn't see those cards... yeah, "Trollololollol" all the way, mate. That'd make even a Warhawk Prime alpha a heat neutral shot at worst.
#20
Posted 01 September 2014 - 03:59 PM
would maybe free up some ressources to raise the staff for MWO...
Edited by Alex Warden, 01 September 2014 - 04:02 PM.
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